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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
#pragma once
#include "tool.h"

class CTriangleTool : public CTool
{
public:
	CTriangleTool(void);
	virtual ~CTriangleTool(void);

//Operations
public:

	//Virtual
	virtual void AddAllVerticesToScene();
	virtual void OnMouseClick(oag::OAGVector3f& ptMouse);
	virtual void OnMouseMove(oag::OAGVector3f& ptMouse);

};

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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