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#ifndef OAG_OAGSPHERE_H
#define OAG_OAGSPHERE_H
#include "OAGQuadric.h"
namespace oag
{
class OAGSphere : public oag::OAGQuadric
{
public:
OAGSphere(void);
//Creates a sphere with radius, slices and stacks
OAGSphere(GLdouble dRadius, GLint nSlices, GLint nStacks);
virtual ~OAGSphere(void);
private:
GLdouble m_dRadius;
//Operations
public:
void SetRadius(double dRadius) { m_dRadius = dRadius; };
double GetRadius() { return m_dRadius; };
virtual void OnDraw();
virtual void ReadNodeXML(CXmlNode* pNode);
virtual void SaveNodeXML(CXmlNode* pNode);
};
};
#endif //OAG_OAGSPHERE_H
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I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.