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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  sfnt.c                                                                 */
/*                                                                         */
/*    Single object library component.                                     */
/*                                                                         */
/*  Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006 by                   */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#define FT_MAKE_OPTION_SINGLE_OBJECT

#include <ft2build.h>
#include "sfntpic.c"
#include "ttload.c"
#include "ttmtx.c"
#include "ttcmap.c"
#include "ttkern.c"
#include "sfobjs.c"
#include "sfdriver.c"

#ifdef TT_CONFIG_OPTION_EMBEDDED_BITMAPS
#include "ttsbit.c"
#endif

#ifdef TT_CONFIG_OPTION_POSTSCRIPT_NAMES
#include "ttpost.c"
#endif

#ifdef TT_CONFIG_OPTION_BDF
#include "ttbdf.c"
#endif

/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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