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/* Ken Mazaika
February 23, 2005
Texture Engine
Copyright 2005
http://home.comcast.net/~kjmaz
*/
#pragma once
#include "qd.h"
class QdTexture
{
public:
QdTexture();
~QdTexture();
//Select this texture to be automapped to future objects
int SelectTexture();
//Load the texture from a bitmap file
int LoadFromBitmap(char *szPath);
//Load a bitmap from a resource
int LoadFromBitmapResource(int nResource);
//Set the mode for the texture
int SetMode(int nMode);
protected:
unsigned int m_nTexture;
bool m_bAutoTexture;
};
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