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Posted 23 Feb 2005

Quagmire Particle Engine

, 23 Feb 2005
An object oriented OpenGL particle engine, for the simple creation of advanced particle effects.
/*	Ken Mazaika
	February 23, 2005
	Texture Engine
	Copyright 2005

#pragma once

#include "qd.h"
class QdTexture

	//Select this texture to be automapped to future objects
	int SelectTexture();
	//Load the texture from a bitmap file
	int LoadFromBitmap(char *szPath);
	//Load a bitmap from a resource
	int LoadFromBitmapResource(int nResource);
	//Set the mode for the texture
	int SetMode(int nMode);


	unsigned int m_nTexture;
	bool m_bAutoTexture;

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About the Author

Ken Mazaika
United States United States
No Biography provided

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