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Image Processing Lab in C#

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13 Mar 2007GPL38 min read 5.8M   158.4K   1.2K  
A tool and library for image processing
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;

using AForge.Imaging.Filters;
using AForge.Imaging.Textures;

namespace IPLab
{
    /// <summary>
    /// Summary description for PerlinNoiseForm.
    /// </summary>
    public class PerlinNoiseForm : System.Windows.Forms.Form
    {
        private IFilter filter = null;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.ComboBox effectComboBox;
        private System.Windows.Forms.Button cancelButton;
        private System.Windows.Forms.Button okButton;
        private System.Windows.Forms.GroupBox groupBox1;
        private IPLab.FilterPreview filterPreview;
        private System.Windows.Forms.PictureBox pictureBox1;
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.Container components = null;

        private int imageWidth;
        private int imageHeight;

        // Image property
        public Bitmap Image
        {
            set
            {
                filterPreview.Image = value;
                imageWidth = value.Width;
                imageHeight = value.Height;
            }
        }
        // Filter property
        public IFilter Filter
        {
            get { return filter; }
        }

        // Constructor
        public PerlinNoiseForm( )
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent( );

            //
            effectComboBox.SelectedIndex = 0;
        }

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose( bool disposing )
        {
            if ( disposing )
            {
                if ( components != null )
                {
                    components.Dispose( );
                }
            }
            base.Dispose( disposing );
        }

        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent( )
        {
            this.label1 = new System.Windows.Forms.Label( );
            this.effectComboBox = new System.Windows.Forms.ComboBox( );
            this.cancelButton = new System.Windows.Forms.Button( );
            this.okButton = new System.Windows.Forms.Button( );
            this.groupBox1 = new System.Windows.Forms.GroupBox( );
            this.filterPreview = new IPLab.FilterPreview( );
            this.pictureBox1 = new System.Windows.Forms.PictureBox( );
            this.groupBox1.SuspendLayout( );
            this.SuspendLayout( );
            // 
            // label1
            // 
            this.label1.Location = new System.Drawing.Point( 10, 18 );
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size( 42, 13 );
            this.label1.TabIndex = 0;
            this.label1.Text = "Effect:";
            // 
            // effectComboBox
            // 
            this.effectComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
            this.effectComboBox.Items.AddRange( new object[] {
																"Marble",
																"Wood",
																"Clouds",
																"Labyrinth",
																"Textile",
																"Dirty",
																"Rusty"} );
            this.effectComboBox.Location = new System.Drawing.Point( 55, 15 );
            this.effectComboBox.Name = "effectComboBox";
            this.effectComboBox.Size = new System.Drawing.Size( 140, 21 );
            this.effectComboBox.TabIndex = 1;
            this.effectComboBox.SelectedIndexChanged += new System.EventHandler( this.effectComboBox_SelectedIndexChanged );
            // 
            // cancelButton
            // 
            this.cancelButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
            this.cancelButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
            this.cancelButton.Location = new System.Drawing.Point( 209, 195 );
            this.cancelButton.Name = "cancelButton";
            this.cancelButton.TabIndex = 9;
            this.cancelButton.Text = "Cancel";
            // 
            // okButton
            // 
            this.okButton.DialogResult = System.Windows.Forms.DialogResult.OK;
            this.okButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
            this.okButton.Location = new System.Drawing.Point( 124, 195 );
            this.okButton.Name = "okButton";
            this.okButton.TabIndex = 8;
            this.okButton.Text = "Ok";
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add( this.filterPreview );
            this.groupBox1.Location = new System.Drawing.Point( 230, 10 );
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size( 170, 175 );
            this.groupBox1.TabIndex = 7;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Preview";
            // 
            // filterPreview
            // 
            this.filterPreview.Image = null;
            this.filterPreview.Location = new System.Drawing.Point( 10, 15 );
            this.filterPreview.Name = "filterPreview";
            this.filterPreview.Size = new System.Drawing.Size( 150, 150 );
            this.filterPreview.TabIndex = 0;
            this.filterPreview.TabStop = false;
            // 
            // pictureBox1
            // 
            this.pictureBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.pictureBox1.Location = new System.Drawing.Point( 10, 182 );
            this.pictureBox1.Name = "pictureBox1";
            this.pictureBox1.Size = new System.Drawing.Size( 210, 2 );
            this.pictureBox1.TabIndex = 10;
            this.pictureBox1.TabStop = false;
            // 
            // PerlinNoiseForm
            // 
            this.AutoScaleBaseSize = new System.Drawing.Size( 5, 13 );
            this.ClientSize = new System.Drawing.Size( 409, 226 );
            this.Controls.Add( this.pictureBox1 );
            this.Controls.Add( this.cancelButton );
            this.Controls.Add( this.okButton );
            this.Controls.Add( this.groupBox1 );
            this.Controls.Add( this.effectComboBox );
            this.Controls.Add( this.label1 );
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "PerlinNoiseForm";
            this.ShowInTaskbar = false;
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "Perlin Noise";
            this.groupBox1.ResumeLayout( false );
            this.ResumeLayout( false );

        }
        #endregion

        // On selected index changed in effects combo box
        private void effectComboBox_SelectedIndexChanged( object sender, System.EventArgs e )
        {
            switch ( effectComboBox.SelectedIndex )
            {
                case 0:			// Marble effect
                    filter = new Texturer( new MarbleTexture( imageWidth / 96, imageHeight / 48 ), 0.7f, 0.3f );
                    break;
                case 1:			// Wood effect
                    filter = new Texturer( new WoodTexture( ), 0.7f, 0.3f );
                    break;
                case 2:			// Clouds
                    filter = new Texturer( new CloudsTexture( ), 0.7f, 0.3f );
                    break;
                case 3:			// Labyrinth
                    filter = new Texturer( new LabyrinthTexture( ), 0.7f, 0.3f );
                    break;
                case 4:			// Textile
                    filter = new Texturer( new TextileTexture( ), 0.7f, 0.3f );
                    break;
                case 5:			// Dirty
                    TexturedFilter f = new TexturedFilter( new CloudsTexture( ), new Sepia( ) );

                    f.PreserveLevel = 0.30f;
                    f.FilterLevel = 0.90f;

                    filter = f;

                    break;
                case 6:			// Rusty
                    filter = new TexturedFilter( new CloudsTexture( ), new Sepia( ), new GrayscaleBT709( ) );

                    break;
            }

            filterPreview.Filter = filter;
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer IBM
United Kingdom United Kingdom
Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like AForge.NET, Computer Vision Sandbox, cam2web, ANNT, etc.

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