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Visual Leak Detector - Enhanced Memory Leak Detection for Visual C++

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14 Nov 200619 min read 6M   103.1K   896  
A memory leak detector for Visual C++ packaged in an easy to use library!
Visual Leak Detector (VLD) Version 0.9i

  Change Log / Release Notes

0.9i (30 April 2005)
--------------------
  New Features/Enhancements:
  + Added support in the source code for x64 architecture. The pre-built
    libraries will continue to support 32-bit only. If you need 64-bit support
    you'll need to build 64-bit versions of the libraries from source. Note that
    x64 is the only 64-bit architecture supported at this time. Itanium (aka
    IA-64) is NOT currently supported.

  Bugs Fixed:
  + VLD does not report memory leaks that are the result of a failure to free
    memory allocated via a call to realloc().
  + In multithreaded programs, if the program's main thread terminates before
    other threads in the same process, then VLD may cause an access violation
    while checking for memory leaks.
  + If VLD cannot find the source file and line number information for a program
    address, the last known file and line number will be repeated in the call
    stack section of the memory leak report. The correct behavior should be for
    VLD to print "File and line number not available" for that call stack entry.


0.9h (22 April 2005)
--------------------
  Bugs Fixed:
  + Access Violations occur at random places within the VLD code when using
    VLD version 0.9g.
  + When using VLD version 0.9g, VLD may fail to report some memory leaks.


0.9g (22 April 2005)
--------------------
  New Features/Enhancements:
  + Replaced the temporary internal search algorithm with a permanent search
    algorithm that is much faster. Programs that dynamically allocate a large
    number of memory blocks (tens of thousands or more) will see the most
    significant performance boost from this version of VLD versus the previous
    version. Overall, this is the fastest version of VLD released to date.


0.9f (13 April 2005)
--------------------
  New Features/Enhancements:
  + Changed the internal search algorithm to a temporary simpler, but
    more stable algorithm. A permanent algorithm which should be much
    more efficient will be in a forthcoming release.

  Bugs Fixed:
  + Access Violation at line 319 in vldutil.cpp may occur when running a
    program linked with the VLD library.


0.9e (12 April 2005)
--------------------
  New Features/Enhancements:
  + VLD no longer uses any STL containers or STL strings. This solves all of the
    compatibility problems with Visual Studio .NET when using the pre-built
    VLD libraries.

  + The configuration preprocessor macros now work with C programs without the
    need to call VLDConfigure from within the program being debugged.
    Because VLDConfigure is now obsolete, it has been removed.

  + One new source file (vldutil.cpp) and one new header (vldutil.h) have been
    added. They contain utility functions and utility classes that replace
    functionality previously performed by STL containers and strings.

  + The VisualLeakDetector global class object is now constructed at C runtime
    initialization (i.e. it resides in the "compiler" initialization area).
    Because VLD no longer uses any STL components, there is no longer the risk
    that VLD will conflict with any STL libraries that also are constructed at
    C runtime initialization. The end result is that VLD starts running earlier
    and is destroyed later, which leads to more accurate leak detection.

  Bugs Fixed:
  + Linking to the VLD 0.9d libraries from the VLD distribution under Visual
    Studio .NET results in a number of linker "unresolved external symbol"
    errors. Unresolved symbols include "__declspec(dllimport) void __cdecl
    std::_Xran(void)" and "__declspec(dllimport) private: void __thiscall
    std::basic_string,class std::allocator >::_Eos(unsigned int)", among others.

  + Call stacks do not appear in the memory leak report when linking against
    release VLD libraries built from source with Visual Studio .NET.

  + If the preprocessor macro VLD_MAX_DATA_DUMP is defined as 0 (zero), then VLD
    will get stuck in an infinite loop, repeatedly printing the same information
    while attempting to display the memory leak report in the debugger's output
    window.


0.9d (30 March 2005)
--------------------
  New Features/Enhancements:
  + This version of VLD brings with it some major changes to the way VLD
    interfaces with programs that use it. Instead of requiring that VLD be built
    from source and then linked with the application, VLD is now packaged as a
    pre-built static libaray. For those who just want to use VLD and are not
    interested in modifying the source, this eliminates the complexities of
    building VLD from source. A single header file, vld.h, has been added. To
    link with the static library, this header needs to be included in one of the
    program's source files. Please see the README.txt file for details on how
    these changes affect how to use Visual Leak Detector.

  + The Microsoft Debug Help Library (dbghelp.dll) version 6.3 is now included
    with the VLD distribution.


0.9c (17 March 2005)
--------------------
  Bugs Fixed:
  + Compile error, "error C2039: 'size' : is not a member of '_CrtMemBlockHeader'"
    occurs at line 644 of vld.cpp when building VLD with the VLD_MAX_DATA_DUMP
    preprocessor macro defined.


0.9b (15 March 2005)
--------------------
  Bugs Fixed:
  + VLD fails to detect memory leaks in class constructors if the objects
    constructed are global objects.

  + If a debug executable is built with certain compiler optimizations turned on,
    specifically frame pointer omission optimization or automatic inlining, then
    theoretically VLD may produce incomplete or inaccurate stack traces or might
    fail to produce stack traces altogether.


0.9a (12 March 2005)
--------------------
  Initial Public Release












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Written By
Web Developer
United States United States
In real life I'm a firmware engineer. I mostly do C and assembly programming on obscure proprietary hardware. But I started my programming career doing a lot of C++. So, occassionally in my free time I enjoy dabbling in my own Windows programming projects with Visual C++ to keep my C++ skills from rotting away completely.

I also like to keep abreast of the GNU/Linux scene because, well let's face it, Windows isn't everything. I've recently found Cygwin to be a good way of getting the best of both worlds.

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