Click here to Skip to main content
15,892,059 members
Articles / Programming Languages / C++

Implementation of the Licensing System for a Software Product

,
Rate me:
Please Sign up or sign in to vote.
4.80/5 (47 votes)
5 Aug 2010CPOL6 min read 160.9K   14.1K   254  
This article is devoted to the development of the key licensing system for the applications.
// luc.cpp - written and placed in the public domain by Wei Dai

#include "pch.h"
#include "luc.h"
#include "asn.h"
#include "nbtheory.h"
#include "sha.h"
#include "algparam.h"

NAMESPACE_BEGIN(CryptoPP)

void LUC_TestInstantiations()
{
	LUC_HMP<SHA>::Signer t1;
	LUCFunction t2;
	InvertibleLUCFunction t3;
}

void DL_Algorithm_LUC_HMP::Sign(const DL_GroupParameters<Integer> &params, const Integer &x, const Integer &k, const Integer &e, Integer &r, Integer &s) const
{
	const Integer &q = params.GetSubgroupOrder();
	r = params.ExponentiateBase(k);
	s = (k + x*(r+e)) % q;
}

bool DL_Algorithm_LUC_HMP::Verify(const DL_GroupParameters<Integer> &params, const DL_PublicKey<Integer> &publicKey, const Integer &e, const Integer &r, const Integer &s) const
{
	Integer p = params.GetGroupOrder()-1;
	const Integer &q = params.GetSubgroupOrder();

	Integer Vsg = params.ExponentiateBase(s);
	Integer Vry = publicKey.ExponentiatePublicElement((r+e)%q);
	return (Vsg*Vsg + Vry*Vry + r*r) % p == (Vsg * Vry * r + 4) % p;
}

Integer DL_BasePrecomputation_LUC::Exponentiate(const DL_GroupPrecomputation<Element> &group, const Integer &exponent) const
{
	return Lucas(exponent, m_g, static_cast<const DL_GroupPrecomputation_LUC &>(group).GetModulus());
}

void DL_GroupParameters_LUC::SimultaneousExponentiate(Element *results, const Element &base, const Integer *exponents, unsigned int exponentsCount) const
{
	for (unsigned int i=0; i<exponentsCount; i++)
		results[i] = Lucas(exponents[i], base, GetModulus());
}

void LUCFunction::BERDecode(BufferedTransformation &bt)
{
	BERSequenceDecoder seq(bt);
	m_n.BERDecode(seq);
	m_e.BERDecode(seq);
	seq.MessageEnd();
}

void LUCFunction::DEREncode(BufferedTransformation &bt) const
{
	DERSequenceEncoder seq(bt);
	m_n.DEREncode(seq);
	m_e.DEREncode(seq);
	seq.MessageEnd();
}

Integer LUCFunction::ApplyFunction(const Integer &x) const
{
	DoQuickSanityCheck();
	return Lucas(m_e, x, m_n);
}

bool LUCFunction::Validate(RandomNumberGenerator &rng, unsigned int level) const
{
	bool pass = true;
	pass = pass && m_n > Integer::One() && m_n.IsOdd();
	pass = pass && m_e > Integer::One() && m_e.IsOdd() && m_e < m_n;
	return pass;
}

bool LUCFunction::GetVoidValue(const char *name, const std::type_info &valueType, void *pValue) const
{
	return GetValueHelper(this, name, valueType, pValue).Assignable()
		CRYPTOPP_GET_FUNCTION_ENTRY(Modulus)
		CRYPTOPP_GET_FUNCTION_ENTRY(PublicExponent)
		;
}

void LUCFunction::AssignFrom(const NameValuePairs &source)
{
	AssignFromHelper(this, source)
		CRYPTOPP_SET_FUNCTION_ENTRY(Modulus)
		CRYPTOPP_SET_FUNCTION_ENTRY(PublicExponent)
		;
}

// *****************************************************************************
// private key operations:

class LUCPrimeSelector : public PrimeSelector
{
public:
	LUCPrimeSelector(const Integer &e) : m_e(e) {}
	bool IsAcceptable(const Integer &candidate) const
	{
		return RelativelyPrime(m_e, candidate+1) && RelativelyPrime(m_e, candidate-1);
	}
	Integer m_e;
};

void InvertibleLUCFunction::GenerateRandom(RandomNumberGenerator &rng, const NameValuePairs &alg)
{
	int modulusSize = 2048;
	alg.GetIntValue("ModulusSize", modulusSize) || alg.GetIntValue("KeySize", modulusSize);

	if (modulusSize < 16)
		throw InvalidArgument("InvertibleLUCFunction: specified modulus size is too small");

	m_e = alg.GetValueWithDefault("PublicExponent", Integer(17));

	if (m_e < 5 || m_e.IsEven())
		throw InvalidArgument("InvertibleLUCFunction: invalid public exponent");

	LUCPrimeSelector selector(m_e);
	AlgorithmParameters primeParam = MakeParametersForTwoPrimesOfEqualSize(modulusSize)
		("PointerToPrimeSelector", selector.GetSelectorPointer());
	m_p.GenerateRandom(rng, primeParam);
	m_q.GenerateRandom(rng, primeParam);

	m_n = m_p * m_q;
	m_u = m_q.InverseMod(m_p);
}

void InvertibleLUCFunction::Initialize(RandomNumberGenerator &rng, unsigned int keybits, const Integer &e)
{
	GenerateRandom(rng, MakeParameters("ModulusSize", (int)keybits)("PublicExponent", e));
}

void InvertibleLUCFunction::BERDecode(BufferedTransformation &bt)
{
	BERSequenceDecoder seq(bt);

	Integer version(seq);
	if (!!version)  // make sure version is 0
		BERDecodeError();

	m_n.BERDecode(seq);
	m_e.BERDecode(seq);
	m_p.BERDecode(seq);
	m_q.BERDecode(seq);
	m_u.BERDecode(seq);
	seq.MessageEnd();
}

void InvertibleLUCFunction::DEREncode(BufferedTransformation &bt) const
{
	DERSequenceEncoder seq(bt);

	const byte version[] = {INTEGER, 1, 0};
	seq.Put(version, sizeof(version));
	m_n.DEREncode(seq);
	m_e.DEREncode(seq);
	m_p.DEREncode(seq);
	m_q.DEREncode(seq);
	m_u.DEREncode(seq);
	seq.MessageEnd();
}

Integer InvertibleLUCFunction::CalculateInverse(RandomNumberGenerator &rng, const Integer &x) const
{
	// not clear how to do blinding with LUC
	DoQuickSanityCheck();
	return InverseLucas(m_e, x, m_q, m_p, m_u);
}

bool InvertibleLUCFunction::Validate(RandomNumberGenerator &rng, unsigned int level) const
{
	bool pass = LUCFunction::Validate(rng, level);
	pass = pass && m_p > Integer::One() && m_p.IsOdd() && m_p < m_n;
	pass = pass && m_q > Integer::One() && m_q.IsOdd() && m_q < m_n;
	pass = pass && m_u.IsPositive() && m_u < m_p;
	if (level >= 1)
	{
		pass = pass && m_p * m_q == m_n;
		pass = pass && RelativelyPrime(m_e, m_p+1);
		pass = pass && RelativelyPrime(m_e, m_p-1);
		pass = pass && RelativelyPrime(m_e, m_q+1);
		pass = pass && RelativelyPrime(m_e, m_q-1);
		pass = pass && m_u * m_q % m_p == 1;
	}
	if (level >= 2)
		pass = pass && VerifyPrime(rng, m_p, level-2) && VerifyPrime(rng, m_q, level-2);
	return pass;
}

bool InvertibleLUCFunction::GetVoidValue(const char *name, const std::type_info &valueType, void *pValue) const
{
	return GetValueHelper<LUCFunction>(this, name, valueType, pValue).Assignable()
		CRYPTOPP_GET_FUNCTION_ENTRY(Prime1)
		CRYPTOPP_GET_FUNCTION_ENTRY(Prime2)
		CRYPTOPP_GET_FUNCTION_ENTRY(MultiplicativeInverseOfPrime2ModPrime1)
		;
}

void InvertibleLUCFunction::AssignFrom(const NameValuePairs &source)
{
	AssignFromHelper<LUCFunction>(this, source)
		CRYPTOPP_SET_FUNCTION_ENTRY(Prime1)
		CRYPTOPP_SET_FUNCTION_ENTRY(Prime2)
		CRYPTOPP_SET_FUNCTION_ENTRY(MultiplicativeInverseOfPrime2ModPrime1)
		;
}

NAMESPACE_END

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer Apriorit Inc.
United States United States
ApriorIT is a software research and development company specializing in cybersecurity and data management technology engineering. We work for a broad range of clients from Fortune 500 technology leaders to small innovative startups building unique solutions.

As Apriorit offers integrated research&development services for the software projects in such areas as endpoint security, network security, data security, embedded Systems, and virtualization, we have strong kernel and driver development skills, huge system programming expertise, and are reals fans of research projects.

Our specialty is reverse engineering, we apply it for security testing and security-related projects.

A separate department of Apriorit works on large-scale business SaaS solutions, handling tasks from business analysis, data architecture design, and web development to performance optimization and DevOps.

Official site: https://www.apriorit.com
Clutch profile: https://clutch.co/profile/apriorit
This is a Organisation

33 members

Written By
Technical Lead Apriorit Inc.
Ukraine Ukraine
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions