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GPU

GPU

Great Reads

by Bahrudin Hrnjica
How to calculate some of the basic statistics operations on data set
by Packt Publishing
Bitcoin mining process
by Elmira Volkova, Alexander Bobyr, Igor Ermolaev
In this article, we divide the computation between the host CPU and a discrete Intel® GPU such that both processors are kept busy.
by DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?

Latest Articles

by Elmira Volkova, Alexander Bobyr, Igor Ermolaev
In this article, we divide the computation between the host CPU and a discrete Intel® GPU such that both processors are kept busy.
by Dhruv__Patel
In this article we look at how developers can use Intel® Advisor and Intel® VTune™ Profiler to efficiently offload to GPU and optimize their cross-architecture applications.
by Dhruv__Patel
In this article we compare and contrast SYCL and CUDA, and discuss how the oneAPI compiler can work with SYCL.
by Roger Winter
In this article we look at how developers can take advantage of the cross-architecture of oneAPI to make use of GPU resources in their applications.

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GPU 

1 Jul 2018 by Bahrudin Hrnjica
How to calculate some of the basic statistics operations on data set
24 Aug 2018 by Packt Publishing
Bitcoin mining process
28 Apr 2022 by Elmira Volkova, Alexander Bobyr, Igor Ermolaev
In this article, we divide the computation between the host CPU and a discrete Intel® GPU such that both processors are kept busy.
7 May 2013 by DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?
10 Nov 2020 by Jeremy C. Ong
A quick 5-minute introduction to porting a CUDA app to Data Parallel C++ (DPC++)
2 Mar 2022 by Dhruv__Patel
In this article we compare and contrast SYCL and CUDA, and discuss how the oneAPI compiler can work with SYCL.
6 Jul 2015 by Android on Intel
This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
28 May 2014 by Tom Pantels
This paper describes two applications that demonstrate problems such as poor or no touch response times and high energy consumption, both of which are critical to app performance and UX. We then discuss how to optimize these applications to resolve these problems.
23 Oct 2015 by Intel Corporation
This whitepaper describes how developers can integrate Intel® RealSense™ SDK background segmentation (BGS) middleware to create new immersive collaboration applications.
5 Dec 2014 by Michael Coppock
At GDC 2014, Microsoft announced stunning news for PC Gaming in 2015—the next iteration of Direct3D, version 12. D3D 12 returns to low level programming; it gives more control to game developers and introduces many new exciting features.
27 Feb 2015 by Doug Mcnabb
Sparse Procedural Volumetric Rendering (SPVR) is a technique for rendering real-time volumetric effects. We’re excited that the upcoming book “GPU Pro 6” will include an SPVR chapter. This document gives some additional details.
9 Feb 2022 by Roger Winter
In this article we look at how developers can take advantage of the cross-architecture of oneAPI to make use of GPU resources in their applications.
19 Apr 2022 by Dhruv__Patel
In this article we look at how developers can use Intel® Advisor and Intel® VTune™ Profiler to efficiently offload to GPU and optimize their cross-architecture applications.
20 Sep 2015 by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
14 Oct 2018 by Bahrudin Hrnjica
ANNdotNET v1.0 has been released
23 Jul 2020 by wqaxs36
Math explanation and game engine coding.
17 Apr 2016 by Ryan S White
an assembler/compiler for AMD’s GCN (Generation Core Next Architecture) Assembly Language
20 Aug 2018 by Bahrudin Hrnjica
Linear regression with CNTK and C#
15 Mar 2021 by tugrulGtx
Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching.