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Introduction to Model Driven Development with Sculpture – Part 1

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3 Sep 2008CPOL15 min read 113.5K   759   124   25
This article introduces how to create and manage .NET enterprise applications using your favorite technology (Data Access Application Block, LINQ, NHibernate, ASMX, and WCF) with the Model Driven Development approach by Sculpture.

Introduction

What is Sculpture?

  • Sculpture is a .NET open source Model-Driven Development code generation framework, ideal for creating and managing .NET Enterprise Applications.
  • With Sculpture, you can model your application components, and then transform this model to deployable components for your favorite technology.
  • Sculpture comes with a host of ready-made Molds (the word “Molds” come from molding) like DAAB, NHibernate, LINQ, WCF, ASMX, SQL Server, MYSQL ….
  • Sculpture contains a Guidance Package for building your own Mold, or customizes existing ones. If you have a custom architecture, using this Guidance Package, you can build a custom code generator with your favorite technology to fit your needs.
  • Sculpture can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).
  • Sculpture raises the level of abstraction; for example, the data access layer part in your model may be transformed to an NHibernate implementation, and with minor changes, it can be transformed to a LINQ implementation, and in the future can be transformed to an “X” framework, which we don’t know about now.

Sculpture is divided into:

  • Sculpture Core Engine: it is a platform that hosts the Molds, and takes care of making all the Molds work together. It includes the Model Designer, Mold discovery and loader, a generic validation engine, a generic code generation engine, a command holder, and an editor controls holder.
  • Mold: The primary plug-in of the Sculpture framework. With Molds, you can extend all the power of Sculpture to manage the model and the produced code acoording your needs. Molds provide the ability to process model elements.

Ready-made Molds

  • For Data Source Layer:
    1. SQL Server
  • For Data Access Layer:
    1. DAAB (Data Access Application Block).
    2. NHibernate.
    3. LINQ to SQL.
  • For Service Layer:
    1. Service Library.
    2. ASMX (ASP.NET Web Service).
    3. WCF (Windows Communication Foundation).

Let’s begin

Through this article, I am going to show you how to use Sculpture to create and manage your applications. We will begin by building Entities and a Data Access Layer by using LINQ, and a Service Layer by using WCF, Then, we will generate the same model with an NHibernate + ASMX web service.

Table of contents

  1. Setting up your projects
  2. Add the Sculpture model to your application
  3. Add Molds to your model
  4. Design the model
  5. Generate your code
  6. Test your application
  7. Switch your technologies

1. Setting up your projects

The first thing you need to do is set up your projects.

  1. Create a new Visual C# Class Library project, In the ‘Name’ field, type ‘Model’. In the ‘Solution Name’ field, type ‘SculptureExample’, and click OK. This project will host the model.
  2. Image 1

  3. Add two class library projects for this solution, one called ‘Entities’ that will host the business entities, and another called ‘DataAccess’ that will host the repository classes.
  4. Add a WCF Service Library called ‘WCFService’ that will host the service layer.
  5. Image 2

  6. Add a WCF Service application called ‘WCFHost’ that will be the host application for the WCF Service.
  7. Image 3

  8. Delete the unused files from all of these projects; the Ssolution Explorer must be like in the following figure.
  9. Image 4

2. Add the Sculpture model to your application

  1. Point to the model project, then right click Add -> New Item; from the template list, choose Sculpture Model; in the ‘Name’ field, type ‘MyFirstModel.Sculpture’.
  2. Image 5

  3. Now, you have Sculpture model in your development environment. The Sculpture environment contains five parts:
  4. Image 6

    1. Diagram Surface hosts the Model elements.
    2. Toolbox contains the available tools to design your application components.
    3. Sculpture Explorer holds all the elements of the model from entities to data contracts to services; you can use it to navigate through all the model elements easily.
    4. Sculpture Properties window holds the properties of the model elements.
    5. Sculpture Details window holds editor controls for creating and configuring your model easily.

3. Add Molds to your model

As discussed before, the Sculpture Core Engine does nothing alone, you must plug it with your favorite Molds; we will begin by adding these Molds:

  • Mold Base: is the base of all the other Molds; it contains all the common properties and activities that are shared among the Molds. All Molds must be inherited from it directly or from another Mold.
  • SQL Server Mold: concerns in all activities related to Microsoft SQL Server. The reverse engineering engine parses the database and translates it to a model, so you can start your project from a database. Additionally, any updates in the database schema can reflect on the model easily without losing any metadata. The reverse engineering engine supports building entities from views to generate a script for the CRUD stored procedures, and database schema, so you can start your application from the model, design your entities, then generate the script of the database, and the script of the CRUD stored procedures (if needed).
  • LINQ Mold: this Mold generates LINQ to SQL entities, and Data Context, then generates repository classes for each entity with the default data access methods (Get All, Get by Id, Find, Save, Update, and Delete …).
  • Web Service Mold: this Mold does not generate any code, it just gathers the common properties for child web service Molds (ASMX, WCF); and if you want to generate any kind of web service (ASMX or WCF), you must include this Mold in your model.
  • WCF Mold: this mold generates WCF Services, it adds WCF attributes to data contracts, data members, data collections, data contract enums, service contracts, and service implementation classes. It generates an SVC file and a web.config file to the host project. The SVC file has a reference to the service implementation, so you can publish the services. It also generates an app.config file in the service implementation project that gives you the opportunity to test your services with the Microsoft WCF Test Client. It includes some properties specific to WCF as Concurrency Mode, Instance Context Mode, Protection Level, Session Mode, End Point Name, End Point Binding Type, and End Point Address for Services, and Async Pattern, Is Initiating, Is Terminating, Protection Level, and Reply Action for Operations.

Each one of these Molds contains:

  • An XML file with the extension ‘.Mold’ that contains the whole structure of the Mold.
  • A DLL file that contains the attached code to the Mold.
  • A Templates folder that contains T4 templates belonging to this Mold.

To add Molds to your model, press the ‘Molds Manager’ button in the Sculpture Details Window, then add your Molds by choosing ‘.mold’ files. (You will find the ready-made Molds in the Sculpture installed directory.) The Molds Manager looks like the following figure, save the model. Unfortunately, you must restart your Visual Studio so the Molds can take effect.

Image 7

4. Design the model

After restarting Visual Studio, right click on the model surface and press ‘Details’. You will notice that some buttons and editors have appeared in the Sculpture details window.

Image 8

The first thing we need to do in the model is specify the project responsibilities; this tells Sculpture where the code will be generated, and sets the values as in the next figure. (In this sample, we generate the data contracts, translators, fault contracts, service contracts, and service implementation in one project; but in a real application, you might specify a project for each one).

Image 9

4-1. Designing the entities

  • From the toolbox, you can model your entities and their relationships by drag and drop into the model surface.
  • In this article, we will use the reverse engineering tool that is supported by the SQL Server Mold to generate entities and its associations from the Northwind database:
    • Click on the model surface to get the properties of the model. In the Sculpture Properties window, you will find a connection string property, set it for the Northwind database by using the Connection String Wizard.
    • Press ‘Generate entities from SQL Server database’ in the Sculpture editor tool bar.
    • Image 10

    • In the Database Object Selector Form, choose two tables (Categories and Products), then press Generate.
    • The two entities appear in the model.
    • Image 11

  • You may edit the association relationship by selecting the association, and from the Sculpture Properties window, press the button inside the participating properties’ property, and choose the relation elements as in the following figure:
  • Image 12

  • If you choose one of them, you can edit its members from the Entity tab in the Sculpture Details window.
  • Also, from the Default Methods tab, you can edit the data access default methods. Choose generating the method or not, choose another name to the method, and type comments for this method.
  • Image 13

  • In addition to the default methods, you can add custom data access methods and specify their return types and parameters (the custom methods added to the interface of the data access class).

4-2. Designing the data contracts

  • Data contracts (some times called ‘Data transfer objects’ or ‘Value objects’) are the objects that will propagate to the higher level (User Interface).
  • You can drag and drop data contracts, data collections, fault contracts (for WCF use), and data contract enumerations from the tool box into the model surface.
  • Instead of creating a data contract for each entity manually, Sculpture provides an option to generate data contracts from entities automatically.
    • Press ‘Generate data contracts from entities’ in the Sculpture editor tool bar.
    • Image 14

    • You have the option to generate an Entity – Data Contract Translator; this will generate a static class that can be used for translation to and from entities and data contracts.
    • There is another option to generate data collections for the generated data contracts.
    • Choose all entities in the tree, then press Generate.
  • You will find new data contracts and data collections added to the model, and there are relations between the entities and the corresponding data contracts.
  • Image 15

  • You may edit the mapping between the properties by selecting the relation, and from the Sculpture Properties window, press the button inside the mapping members’ property, and choose the corresponding members as in the next figure:
  • Image 16

  • If you choose one of the data contracts, you can edit its members from the Data Contract tab in the Sculpture Details window.

4-3. Designing the services

  • The final step is designing your services; you can simply drag and drop a service from the tool box, then add operations to this service.
  • Instead of creating a service for each entity manually, that holds the default and custom data access methods, Sculpture provides an option to generate services from entities automatically.
    • Press ‘Generate services from entities’ in the Sculpture editor tool bar.
    • Image 17

    • You will notice that each entity has its default methods and custom methods.
    • You have the option to specify the service name.
    • Choose all the entities in the tree, then press Generate.
  • You will find new services added to the model, and there are relations between the entity and the corresponding service; this relation means that the generator will define an instance of the repository class in this service.
  • Image 18

  • If you choose one of the service operations, you can edit its parameters from the Operation tab in the Sculpture Details window.
  • Image 19

4-4. Validating the model

  • Since you have completed the designing phase, you need to validate your model. Sculpture provides validation rules for the most common errors found in the model. If you need custom validation rules, you can create your own Mold as discussed in part 2.
  • You can validate your model by right clicking on the diagram surface and choosing Validate All; the output window must be as in the next figure.

Image 20

5. Generate your code

It’s time to produce deployable components from our model. As we mentioned earlier, we start with the LINQ Mold for the data access layer and the WCF Mold for the service layer.

The generation process is so simple, just right click on the diagram surface, and click ‘Generate’. Sculpture will generate the code and attach it to the corresponding project. After generation, the Solution Explorer must be like in the next figure:

Image 21

Let’s explore the generated code quickly:

  • Entities Project: contains the entities that are attached with the LINQ attributes, and the ‘Entity Base’ which is the base for all entities.
  • Data Access Project: contains the repository classes and its interfaces, with the ‘Repository Base’ class, and the ‘Data Context’ class. It also contains a configuration file that holds the connection string, and a project setting file that refers to this connection string. Additionally, it contains a SQL folder that holds two SQL files, one for the database schema, and another for the CRUD stored procedures.
  • WCF Service Project: contains a custom folder for the translators classes. These classes can be used directly for converting to and from entities and data contracts, and contains a DataContracts folder that holds the data contracts and data collections, and contains the service implementations and service contracts (Service Contract = the interface of this service implementation class), and also contains a configuration file that contains information about the WCF services.
  • WCF Host Project: contains SVC files for our WCF services; also contains a web configuration file holding information about these services.

6. Test your application

Before testing the application, we need to add the missing references and add our custom code:

  • Adding the missing references to these projects:
    • In the Entities project: add a reference to System.Data.Linq.
    • In the Data Access project: add a reference to the Entities project, and a reference to System.Data.Linq.
    • In the WCF Service project: add a reference to the Entities project and the Data Access project.
    • In the WCF Host project: add a reference to the WCF Service project.
  • Adding custom code. In this example, we will add the implementation to the get-by-ID operation in CategoriesService:
    • In the custom folder in the WCF Service project, add a folder called ‘Services’.
    • Add a new class with the name ‘CategoriesService.cs’.
    • Add the following code to this class:
C#
namespace WCFService
{ 
    public partial class CategoriesService
    { 
        public override Categories GetById(int categoryid)
        { 
            return CategoriesTranslator.ToDataContract(
                        categoriesRepository.GetById(categoryid));
        } 
    } 
}

It’s time to test our project, set the WCF Service project as the startup project and run the application.

  • Set the WCF Service project as the startup project.
  • Build and run the application.
  • In the WCF test client, invoke the operation get-by-ID in CategoriesService, and enjoy the result.

Image 22

7. Switch your technologies

As we mentioned before, one of the major advantages of the Model Driven Development approach is raising the level of abstraction, so your problem is not related to its implementation technology. In this section, I will show you how you can switch your implementation technology from LINQ and WCF to NHibernate and ASMX web services.

  • From the Molds Manager, remove the LINQ and WCF Mold, and add an NHibernate and ASMX Mold.
  • Image 23

  • Restart your Visual Studio.
  • Add a new Class Library project called ‘Service’ to the solution.
  • Add a new ASP.NET Web Service Application project called ‘WebService’ to the solution.
  • Remove all the files from the last added projects.
  • Copy CategoriesService we created in the WCF service project to the new ‘Service’ project (do not forget to rename the namespace from ‘WCFService’ to 'Service').
  • Remove the WCF service project and WCF host project from the solution.
  • Remove the ‘Generated Code’ folder from Entities project and Data Access project.
  • Return to the model, and in the project responsibilities, specify the Service project instead of the WCF Service project, and the Web Service project instead of the WCF Host project.
  • Save the model, you will notice some errors about the order of data contract members. You can solve it by pressing the ‘Order Data Members’ button in the Sculpture details window, this will reorder all the data members in the model.
  • Validate the application and ensure that no errors exist, and then generate the code.
  • The Solution Explorer must be as in this next figure:
  • Image 24

  • In the ‘mappings’ folder, select all the HBM files and choose ‘Embedded Resource’ in its Build Action property.
  • Adding the missing references to these projects:
    • In the Data Access project: add a reference to nhibernate.dll and System.Web.
    • In the Service project: add a reference to the Entities project, Data Access project, System.Web.Services, and System.EnterpriseServices.
    • In the Web Service project: add a reference to the Service project and the NHibernate DLLs (log4net.dll, Iesi.Collections.dll, Castle.DynamicProxy.dll).
  • Move the ‘app.config’ file from the Service project to the Web Service project and rename it to ‘web.config’, where this file holds the NHibernate configurations and the connection string.
  • Build the solution and right click on ‘CategoriesService.asmx’ in the Web Service project, and choose View in browser.
  • Image 25

  • Invoke the operation 'GetById' to see the same result as LINQ+WCF without writing any additional code.
  • You might try LINQ+ASMX or NHibernate+WCF!!!

Points of interest

Conclusion

Model-Driven Development represents the next logical step in software development methods and practices. It aims at facilitating the automatic construction of a software solution from a high-level domain-specific specification. This approach seeks to promote productivity, maintainability, expressiveness, and to aid in the management of complexity by supporting higher levels of abstraction and the systematic reuse of domain-specific assets. (From: Model-Driven Development of .NET Enterprise Applications). Sculpture (Model your Life) is a new implementation in this track, which you can use for modeling business entities, data contracts, and services. Based on this model, Sculpture transports it to your favorite technology. Sculpture is a pluggable engine so you can plug your custom code generator.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer www.Dawliasoft.com
Egypt Egypt
Program Manager in Sculpture project, Interesting in .NET Model driven development.

Comments and Discussions

 
GeneralResponsibility for Web Service Pin
Henk Meijerink6-Dec-08 14:19
Henk Meijerink6-Dec-08 14:19 
GeneralRe: Responsibility for Web Service Pin
Ahmed Negm23-Feb-09 21:42
Ahmed Negm23-Feb-09 21:42 
GeneralRe: Responsibility for Web Service Pin
Henk Meijerink24-Feb-09 0:19
Henk Meijerink24-Feb-09 0:19 
GeneralThanks Negm Pin
Akrumooz15-Sep-08 0:51
Akrumooz15-Sep-08 0:51 
GeneralRe: Thanks Negm Pin
Ahmed Negm23-Sep-08 2:44
Ahmed Negm23-Sep-08 2:44 
GeneralRe: Thanks Negm Pin
lualves26-Sep-08 4:11
lualves26-Sep-08 4:11 
GeneralRe: Thanks Negm Pin
Ahmed Negm26-Sep-08 5:58
Ahmed Negm26-Sep-08 5:58 
GeneralRe: Thanks Negm Pin
lualves27-Sep-08 4:58
lualves27-Sep-08 4:58 
QuestionMold Pin
MC Sean12-Sep-08 18:02
MC Sean12-Sep-08 18:02 
AnswerRe: Mold Pin
Ahmed Negm23-Sep-08 2:40
Ahmed Negm23-Sep-08 2:40 
We are plan to produce CSLAMold for Sculpture in the next release.
Please be patient and wait us.

Negm

GeneralRe: Mold Pin
MC Sean26-Sep-08 3:21
MC Sean26-Sep-08 3:21 
GeneralGREAT! Pin
PAU_CARRE8-Sep-08 21:36
PAU_CARRE8-Sep-08 21:36 
GeneralRe: GREAT! Pin
Ahmed Negm9-Sep-08 4:41
Ahmed Negm9-Sep-08 4:41 
GeneralMessage Closed Pin
9-Sep-08 22:15
PAU_CARRE9-Sep-08 22:15 
GeneralRe: GREAT! Pin
Ahmed Negm14-Sep-08 8:58
Ahmed Negm14-Sep-08 8:58 
QuestionMold? Pin
Peter Hayward8-Sep-08 16:23
Peter Hayward8-Sep-08 16:23 
AnswerRe: Mold? Pin
Ahmed Negm9-Sep-08 4:33
Ahmed Negm9-Sep-08 4:33 
JokeRe: Mold? Pin
Bassam Saoud9-Sep-08 11:21
Bassam Saoud9-Sep-08 11:21 
GeneralRe: Mold? Pin
Ahmed Negm14-Sep-08 8:50
Ahmed Negm14-Sep-08 8:50 
GeneralWell done Pin
Ralph Willgoss4-Sep-08 13:42
Ralph Willgoss4-Sep-08 13:42 
GeneralRe: Well done Pin
Ahmed Negm9-Sep-08 4:27
Ahmed Negm9-Sep-08 4:27 
GeneralRe: Well done Pin
Ralph Willgoss21-Sep-08 23:40
Ralph Willgoss21-Sep-08 23:40 
GeneralRe: Well done Pin
Ahmed Negm23-Sep-08 2:46
Ahmed Negm23-Sep-08 2:46 
GeneralNice one. Pin
Pete O'Hanlon3-Sep-08 9:44
subeditorPete O'Hanlon3-Sep-08 9:44 
GeneralRe: Nice one. Pin
Ahmed Negm9-Sep-08 4:12
Ahmed Negm9-Sep-08 4:12 

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