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Posted 15 Oct 2012

XNA in Windows 8 from dream to reality

, 15 Oct 2012 CPOL
An exploration into getting XNA running on Windows 8 & .NET 4.5 and all the perils, pitfalls and opportunities it provides.



Compare Revision Minor Date Status Editor
5 - publicly available No 15-Oct-12 9:22 Available Chris Maunder
Updates in content. 206 changes had been made.
3 No 15-Oct-12 7:38 Pending Simon Jackson
Added a new update following discussions on the article, seems there is a way to turn a Class Library into a full app and inject XNA code into it.
2 No 15-Oct-12 4:41 Available Smitha Nishant
Updates in content. 268 changes had been made.
1 No 15-Oct-12 3:17 Pending Simon Jackson
Initial creation


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Simon Jackson
Architect ZenithMoon Studios
United Kingdom United Kingdom
Long time game developer / IT maniac.
By day working as a lowly Technical Architect for a healthcare software firm, by night Masquerading as the Master Chief of ZenithMoon Studios.

At heart I'm a community developer breaking down lots of fun and curious technologies and bringing them to the masses.

I'm also a contributor to several open source projects, most notably the AdRotator advertising rotator project for Windows and Windows Phone.

After a hefty break with Windows Phone and Windows 8 I'm heading back to my XNA roots to show how beginners and current XNA devs can take their skills forward with XNA's bleak future.

ID&Xbox MVP & Best selling author
[Mastering Unity 2D Game Development] (
[Unity 3D UI Essentials] (

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