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The Windows Access Control Model: Part 2

, 27 Jun 2005 CPOL
This second part of the Access Control series will program with the basic Access Control structures.
boost
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compiler
platform
stdlib
detail
mpl
aux_
config
preprocessed
bcc
bcc551
gcc
msvc60
msvc70
mwcw
no_ctps
no_ttp
plain
preprocessor
range_c
preprocessor
arithmetic
detail
array
comparison
config
control
detail
edg
msvc
detail
facilities
iteration
detail
bounds
iter
list
detail
edg
logical
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edg
msvc
selection
seq
detail
slot
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tuple
regex
v3
test
detail
included
type_traits
detail
utility
ATL
release
UserFun.exe
LowLevel
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LowLevel.exe
2000
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2000.exe
Whoami
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Whoami.exe
//  (C) Copyright Boost.org 2001. Permission to copy, use, modify, sell and
//  distribute this software is granted provided this copyright notice appears
//  in all copies. This software is provided "as is" without express or implied
//  warranty, and with no claim as to its suitability for any purpose.

//  See http://www.boost.org for most recent version.

//  STLPort standard library config:

#if !defined(__SGI_STL_PORT) && !defined(_STLPORT_VERSION)
#  include <utility>
#  if !defined(__SGI_STL_PORT) && !defined(_STLPORT_VERSION)
#      error "This is not STLPort!"
#  endif
#endif

//
// __STL_STATIC_CONST_INIT_BUG implies BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS
// for versions prior to 4.1(beta)
//
#if (defined(__STL_STATIC_CONST_INIT_BUG) || defined(_STLP_STATIC_CONST_INIT_BUG)) && (__SGI_STL_PORT <= 0x400)
#  define BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS
#endif

//
// If STLport thinks that there is no partial specialisation, then there is no
// std::iterator traits:
//
#if !(defined(_STLP_CLASS_PARTIAL_SPECIALIZATION) || defined(__STL_CLASS_PARTIAL_SPECIALIZATION))
#  define BOOST_NO_STD_ITERATOR_TRAITS
#endif

//
// No new style iostreams on GCC without STLport's iostreams enabled:
//
#if (defined(__GNUC__) && (__GNUC__ < 3)) && !(defined(__SGI_STL_OWN_IOSTREAMS) || defined(_STLP_OWN_IOSTREAMS))
#  define BOOST_NO_STRINGSTREAM
#endif

//
// No new iostreams implies no std::locale, and no std::stringstream:
//
#if defined(__STL_NO_IOSTREAMS) || defined(__STL_NO_NEW_IOSTREAMS) || defined(_STLP_NO_IOSTREAMS) || defined(_STLP_NO_NEW_IOSTREAMS)
#  define BOOST_NO_STD_LOCALE
#  define BOOST_NO_STRINGSTREAM
#endif

//
// If the streams are not native, and we have a "using ::x" compiler bug
// then the io stream facets are not available in namespace std::
//
#if !defined(_STLP_OWN_IOSTREAMS) && defined(_STLP_USE_NAMESPACES) && defined(BOOST_NO_USING_TEMPLATE) && !defined(__BORLANDC__)
#  define BOOST_NO_STD_LOCALE
#endif
#if !defined(__SGI_STL_OWN_IOSTREAMS) && defined(__STL_USE_NAMESPACES) && defined(BOOST_NO_USING_TEMPLATE) && !defined(__BORLANDC__)
#  define BOOST_NO_STD_LOCALE
#endif

//
// Without member template support enabled, their are no template
// iterate constructors, and no std::allocator:
//
#if !(defined(__STL_MEMBER_TEMPLATES) || defined(_STLP_MEMBER_TEMPLATES))
#  define BOOST_NO_TEMPLATED_ITERATOR_CONSTRUCTORS
#  define BOOST_NO_STD_ALLOCATOR
#endif
//
// however we always have at least a partial allocator:
//
#define BOOST_HAS_PARTIAL_STD_ALLOCATOR

#if !defined(_STLP_MEMBER_TEMPLATE_CLASSES)
#  define BOOST_NO_STD_ALLOCATOR
#endif

//
// We always have SGI style hash_set, hash_map, and slist:
//
#define BOOST_HAS_HASH
#define BOOST_HAS_SLIST

//
// STLport does a good job of importing names into namespace std::,
// but doesn't always get them all, define BOOST_NO_STDC_NAMESPACE, since our
// workaround does not conflict with STLports:
//
//
// Harold Howe says:
// Borland switched to STLport in BCB6. Defining BOOST_NO_STDC_NAMESPACE with
// BCB6 does cause problems. If we detect C++ Builder, then don't define 
// BOOST_NO_STDC_NAMESPACE
//
#if !defined(__BORLANDC__)
//
// If STLport is using it's own namespace, and the real names are in
// the global namespace, then we duplicate STLport's using declarations
// (by defining BOOST_NO_STDC_NAMESPACE), we do this because STLport doesn't
// necessarily import all the names we need into namespace std::
// 
#  if (defined(__STL_IMPORT_VENDOR_CSTD) \
         || defined(__STL_USE_OWN_NAMESPACE) \
         || defined(_STLP_IMPORT_VENDOR_CSTD) \
         || defined(_STLP_USE_OWN_NAMESPACE)) \
      && (defined(__STL_VENDOR_GLOBAL_CSTD) || defined (_STLP_VENDOR_GLOBAL_CSTD))
#     define BOOST_NO_STDC_NAMESPACE
#     define BOOST_NO_EXCEPTION_STD_NAMESPACE
#  endif
#elif __BORLANDC__ < 0x560
// STLport doesn't import std::abs correctly:
#include <stdlib.h>
namespace std { using ::abs; }
// and strcmp/strcpy don't get imported either ('cos they are macros)
#include <string.h>
#ifdef strcpy
#  undef strcpy
#endif
#ifdef strcmp
#  undef strcmp
#endif
#ifdef _STLP_VENDOR_CSTD
namespace std{ using _STLP_VENDOR_CSTD::strcmp; using _STLP_VENDOR_CSTD::strcpy; }
#endif
#endif

//
// std::use_facet may be non-standard, uses a class instead:
//
#if defined(__STL_NO_EXPLICIT_FUNCTION_TMPL_ARGS) || defined(_STLP_NO_EXPLICIT_FUNCTION_TMPL_ARGS)
#  define BOOST_NO_STD_USE_FACET
#  define BOOST_HAS_STLP_USE_FACET
#endif

//
// If STLport thinks there are no wide functions, <cwchar> etc. is not working; but
// only if BOOST_NO_STDC_NAMESPACE is not defined (if it is then we do the import 
// into std:: ourselves).
//
#if defined(_STLP_NO_NATIVE_WIDE_FUNCTIONS) && !defined(BOOST_NO_STDC_NAMESPACE)
#  define BOOST_NO_CWCHAR
#  define BOOST_NO_CWCTYPE
#endif

//
// Borland ships a version of STLport with C++ Builder 6 that lacks
// hashtables and the like:
//
#if defined(__BORLANDC__) && (__BORLANDC__ == 0x560)
#  undef BOOST_HAS_HASH
#endif


#define BOOST_STDLIB "STLPort standard library version " BOOST_STRINGIZE(__SGI_STL_PORT)







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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

oshah
Web Developer
United States United States
Mr. Shah is a reclusive C++/C# developer lurking somewhere in the depths of the city of London. He learnt physics at Kings' College London and obtained a Master in Science there. Having earned an MCAD, he teeters on the brink of transitioning from C++ to C#, unsure of which language to jump to. Fortunately, he also knows how to use .NET interop to merge code between the two languages (which means he won't have to make the choice anytime soon).

His interests (apart from programming) are walking, football (the real one!), philosophy, history, retro-gaming, strategy gaming, and any good game in general.

He maintains a website / blog / FAQ / junk at shexec32.serveftp.net, where he places the best answers he's written to the questions you've asked. If you can find him, maybe you can hire Mr. Shah to help you with anything C++[/CLI]/C#/.NET related Smile | :) .

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