// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Declarations
{
/// <summary>
/// Data structure containing media statistics' parameters.
/// </summary>
[Serializable]
public struct MediaStatistics
{
/* Input */
public int ReadBytes;
public float InputBitrate;
/* Demux */
public int DemuxReadBytes;
public float DemuxBitrate;
public int DemuxCorrupted;
public int DemuxDiscontinuity;
/* Decoders */
public int DecodedVideo;
public int DecodedAudio;
/* Video Output */
public int DisplayedPictures;
public int LostPictures;
/* Audio output */
public int PlayedAbuffers;
public int LostAbuffers;
/* Stream output */
public int SentPackets;
public int SentBytes;
public float SendBitrate;
}
}