// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using Implementation.Utils;
using System.Runtime.InteropServices;
namespace Implementation
{
internal unsafe struct PixelData : IDisposable
{
public byte* pPixelData;
public int size;
public PixelData(int size)
{
this.size = size;
this.pPixelData = (byte*)MemoryHeap.Alloc(size);
}
#region IDisposable Members
public void Dispose()
{
MemoryHeap.Free(this.pPixelData);
}
#endregion
public static bool operator ==(PixelData pd1, PixelData pd2)
{
return (pd1.size == pd2.size && pd1.pPixelData == pd2.pPixelData);
}
public static bool operator !=(PixelData pd1, PixelData pd2)
{
return !(pd1 == pd2);
}
public override int GetHashCode()
{
return size.GetHashCode() ^ pPixelData->GetHashCode();
}
public override bool Equals(object obj)
{
PixelData pd = (PixelData)obj;
if (pd == null)
{
return false;
}
return this == pd;
}
}
}