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Integrating Lua into C++

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2 Sep 2005CPOL8 min read 333.8K   8.6K   127  
An article about embedding the Lua scripting language with C++ objects.
/*
** $Id: ltm.h,v 1.41 2002/11/14 11:51:50 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/

#ifndef ltm_h
#define ltm_h


#include "lobject.h"


/*
* WARNING: if you change the order of this enumeration,
* grep "ORDER TM"
*/
typedef enum {
  TM_INDEX,
  TM_NEWINDEX,
  TM_GC,
  TM_MODE,
  TM_EQ,  /* last tag method with `fast' access */
  TM_ADD,
  TM_SUB,
  TM_MUL,
  TM_DIV,
  TM_POW,
  TM_UNM,
  TM_LT,
  TM_LE,
  TM_CONCAT,
  TM_CALL,
  TM_N		/* number of elements in the enum */
} TMS;



#define gfasttm(g,et,e) \
  (((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))

#define fasttm(l,et,e)	gfasttm(G(l), et, e)


const TObject *luaT_gettm (Table *events, TMS event, TString *ename);
const TObject *luaT_gettmbyobj (lua_State *L, const TObject *o, TMS event);
void luaT_init (lua_State *L);

extern const char *const luaT_typenames[];

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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