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Integrating Lua into C++

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2 Sep 2005CPOL8 min read 333.7K   8.6K   127  
An article about embedding the Lua scripting language with C++ objects.
/*
** $Id: lundump.h,v 1.30 2003/04/07 20:34:20 lhf Exp $
** load pre-compiled Lua chunks
** See Copyright Notice in lua.h
*/

#ifndef lundump_h
#define lundump_h

#include "lobject.h"
#include "lzio.h"

/* load one chunk; from lundump.c */
Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff);

/* find byte order; from lundump.c */
int luaU_endianness (void);

/* dump one chunk; from ldump.c */
void luaU_dump (lua_State* L, const Proto* Main, lua_Chunkwriter w, void* data);

/* print one chunk; from print.c */
void luaU_print (const Proto* Main);

/* definitions for headers of binary files */
#define	LUA_SIGNATURE	"\033Lua"	/* binary files start with "<esc>Lua" */
#define	VERSION		0x50		/* last format change was in 5.0 */
#define	VERSION0	0x50		/* last major  change was in 5.0 */

/* a multiple of PI for testing native format */
/* multiplying by 1E7 gives non-trivial integer values */
#define	TEST_NUMBER	((lua_Number)3.14159265358979323846E7)

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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