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/*
* Created by: Leslie Sanford
*
* Contact: jabberdabber@hotmail.com
*
* Last modified: 09/30/2005
*/
using System;
using System.CodeDom;
using System.Collections;
namespace Sanford.StateMachineToolkit
{
/// <summary>
/// Builds the method responsible for initializing states' initial state.
/// </summary>
internal class InitialStateInitializeBuilder
{
#region InitialStateInitializeBuilder Members
#region Fields
// The state machine's states and their initial states.
private IDictionary stateInitialStates;
// The built method.
private CodeMemberMethod result = new CodeMemberMethod();
#endregion
#region Construction
/// <summary>
/// Initializes a new instance of the InitialStateInitializeBuilder
/// class.
/// </summary>
/// <param name="stateInitialStates">
/// The states and their initial states.
/// </param>
public InitialStateInitializeBuilder(IDictionary stateInitialStates)
{
this.stateInitialStates = stateInitialStates;
}
#endregion
#region Methods
/// <summary>
/// Builds the method.
/// </summary>
public void Build()
{
result = new CodeMemberMethod();
result.Name = "InitializeInitialStates";
result.Attributes = MemberAttributes.Private;
CodeThisReferenceExpression thisReference = new CodeThisReferenceExpression();
CodeFieldReferenceExpression stateField;
CodeFieldReferenceExpression initialStateField;
CodePropertyReferenceExpression initialStateProperty;
foreach(DictionaryEntry entry in stateInitialStates)
{
stateField = new CodeFieldReferenceExpression(
thisReference, "state" + entry.Key.ToString());
initialStateField = new CodeFieldReferenceExpression(
thisReference, "state" + entry.Value.ToString());
initialStateProperty = new CodePropertyReferenceExpression(
stateField, "InitialState");
result.Statements.Add(new CodeAssignStatement(
initialStateProperty, initialStateField));
}
}
#endregion
#region Properties
public CodeMemberMethod Result
{
get
{
return result;
}
}
#endregion
#endregion
}
}
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Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
Besides programming, his other interests are photography and playing his Les Paul guitars.