<?xml version="1.0"?>
<doc>
<assembly>
<name>StateMachineToolkit</name>
</assembly>
<members>
<member name="T:StateMachineToolkit.ActionInitializeBuilder">
<summary>
Builds the method responsible for initializing the action delegates.
</summary>
</member>
<member name="M:StateMachineToolkit.ActionInitializeBuilder.#ctor(System.Collections.ICollection)">
<summary>
Initializes a new instance of the ActionInitializeBuilder with the
specified action table.
</summary>
<param name="actions">
The actions from which the ActionHandler delegates are initialized.
</param>
</member>
<member name="M:StateMachineToolkit.ActionInitializeBuilder.Build">
<summary>
Builds the method.
</summary>
</member>
<member name="P:StateMachineToolkit.ActionInitializeBuilder.Result">
<summary>
Gets the built method.
</summary>
</member>
<member name="T:StateMachineToolkit.ConstructorBuilder">
<summary>
Builds the state machine's constructor.
</summary>
</member>
<member name="M:StateMachineToolkit.ConstructorBuilder.Build">
<summary>
Builds the constructors.
</summary>
</member>
<member name="P:StateMachineToolkit.ConstructorBuilder.Result">
<summary>
Gets the collection built constructors.
</summary>
</member>
<member name="P:StateMachineToolkit.ConstructorBuilder.InitialState">
<summary>
Gets or sets the state machine's initial state.
</summary>
</member>
<member name="T:StateMachineToolkit.EventIDBuilder">
<summary>
Builds the event identifiers.
</summary>
</member>
<member name="T:StateMachineToolkit.FieldBuilder">
<summary>
Builds the fields belonging to the state machine.
</summary>
</member>
<member name="M:StateMachineToolkit.FieldBuilder.#ctor(System.Collections.ICollection,System.Collections.ICollection,System.Collections.ICollection,System.Collections.ICollection)">
<summary>
Initializes a new instance of the FieldBuilder class with the
specified state, guard, and action tables.
</summary>
<param name="state">
The states from which to declare the State object fields.
</param>
<param name="events">
The events from which to declare the event ID fields.
</param>
<param name="guard">
The guards from which to declare the GuardHandler delegate fields.
</param>
<param name="action">
The actions from which to declare the ActionHandler delegate fields.
</param>
</member>
<member name="M:StateMachineToolkit.FieldBuilder.Build">
<summary>
Builds the fields.
</summary>
</member>
<member name="P:StateMachineToolkit.FieldBuilder.Result">
<summary>
Gets the collection of built fields.
</summary>
</member>
<member name="T:StateMachineToolkit.GuardInitializeBuilder">
<summary>
Builds the method responsible for initializing the guard delegates.
</summary>
</member>
<member name="M:StateMachineToolkit.GuardInitializeBuilder.#ctor(System.Collections.ICollection)">
<summary>
Initializes a new instance of the GuardInitializeBuilder class.
</summary>
<param name="guards">
The guards from which the GuardHandler delegates are initialized.
</param>
</member>
<member name="M:StateMachineToolkit.GuardInitializeBuilder.Build">
<summary>
Builds the method.
</summary>
</member>
<member name="P:StateMachineToolkit.GuardInitializeBuilder.Result">
<summary>
Gets the built method.
</summary>
</member>
<member name="T:StateMachineToolkit.HistoryInitializeBuilder">
<summary>
Builds the method responsible for initializing states' history type.
</summary>
</member>
<member name="M:StateMachineToolkit.HistoryInitializeBuilder.#ctor(System.Collections.IDictionary)">
<summary>
Initializes a new instance of the HistoryInitializeBuilder class.
</summary>
<param name="stateHistoryTypes">
The states and their history types.
</param>
</member>
<member name="M:StateMachineToolkit.HistoryInitializeBuilder.Build">
<summary>
Builds the method.
</summary>
</member>
<member name="P:StateMachineToolkit.HistoryInitializeBuilder.Result">
<summary>
Gets the built method.
</summary>
</member>
<member name="T:StateMachineToolkit.InitializeMethodBuilder">
<summary>
Builds all of the methods responsible for initializing the state
machine members.
</summary>
</member>
<member name="M:StateMachineToolkit.InitializeMethodBuilder.#ctor(System.Collections.ICollection,System.Collections.ICollection,System.Collections.ICollection,System.Collections.ICollection,System.Collections.IDictionary,System.Collections.IDictionary,System.Collections.IDictionary,System.Collections.IDictionary)">
<summary>
Initializes a new instance of the InitializeMethodBuilder class
with the tables necessary for building the methods.
</summary>
<param name="states">
The state machine's states.
</param>
<param name="evets">
The state machine's events.
</param>
<param name="guards">
The state machine's guards.
</param>
<param name="actions">
The state machine's actions.
</param>
<param name="stateTransitions">
The state transitions.
</param>
<param name="stateRelationships">
The substate/superstate relationships.
</param>
<param name="stateHistoryTypes">
The state history types.
</param>
<param name="stateInitialStates">
The states' initial states.
</param>
</member>
<member name="M:StateMachineToolkit.InitializeMethodBuilder.Build">
<summary>
Builds the methods.
</summary>
</member>
<member name="P:StateMachineToolkit.InitializeMethodBuilder.Result">
<summary>
Gets the collection of built methods.
</summary>
</member>
<member name="T:StateMachineToolkit.InitialStateInitializeBuilder">
<summary>
Builds the method responsible for initializing states' initial state.
</summary>
</member>
<member name="M:StateMachineToolkit.InitialStateInitializeBuilder.#ctor(System.Collections.IDictionary)">
<summary>
Initializes a new instance of the InitialStateInitializeBuilder
class.
</summary>
<param name="stateInitialStates">
The states and their initial states.
</param>
</member>
<member name="M:StateMachineToolkit.InitialStateInitializeBuilder.Build">
<summary>
Builds the method.
</summary>
</member>
<member name="T:StateMachineToolkit.MethodBuilder">
<summary>
Builds the methods that make up the state machine.
</summary>
</member>
<member name="M:StateMachineToolkit.MethodBuilder.#ctor(System.Collections.ICollection,System.Collections.ICollection,System.Collections.ICollection,System.Collections.ICollection,System.Collections.IDictionary,System.Collections.IDictionary,System.Collections.IDictionary,System.Collections.IDictionary)">
<summary>
Initializes a new instance of the MethodBuilder class with all
of the tables necessary to build the state machine methods.
</summary>
<param name="states">
The state machine's states.
</param>
<param name="evets">
The state machine's events.
</param>
<param name="guards">
The state machine's guards.
</param>
<param name="actions">
The state machine's actions.
</param>
<param name="stateTransitions">
The state transitions.
</param>
<param name="stateRelationships">
The substate/superstate relationships.
</param>
<param name="stateHistoryTypes">
The state history types.
</param>
<param name="stateInitialStates">
The states' initial states.
</param>
</member>
<member name="M:StateMachineToolkit.MethodBuilder.Build">
<summary>
Builds the methods for the state machine.
</summary>
</member>
<member name="P:StateMachineToolkit.MethodBuilder.Result">
<summary>
Gets the collection of built methods.
</summary>
</member>
<member name="P:StateMachineToolkit.MethodBuilder.InitialState">
<summary>
Gets or sets the state machine's initial state.
</summary>
</member>
<member name="T:StateMachineToolkit.RelationshipInitializeBuilder">
<summary>
Builds the method responsible for initializing the substate/superstate
relationships between states.
</summary>
</member>
<member name="M:StateMachineToolkit.RelationshipInitializeBuilder.#ctor(System.Collections.IDictionary)">
<summary>
Initializes a new instance of the RelationshipInitializeBuilder
with the specified relationship table.
</summary>
<param name="stateRelationship">
The relationships between substates and superstates.
</param>
</member>
<member name="M:StateMachineToolkit.RelationshipInitializeBuilder.Build">
<summary>
Builds the method.
</summary>
</member>
<member name="P:StateMachineToolkit.RelationshipInitializeBuilder.Result">
<summary>
Gets the built method.
</summary>
</member>
<member name="T:StateMachineToolkit.StateInitializeBuilder">
<summary>
Builds the method responsible for initializing the states.
</summary>
</member>
<member name="M:StateMachineToolkit.StateInitializeBuilder.#ctor(System.Collections.ICollection,System.Collections.ICollection)">
<summary>
Initializes a new instance of the StateInitializeBuilder class with
specified state and event tables.
</summary>
<param name="states">
The states to be initialized.
</param>
<param name="events">
The events the state machine responds to.
</param>
</member>
<member name="M:StateMachineToolkit.StateInitializeBuilder.Build">
<summary>
Builds the method.
</summary>
</member>
<member name="P:StateMachineToolkit.StateInitializeBuilder.Result">
<summary>
Gets the build method.
</summary>
</member>
<member name="T:StateMachineToolkit.TransitionInitializeBuilder">
<summary>
Builds the method responsible for initializing the transitions.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionInitializeBuilder.#ctor(System.Collections.IDictionary)">
<summary>
Initializes a new instance of the TransitionInitializeBuilder class
with the specified state transition table.
</summary>
<param name="stateTransitions">
The state transitions.
</param>
</member>
<member name="M:StateMachineToolkit.TransitionInitializeBuilder.Build">
<summary>
Builds the method.
</summary>
</member>
<member name="P:StateMachineToolkit.TransitionInitializeBuilder.Result">
<summary>
Gets the built method.
</summary>
</member>
<member name="T:StateMachineToolkit.StateMachineBuilder">
<summary>
Generates code for state machine base classes.
</summary>
</member>
<member name="M:StateMachineToolkit.StateMachineBuilder.Build">
<summary>
Builds the state machine.
</summary>
</member>
<member name="M:StateMachineToolkit.StateMachineBuilder.Clear">
<summary>
Clears the builder of all states and transitions, and resets its
properties to their default values.
</summary>
</member>
<member name="P:StateMachineToolkit.StateMachineBuilder.Result">
<summary>
Gets the result of building the state machine.
</summary>
</member>
<member name="P:StateMachineToolkit.StateMachineBuilder.States">
<summary>
Gets the collection of StateRows that represent the state machine's
top level states.
</summary>
</member>
<member name="P:StateMachineToolkit.StateMachineBuilder.NamespaceName">
<summary>
Gets or sets the name of the namespace in which the state machine
resides.
</summary>
</member>
<member name="P:StateMachineToolkit.StateMachineBuilder.StateMachineName">
<summary>
Gets or sets the name of the state machine.
</summary>
</member>
<member name="P:StateMachineToolkit.StateMachineBuilder.InitialState">
<summary>
Gets or sets the initial state of the state machine.
</summary>
</member>
<member name="T:StateMachineToolkit.StateMachineBuilderException">
<summary>
The exception that is thrown when the StateMachineBuilder encounters
an error while building a state machine.
</summary>
</member>
<member name="T:StateMachineToolkit.StateRow">
<summary>
Represents a row of data describing a state in a StateRowCollection.
</summary>
</member>
<member name="M:StateMachineToolkit.StateRow.#ctor">
<summary>
Initializes a new instance of the StateRow class.
</summary>
</member>
<member name="M:StateMachineToolkit.StateRow.BeginEdit">
<summary>
Begins an edit on a StateRow.
</summary>
</member>
<member name="M:StateMachineToolkit.StateRow.CancelEdit">
<summary>
Discards changes since the last BeginEdit call.
</summary>
</member>
<member name="M:StateMachineToolkit.StateRow.EndEdit">
<summary>
Pushes changes since the last BeginEdit or IBindingList.AddNew call
into the underlying StateRow.
</summary>
</member>
<member name="E:StateMachineToolkit.StateRow.EditCancelled">
<summary>
Raised when an edit has been cancelled.
</summary>
</member>
<member name="P:StateMachineToolkit.StateRow.Name">
<summary>
Gets or sets the state's name.
</summary>
</member>
<member name="P:StateMachineToolkit.StateRow.InitialState">
<summary>
Gets or sets the state's initial state.
</summary>
</member>
<member name="P:StateMachineToolkit.StateRow.HistoryType">
<summary>
Gets or sets the state's initial state.
</summary>
</member>
<member name="P:StateMachineToolkit.StateRow.Substates">
<summary>
Gets the state's substates.
</summary>
</member>
<member name="P:StateMachineToolkit.StateRow.Transitions">
<summary>
Gets the states transitions.
</summary>
</member>
<member name="T:StateMachineToolkit.StateRowCollection">
<summary>
Represents a collection of StateRows.
</summary>
</member>
<member name="M:StateMachineToolkit.StateRowCollection.#ctor">
<summary>
Initializes a new instance of the StateRowCollection class.
</summary>
</member>
<member name="M:StateMachineToolkit.StateRowCollection.Add(StateMachineToolkit.StateRow)">
<summary>
Adds a StateRow to the StateRowCollection.
</summary>
<param name="row">
The StateRow to add to the StateRowCollection.
</param>
<returns>
The position into which the StateRow was inserted into the
StareRowCollection.
</returns>
</member>
<member name="M:StateMachineToolkit.StateRowCollection.Add(System.String)">
<summary>
Creates a StateRow based on the specified name and adds it to the
StateRowCollection.
</summary>
<param name="name">
The state name.
</param>
<returns>
The position into which the StateRow was inserted into the
StareRowCollection.
</returns>
</member>
<member name="M:StateMachineToolkit.StateRowCollection.Add(System.String,System.String)">
<summary>
Creates a StateRow based on the specified name and initial state
and adds it to the StateRowCollection.
</summary>
<param name="name">
The state name.
</param>
<param name="initialState">
The state's initial state.
</param>
<returns>
The position into which the StateRow was inserted into the
StareRowCollection.
</returns>
</member>
<member name="M:StateMachineToolkit.StateRowCollection.Add(System.String,System.String,StateMachineToolkit.HistoryType)">
<summary>
Creates a StateRow based on the specified name, initial state, and
history type and adds it to the StateRowCollection.
</summary>
<param name="name">
The state name.
</param>
<param name="initialState">
The state's initial state.
</param>
<param name="historyType">
The state's history type.
</param>
<returns>
The position into which the StateRow was inserted into the
StareRowCollection.
</returns>
</member>
<member name="P:StateMachineToolkit.StateRowCollection.Item(System.Int32)">
<summary>
Gets or sets the StateRow at the specified index.
</summary>
</member>
<member name="T:StateMachineToolkit.TransitionRow">
<summary>
Represents a row of data describing a state transition in a
TransitionRowCollection.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionRow.#ctor">
<summary>
Initializes a new instance of the TransitionRow class.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionRow.BeginEdit">
<summary>
Begins an edit on a TransitionRow.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionRow.CancelEdit">
<summary>
Discards changes since the last BeginEdit call.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionRow.EndEdit">
<summary>
Pushes changes since the last BeginEdit or IBindingList.AddNew call
into the underlying StateRow.
</summary>
</member>
<member name="E:StateMachineToolkit.TransitionRow.EditCancelled">
<summary>
Raised when an edit has been cancelled.
</summary>
</member>
<member name="P:StateMachineToolkit.TransitionRow.Event">
<summary>
Gets the event that triggered the transition.
</summary>
</member>
<member name="P:StateMachineToolkit.TransitionRow.Guard">
<summary>
Gets the guard that is evaluated to determine whether or not the
transition will fire.
</summary>
</member>
<member name="P:StateMachineToolkit.TransitionRow.Action">
<summary>
Gets the action that will be performed if the transition fires.
</summary>
</member>
<member name="P:StateMachineToolkit.TransitionRow.Target">
<summary>
Gets the target state of the transition.
</summary>
</member>
<member name="T:StateMachineToolkit.TransitionRowCollection">
<summary>
Represents a collection of TransitionRows.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionRowCollection.#ctor">
<summary>
Initializes a new instance of the TransitionRowCollection class.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionRowCollection.Add(StateMachineToolkit.TransitionRow)">
<summary>
Adds a TransitionRow to the TransitionRowCollection.
</summary>
<param name="row">
The TransitionRow to add to the TransitionRowCollection.
</param>
<returns>
The position into which the TransitionRow was inserted into the
TransitionRowCollection.
</returns>
</member>
<member name="M:StateMachineToolkit.TransitionRowCollection.Add(System.String,System.String,System.String,System.String)">
<summary>
Creates a TransitionRow with the specified event, guard, action
and target and adds it to the TransitionRowCollection.
</summary>
<param name="event">
The event that raised the transition.
</param>
<param name="guard">
The guard to evaluate whether or not the transition should fire.
</param>
<param name="action">
The action to perform if the transition fires.
</param>
<param name="target">
The target state of the transition.
</param>
<returns>
The position into which the TransitionRow was inserted into the
TransitionRowCollection.
</returns>
</member>
<member name="P:StateMachineToolkit.TransitionRowCollection.Item(System.Int32)">
<summary>
Gets or sets the TransitionRow at the specified index.
</summary>
</member>
<member name="T:StateMachineToolkit.DelegateQueue">
<summary>
Represents an asynchronous queue of delegates.
</summary>
</member>
<member name="M:StateMachineToolkit.DelegateQueue.#ctor">
<summary>
Initializes a new instance of the DelegateQueue class.
</summary>
</member>
<member name="M:StateMachineToolkit.DelegateQueue.OnExceptionOccurred(System.Exception)">
<summary>
Raises an event indicating that an exception has occurred.
</summary>
<param name="ex">
The exception object representing information about the exception.
</param>
</member>
<member name="M:StateMachineToolkit.DelegateQueue.Dispose">
<summary>
Disposes of the DelegateQueue.
</summary>
</member>
<member name="E:StateMachineToolkit.DelegateQueue.ExceptionOccurred">
<summary>
Occurs when an exception takes place as a result of a method
invocation.
</summary>
</member>
<member name="E:StateMachineToolkit.DelegateQueue.Disposed">
<summary>
Represents the method that handles the Disposed delegate of an DelegateQueue.
</summary>
</member>
<member name="P:StateMachineToolkit.DelegateQueue.Site">
<summary>
Gets or sets the ISite associated with the DelegateQueue.
</summary>
</member>
<member name="T:StateMachineToolkit.DelegateQueue.DelegateQueueAsyncResult">
<summary>
Implements the IAsyncResult interface for the DelegateQueue class.
</summary>
</member>
<member name="T:StateMachineToolkit.ExceptionEventHandler">
<summary>
Represents the method that handles the ExceptionOccurred event.
</summary>
</member>
<member name="T:StateMachineToolkit.ExceptionEventArgs">
<summary>
Represents information about the ExceptionOccurred event.
</summary>
</member>
<member name="M:StateMachineToolkit.ExceptionEventArgs.#ctor(System.Exception)">
<summary>
Initializes a new instance of the ExceptionEventArgs class with the
specified exception.
</summary>
<param name="ex">
The exception that occurred.
</param>
</member>
<member name="P:StateMachineToolkit.ExceptionEventArgs.Exception">
<summary>
Gets the exception that occurred.
</summary>
</member>
<member name="T:StateMachineToolkit.ActionHandler">
<summary>
Represents the method that will perform an action during a state
transition.
</summary>
</member>
<member name="T:StateMachineToolkit.GuardHandler">
<summary>
Represents the method that is evaluated to determine whether the state
transition should fire.
</summary>
</member>
<member name="T:StateMachineToolkit.EntryHandler">
<summary>
Represents the method that is called when a state is entered.
</summary>
</member>
<member name="T:StateMachineToolkit.ExitHandler">
<summary>
Represents the method that is called when a state is exited.
</summary>
</member>
<member name="T:StateMachineToolkit.HistoryType">
<summary>
Specifies constants defining the type of history a state uses.
</summary>
<remarks>
A state's history type determines which of its nested states it enters
into when it is the target of a transition. If a state does not have
any nested states, its history type has no effect.
</remarks>
</member>
<member name="F:StateMachineToolkit.HistoryType.None">
<summary>
The state enters into its initial state which in turn enters into
its initial state and so on until the innermost nested state is
reached.
</summary>
</member>
<member name="F:StateMachineToolkit.HistoryType.Shallow">
<summary>
The state enters into its last active state which in turn enters
into its initial state and so on until the innermost nested state
is reached.
</summary>
</member>
<member name="F:StateMachineToolkit.HistoryType.Deep">
<summary>
The state enters into its last active state which in turns enters
into its last active state and so on until the innermost nested
state is reached.
</summary>
</member>
<member name="T:StateMachineToolkit.State">
<summary>
Represents a state of the state machine.
</summary>
</member>
<member name="M:StateMachineToolkit.State.#ctor(System.Int32)">
<summary>
Initializes a new instance of the State class with the specified
number of events it will handle.
</summary>
<param name="eventCount">
The number of events the State will handle.
</param>
</member>
<member name="M:StateMachineToolkit.State.#ctor(System.Int32,StateMachineToolkit.EntryHandler)">
<summary>
Initializes a new instance of the State class with the specified
number of events it will handle as well as its entry action.
</summary>
<param name="eventCount">
The number of events the State will handle.
</param>
<param name="entryHandler">
The entry action.
</param>
</member>
<member name="M:StateMachineToolkit.State.#ctor(System.Int32,StateMachineToolkit.ExitHandler)">
<summary>
Initializes a new instance of the State class with the specified
number of events it will handle as well as its exit action.
</summary>
<param name="eventCount">
The number of events the State will handle.
</param>
<param name="exitHandler">
The exit action.
</param>
</member>
<member name="M:StateMachineToolkit.State.#ctor(System.Int32,StateMachineToolkit.EntryHandler,StateMachineToolkit.ExitHandler)">
<summary>
Initializes a new instance of the State class with the specified
number of events it will handle as well as its entry and exit
actions.
</summary>
<param name="eventCount">
The number of events the State will handle.
</param>
<param name="entryHandler">
The entry action.
</param>
<param name="exitHandler">
The exit action.
</param>
</member>
<member name="M:StateMachineToolkit.State.Dispatch(System.Object[])">
<summary>
Dispatches an event to the StateMachine.
</summary>
<param name="args">
The arguments accompanying the event.
</param>
<returns>
The resulting state of the transition.
</returns>
</member>
<member name="M:StateMachineToolkit.State.Entry">
<summary>
Enters the state.
</summary>
</member>
<member name="M:StateMachineToolkit.State.Exit">
<summary>
Exits the state.
</summary>
</member>
<member name="P:StateMachineToolkit.State.Substates">
<summary>
Gets the collection of substates.
</summary>
</member>
<member name="P:StateMachineToolkit.State.Transitions">
<summary>
Gets the collection of transitions.
</summary>
</member>
<member name="P:StateMachineToolkit.State.Superstate">
<summary>
Gets or sets the superstate.
</summary>
<remarks>
If no superstate exists for this state, this property is null.
</remarks>
</member>
<member name="P:StateMachineToolkit.State.InitialState">
<summary>
Gets or sets the initial state.
</summary>
<remarks>
If no initial state exists for this state, this property is null.
</remarks>
</member>
<member name="P:StateMachineToolkit.State.HistoryType">
<summary>
Gets or sets the history type.
</summary>
</member>
<member name="P:StateMachineToolkit.State.Level">
<summary>
Gets the State's level in the State hierarchy.
</summary>
</member>
<member name="T:StateMachineToolkit.StateMachine">
<summary>
Represents the base class for all state machines.
</summary>
</member>
<member name="M:StateMachineToolkit.StateMachine.#ctor">
<summary>
Initializes a new instance of the StateMachine class.
</summary>
</member>
<member name="M:StateMachineToolkit.StateMachine.Send(System.Object[])">
<summary>
Sends an event to the StateMachine.
</summary>
<param name="eventID">
The event ID.
</param>
<param name="args">
The data accompanying the event.
</param>
<returns>
If the StateMachine is using an ISynchronizeInvoke for marshalling
events, an IAsyncResult returned from calling the SynchronizedObject's
BeginInvoke method; otherwise, null.
</returns>
</member>
<member name="M:StateMachineToolkit.StateMachine.SendSynchronously(System.Object[])">
<summary>
Sends events to the StateMachine synchronously.
</summary>
<param name="args">
The arguments accompanying the event.
</param>
</member>
<member name="M:StateMachineToolkit.StateMachine.Initialize(StateMachineToolkit.State)">
<summary>
Initializes the StateMachine's initial state.
</summary>
<param name="initialState">
The state that will initially receive events from the StateMachine.
</param>
</member>
<member name="M:StateMachineToolkit.StateMachine.Dispatch(System.Object[])">
<summary>
Dispatches events to the current state.
</summary>
<param name="eventID">
The event ID.
</param>
<param name="args">
The data accompanying the event.
</param>
</member>
<member name="M:StateMachineToolkit.StateMachine.OnExceptionOccurred(System.Exception)">
<summary>
Raises an event indicating that an exception has occurred.
</summary>
<param name="ex">
The exception object representing information about the exception.
</param>
</member>
<member name="E:StateMachineToolkit.StateMachine.ExceptionOccurred">
<summary>
Occurs when an exception takes place in the StateMachine.
</summary>
</member>
<member name="T:StateMachineToolkit.SubstateCollection">
<summary>
Represents a collection of substates.
</summary>
</member>
<member name="M:StateMachineToolkit.SubstateCollection.#ctor(StateMachineToolkit.State)">
<summary>
Initializes a new instance of the SubstateCollection with the
specified owner.
</summary>
<param name="owner">
The owner of the collection.
</param>
</member>
<member name="M:StateMachineToolkit.SubstateCollection.Add(StateMachineToolkit.State)">
<summary>
Adds the specified State to the collection.
</summary>
<param name="substate">
The State to add to the collection.
</param>
</member>
<member name="M:StateMachineToolkit.SubstateCollection.Remove(StateMachineToolkit.State)">
<summary>
Removes the specified State from the collection.
</summary>
<param name="substate">
The State to remove from the collection.
</param>
</member>
<member name="T:StateMachineToolkit.Transition">
<summary>
Represents a transition from one state to another.
</summary>
</member>
<member name="M:StateMachineToolkit.Transition.#ctor(StateMachineToolkit.State)">
<summary>
Initializes a new instance of the Transition class with the
specified target.
</summary>
<param name="target">
The target state of the transition.
</param>
</member>
<member name="M:StateMachineToolkit.Transition.#ctor(StateMachineToolkit.ActionHandler,StateMachineToolkit.State)">
<summary>
Initializes a new instance of the Transition class with the
specified action and target.
</summary>
<param name="action">
The action to perform during the transition.
</param>
<param name="target">
The target state of the transition.
</param>
</member>
<member name="M:StateMachineToolkit.Transition.#ctor(StateMachineToolkit.GuardHandler,StateMachineToolkit.State)">
<summary>
Initializes a new instance of the Transition class with the
specified guard and target.
</summary>
<param name="guard">
The guard to test to determine whether the transition should take
place.
</param>
<param name="target">
The target state of the transition.
</param>
</member>
<member name="M:StateMachineToolkit.Transition.#ctor(StateMachineToolkit.GuardHandler,StateMachineToolkit.ActionHandler)">
<summary>
Initializes a new instance of the Transition class with the
specified guard and action.
</summary>
<param name="guard">
The guard to test to determine whether the transition should take
place.
</param>
<param name="action">
The action to perform during the transition.
</param>
</member>
<member name="M:StateMachineToolkit.Transition.#ctor(StateMachineToolkit.ActionHandler)">
<summary>
Initializes a new instance of the Transition class with the
specified action.
</summary>
<param name="action">
The action to perform during the transition.
</param>
</member>
<member name="M:StateMachineToolkit.Transition.#ctor(StateMachineToolkit.GuardHandler,StateMachineToolkit.ActionHandler,StateMachineToolkit.State)">
<summary>
Initializes a new instance of the Transition class with the
specified guard, action, and target.
</summary>
<param name="guard">
The guard to test to determine whether the transition should take
place.
</param>
<param name="action">
The action to perform during the transition.
</param>
<param name="target">
The target state of the transition.
</param>
</member>
<member name="M:StateMachineToolkit.Transition.ShouldFire(System.Object[])">
<summary>
Returns a value indicating whether or not the transition should fire.
</summary>
<param name="args">
The arguments for evaluating whether or not the transition should fire.
</param>
<returns>
<b>true</b> if the transition should fire; otherwise, <b>false</b>.
</returns>
</member>
<member name="M:StateMachineToolkit.Transition.PerformAction(System.Object[])">
<summary>
Performs the transition action.
</summary>
<param name="args">
The arguments the action uses.
</param>
<returns>
If an exception was thrown by the action, the exception object
thrown; otherwise, null.
</returns>
</member>
<member name="P:StateMachineToolkit.Transition.Guard">
<summary>
Gets the guard to test to determine if the transition should take
place.
</summary>
<remarks>
If no guard is necessary, this value may be null.
</remarks>
</member>
<member name="P:StateMachineToolkit.Transition.Action">
<summary>
Gets the action to perform during the transition.
</summary>
<remarks>
If no action is necessary, this value may be null.
</remarks>
</member>
<member name="P:StateMachineToolkit.Transition.Target">
<summary>
Gets the target of the transition.
</summary>
</member>
<member name="T:StateMachineToolkit.TransitionCollection">
<summary>
Represents a collection of Transitions.
</summary>
</member>
<member name="M:StateMachineToolkit.TransitionCollection.#ctor(System.Int32)">
<summary>
Initializes a new instance of the TransitionCollection class with
the specified number of events.
</summary>
<param name="eventCount">
The number of events for which the collection can hold events.
</param>
</member>
<member name="M:StateMachineToolkit.TransitionCollection.Add(System.Int32,StateMachineToolkit.Transition)">
<summary>
Adds a Transition to the collection for the specified event ID.
</summary>
<param name="eventID">
The event ID associated with the Transition.
</param>
<param name="trans">
The Transition to add.
</param>
<remarks>
When a Transition is added to the collection, it is associated with
the specified event ID. When a State receives an event, it looks up
the event ID in its TransitionCollection to see if there are any
Transitions for the specified event.
</remarks>
</member>
<member name="M:StateMachineToolkit.TransitionCollection.Remove(System.Int32,StateMachineToolkit.Transition)">
<summary>
Removes the specified Transition at the specified event ID.
</summary>
<param name="eventID">
The event ID associated with the Transition.
</param>
<param name="trans">
The Transition to remove.
</param>
</member>
<member name="M:StateMachineToolkit.TransitionCollection.CopyTo(System.Array,System.Int32)">
<summary>
Copies the elements of the collection to an Array, starting at a
particular Array index.
</summary>
<param name="array">
The one-dimensional Array that is the destination of the elements
copied from ICollection. The Array must have zero-based indexing.
</param>
<param name="index">
The zero-based index in array at which copying begins.
</param>
</member>
<member name="M:StateMachineToolkit.TransitionCollection.GetEnumerator">
<summary>
Returns an enumerator that can iterate through a collection.
</summary>
<returns>
An enumerator that can iterate through a collection.
</returns>
</member>
<member name="P:StateMachineToolkit.TransitionCollection.Item(System.Int32)">
<summary>
Gets a collection of Transitions at the specified event ID.
</summary>
<remarks>
If there are no Transitions at the specified event ID, the value
of the collection will be null.
</remarks>
</member>
<member name="P:StateMachineToolkit.TransitionCollection.IsSynchronized">
<summary>
Gets a value indicating whether or not the collection is
synchronized.
</summary>
</member>
<member name="P:StateMachineToolkit.TransitionCollection.Count">
<summary>
Gets the number of transition tables in the collection.
</summary>
</member>
<member name="P:StateMachineToolkit.TransitionCollection.SyncRoot">
<summary>
Gets an object that can be used to synchronize access to the
collection.
</summary>
</member>
</members>
</doc>