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A .NET State Machine Toolkit - Part III

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26 Oct 2006CPOL11 min read 223.7K   1.2K   135  
Using code generation with the .NET state machine toolkit.
/*
 * Created by: Leslie Sanford
 * 
 * Contact: jabberdabber@hotmail.com
 * 
 * Last modified: 10/01/2005
 */

using System;
using System.CodeDom;
using System.Collections;

namespace StateMachineToolkit
{
	/// <summary>
	/// Builds the method responsible for initializing the states.
	/// </summary>
    internal class StateInitializeBuilder
	{
        #region StateInitializeBuilder Members

        #region Fields

        // The state machine's states.
        private ICollection states;

        // The state machine's events.
        private ICollection events;

        // The built method.
        private CodeMemberMethod result = new CodeMemberMethod();

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the StateInitializeBuilder class with
        /// specified state and event tables.
        /// </summary>
        /// <param name="states">
        /// The states to be initialized.
        /// </param>
        /// <param name="events">
        /// The  events the state machine responds to.
        /// </param>
		public StateInitializeBuilder(ICollection states, ICollection events)
		{
            this.states = states;
            this.events = events;
		}

        #endregion

        #region Methods

        /// <summary>
        /// Builds the method.
        /// </summary>
        public void Build()
        {
            result = new CodeMemberMethod();
            result.Name = "InitializeStates";
            result.Attributes = MemberAttributes.Private;

            CodeThisReferenceExpression thisReference = new CodeThisReferenceExpression();
            CodeFieldReferenceExpression stateField;
            CodeDelegateCreateExpression delegateCreate;
            CodeVariableDeclarationStatement delegateVariable;  
            CodeObjectCreateExpression stateCreate;

            foreach(string name in states)
            {
                delegateCreate = 
                    new CodeDelegateCreateExpression(
                    new CodeTypeReference(typeof(EntryHandler)), 
                    thisReference, "Entry" + name);
                delegateVariable = new CodeVariableDeclarationStatement(
                    typeof(EntryHandler), "en" + name, delegateCreate);

                result.Statements.Add(delegateVariable);

                delegateCreate = 
                    new CodeDelegateCreateExpression(
                    new CodeTypeReference(typeof(ExitHandler)), 
                    thisReference, "Exit" + name);
                delegateVariable = new CodeVariableDeclarationStatement(
                    typeof(ExitHandler), "ex" + name, delegateCreate);

                result.Statements.Add(delegateVariable);   
             
                stateField = new CodeFieldReferenceExpression(thisReference, 
                    "state" + name);

                CodeExpression[] parameters = 
                    { 
                        new CodePrimitiveExpression(events.Count),
                        new CodeVariableReferenceExpression("en" + name),
                        new CodeVariableReferenceExpression("ex" + name)
                    };

                stateCreate = new CodeObjectCreateExpression(typeof(State), parameters);

                result.Statements.Add(new CodeAssignStatement(stateField, stateCreate));
            }
        }

        #endregion

        #region Properties

        /// <summary>
        /// Gets the build method.
        /// </summary>
        public CodeMemberMethod Result
        {
            get
            {
                return result;
            }
        }

        #endregion

        #endregion
	}
}

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Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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