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Observing the world - how to build a reuseable implementation of a design pattern

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11 Jun 200111 min read 94.4K   397   86  
An article about the techniques to pour reusable design (a design pattern) into reusable code with an example of the observer pattern.
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Observer_Demo.rc
//
#define IDD_OBSERVER_DEMO_DIALOG        102
#define IDR_MAINFRAME                   128
#define IDE_OUTPUT                      1000
#define IDE_TEMP                        1001
#define IDB_APPLY_TEMP                  1002
#define IDB_POWER                       1003
#define IDB_OTHER                       1004
#define IDB_NEWSTRATEGY                 1005
#define IDE_THRESH                      1007
#define IDB_APPLY_TRESH                 1008

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        129
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1006
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

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Written By
Germany Germany
Daniel Lohmann (daniel@losoft.de) is Assistant Professor at the Distributed Systems and Operating Systems department at Friedrich-Alexander-University Erlangen-Nuremberg, Germany. His main research topic is the design of a highly customizable and scalable operating system product line for deeply embedded systems using static configuration and aspect-oriented techniques. Before joining Universität Erlangen he worked as a freelance trainer and consultant for NT system programming, advanced C++ programming and OOA/OOD. He is interested in upcoming programming techniques like aspect-oriented programming, generative programming and C++ meta coding and has written some nice and handy tools for Windows NT which you can download at his web site.

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