// queuetestDlg.cpp : implementation file
//
#include "stdafx.h"
#include "queuetest.h"
#include "Queue.h"
#include "ThreadData.h"
#include "queuetestDlg.h"
#include "buzzword.h"
#include "about.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/****************************************************************************
* UWM_MESSAGE_MSG
* Inputs:
* WPARAM: Thread ID of thread that sent message
* LPARAM: (LPARAM)(CString *) String to be displayed
* Result: LRESULT
* Logically void, 0, always
* Effect:
* Posted to the main GUI thread to record the item dequeued
****************************************************************************/
#define UWM_MESSAGE_MSG _T("UWM_MESSAGE-{72A92340-60F9-11d5-A02F-006067718D04}")
static UINT UWM_MESSAGE = ::RegisterWindowMessage(UWM_MESSAGE_MSG);
/****************************************************************************
* UWM_SHOWCOUNT
* Inputs:
* WPARAM: Count to show
* LPARAM: ignored
* Result: LRESULT
* Logically void, 0, always
* Effect:
* Posted to the main GUI thread to record the count of items in the queue
****************************************************************************/
#define UWM_SHOWCOUNT_MSG _T("UWM_SHOWCOUNT-{72A92340-60F9-11d5-A02F-006067718D04}")
static UINT UWM_SHOWCOUNT = ::RegisterWindowMessage(UWM_SHOWCOUNT_MSG);
/////////////////////////////////////////////////////////////////////////////
// CQueuetestDlg dialog
CQueuetestDlg::CQueuetestDlg(CWnd* pParent /*=NULL*/)
: q(20), CDialog(CQueuetestDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CQueuetestDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
count = 0;
seq = 0;
}
void CQueuetestDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CQueuetestDlg)
DDX_Control(pDX, IDC_THREAD2_CAPTION, c_Thread2Caption);
DDX_Control(pDX, IDC_THREAD1_CAPTION, c_Thread1Caption);
DDX_Control(pDX, IDC_STATUS, c_Status);
DDX_Control(pDX, IDC_QUEUESIZE, c_QueueSize);
DDX_Control(pDX, IDC_INPUT, c_Input);
DDX_Control(pDX, IDC_DATA2, c_Data2);
DDX_Control(pDX, IDC_DATA1, c_Data1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CQueuetestDlg, CDialog)
ON_REGISTERED_MESSAGE(UWM_MESSAGE, OnPostedMessage)
ON_REGISTERED_MESSAGE(UWM_SHOWCOUNT, OnShowCount)
//{{AFX_MSG_MAP(CQueuetestDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_NEXT, OnNext)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CQueuetestDlg message handlers
BOOL CQueuetestDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
start(c_Data1);
start(c_Data2);
return TRUE; // return TRUE unless you set the focus to a control
}
/****************************************************************************
* CQueuetestDlg::OnSysCommand
* Inputs:
* UINT nID: system command ID
* LPARAM lParam: passed to parent if not handled here
* Result: void
*
* Effect:
* Recognizes the About menu item
****************************************************************************/
void CQueuetestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
doAbout();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CQueuetestDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CQueuetestDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CQueuetestDlg::OnCancel()
{
// body removed so ESC doesn't terminate program
}
void CQueuetestDlg::OnOK()
{
// body removed so <Enter> doesn't terminate program
}
void CQueuetestDlg::OnClose()
{
q.shutdown();
CDialog::OnOK();
}
/****************************************************************************
* CQueuetestDlg::OnNext
* Result: void
*
* Effect:
* Generates a new string and adds it to the queue
****************************************************************************/
void CQueuetestDlg::OnNext()
{
CString p;
buzzphrase(p);
CString * s = new CString;
s->Format(_T("%03d: %s"), ++seq, p);
c_Input.SetWindowText(*s);
if(!q.AddTail(s))
{ /* failed */
c_Status.SetWindowText(_T("Error: queue full"));
return;
} /* failed */
else
{ /* succeeded */
c_Status.SetWindowText(_T(""));
long n = InterlockedIncrement(&count);
showCount(n);
} /* succeeded */
}
/****************************************************************************
* CQueuetestDlg::showCount
* Inputs:
* long n: Count to display
* Result: void
*
* Effect:
* Displays the count
****************************************************************************/
void CQueuetestDlg::showCount(long n)
{
PostMessage(UWM_SHOWCOUNT, n);
} // CQueuetestDlg::showCount
/****************************************************************************
* CQueuetestDlg::threadStart
* Inputs:
* LPVOID me: Reference to class
* Result: UINT
* 0, always
* Effect:
* Calls the main thread loop
****************************************************************************/
UINT CQueuetestDlg::threadStart(LPVOID me)
{
CQueuetestDlg * self = (CQueuetestDlg *)me;
self->run();
return 0;
} // CQueuetestDlg::threadStart
/****************************************************************************
* CQueuetestDlg::run
* Result: void
*
* Effect:
* Runs the worker thread
****************************************************************************/
void CQueuetestDlg::run()
{
CString * s = new CString;
s->Format(_T("Thread %08x started"), ::GetCurrentThreadId());
PostMessage(UWM_MESSAGE, (WPARAM)::GetCurrentThreadId(), (LPARAM)s);
while(TRUE)
{ /* thread loop */
LPVOID p = q.RemoveHead();
long n = InterlockedDecrement(&count);
showCount(n);
PostMessage(UWM_MESSAGE, (WPARAM)::GetCurrentThreadId(), (LPARAM)p);
::Sleep(200 + rand() % 500); // make simulated delay
} /* thread loop */
} // CQueuetestDlg::run
/****************************************************************************
* CQueuetestDlg::OnPostedMessage
* Inputs:
* WPARAM: Thread ID of the thread
* LPARAM: (LPARAM)(CString *) String to add
* Result: LRESULT
* Logically void, 0, always
* Effect:
* Adds the item to the list for the thread
****************************************************************************/
LRESULT CQueuetestDlg::OnPostedMessage(WPARAM wParam, LPARAM lParam)
{
DWORD threadID = (DWORD)wParam;
CString * s = (CString *)lParam;
if(c_Data1.GetThreadID() == threadID)
c_Data1.AddString(*s);
else
if(c_Data2.GetThreadID() == threadID)
c_Data2.AddString(*s);
delete s;
return 0;
} // CQueuetestDlg::OnPostedMessage
/****************************************************************************
* CQueuetestDlg::OnShowCount
* Inputs:
* WPARAM wParam: Value to display
* LPARAM: unused
* Result: LRESULT
* Logically void, 0, always
* Effect:
* Displays the count of items in the queue
****************************************************************************/
LRESULT CQueuetestDlg::OnShowCount(WPARAM wParam, LPARAM)
{
CString s;
s.Format(_T("%d"), wParam);
c_QueueSize.SetWindowText(s);
return 0;
} // CQueuetestDlg::OnShowCount
/****************************************************************************
* CQueuetestDlg::start
* Inputs:
* CThreadDataBox & data: Data
* Result: void
*
* Effect:
* Starts the thread. Associates the thread ID with the control
****************************************************************************/
void CQueuetestDlg::start(CThreadDataBox & data)
{
CWinThread * thread =
AfxBeginThread(threadStart, // thread function
this, // thread function parameter
THREAD_PRIORITY_NORMAL, // priority
0, // use default stack size
CREATE_SUSPENDED); // not running
// The thread is created in "not running" mode so we can actually have time to
// set up all the necessary parameters before the thread starts sending
data.SetThreadID(thread->m_nThreadID);
thread->ResumeThread();
} // CQueuetestDlg::start