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Zeta .NET Base Libraries

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30 Mar 2007CPOL3 min read 151.9K   2.4K   147  
A small set of general-purpose classes for using in .NET applications
namespace ZetaLib.Core.IO.Compression
{
	#region Using directives.
	// ------------------------------------------------------------------

	using System;
	using System.Collections;
	using System.Data;
	using System.Diagnostics;
	using System.IO;
	using System.Runtime.Serialization;
	using System.Runtime.Serialization.Formatters;
	using System.Runtime.Serialization.Formatters.Binary;
	using System.Text;
	using System.Xml;

	using ICSharpCode.SharpZipLib;
	using ICSharpCode.SharpZipLib.Checksums;
	using ICSharpCode.SharpZipLib.Zip;
	using System.Collections.Generic;
	using ZetaLib.Core.Collections;
	using ZetaLib.Core.IO;

	// ------------------------------------------------------------------
	#endregion

	/////////////////////////////////////////////////////////////////////////

	/// <summary>
	/// Info class for decompressing into memory.
	/// </summary>
	public class DecompressedItemInfo
	{
		#region Public methods.
		// ------------------------------------------------------------------

		/// <summary>
		/// Constructor.
		/// </summary>
		/// <param name="decompressedBytes">The decompressed bytes.</param>
		/// <param name="fileName">Name of the file.</param>
		public DecompressedItemInfo(
			byte[] decompressedBytes,
			string fileName )
		{
			this.decompressedBytes = decompressedBytes;
			this.fileName = fileName;
		}

		/// <summary>
		/// Saves the decompressed bytes to the given path.
		/// </summary>
		/// <param name="filePath">The file path.</param>
		public void SaveToFile(
			string filePath )
		{
			string folderPath = Path.GetDirectoryName( filePath );

			if ( !Directory.Exists( folderPath ) )
			{
				Directory.CreateDirectory( folderPath );
			}

			if ( File.Exists( filePath ) )
			{
				File.Delete( filePath );
			}

			using ( FileStream fs = new FileStream(
				filePath,
				FileMode.CreateNew,
				FileAccess.Write ) )
			using ( BinaryWriter w = new BinaryWriter( fs ) )
			{
				w.Write( decompressedBytes );
			}
		}

		// ------------------------------------------------------------------
		#endregion

		#region Public properties.
		// ------------------------------------------------------------------

		/// <summary>
		/// The decompressed bytes.
		/// </summary>
		/// <value>The decompressed bytes.</value>
		public byte[] DecompressedBytes
		{
			get
			{
				return decompressedBytes;
			}
		}

		/// <summary>
		/// The decompressed bytes as a string.
		/// </summary>
		/// <value>The decompressed string.</value>
		public string DecompressedString
		{
			get
			{
				return Encoding.UTF8.GetString( decompressedBytes );
			}
		}

		/// <summary>
		/// The filename that was stored for the decompressed bytes.
		/// </summary>
		/// <value>The name of the file.</value>
		public string FileName
		{
			get
			{
				return fileName;
			}
		}

		// ------------------------------------------------------------------
		#endregion

		#region Private variables.
		// ------------------------------------------------------------------

		private byte[] decompressedBytes = null;
		private string fileName = null;

		// ------------------------------------------------------------------
		#endregion
	}

	/////////////////////////////////////////////////////////////////////////
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer Zeta Software GmbH
Germany Germany
Uwe does programming since 1989 with experiences in Assembler, C++, MFC and lots of web- and database stuff and now uses ASP.NET and C# extensively, too. He has also teached programming to students at the local university.

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In his free time, he does climbing, running and mountain biking. In 2012 he became a father of a cute boy and in 2014 of an awesome girl.

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