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Genesis UDP Server and Client

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21 Dec 20059 min read 245.8K   8.2K   134  
An article that shows the implementation of a lightweight UDP server and client with optional reliable channel.
using System;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;

namespace GenesisChatClient {

	#region Public Enums

	// Enum for possible RTF colors
	public enum RtfColor {
		Black, Maroon, Green, Olive, Navy, Purple, Teal, Gray, Silver,
		Red, Lime, Yellow, Blue, Fuchsia, Aqua, White
	}

	#endregion

	/// <summary>
	/// This class adds the following functionality to RichTextBox:
	/// 
	/// 1.	Allows plain text to be inserted or appended programmatically to RTF
	///		content.
	/// 2.	Allows the font, text color, and highlight color of plain text to be
	///		specified when inserting or appending text as RTF.
	///	3.	Allows images to be inserted programmatically, or with interaction from
	///		the user.
	/// </summary>
	/// <remarks>
	/// Many solutions to the problem of programmatically inserting images
	/// into a RichTextBox use the clipboard or hard code the RTF for
	/// the image in the program.  This class is an attempt to make the process of
	/// inserting images at runtime more flexible without the overhead of maintaining
	/// the clipboard or the use of huge, cumbersome strings.
	/// 
	/// RTF Specification v1.6 was used and is referred to many times in this document.
	/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnrtfspec/html/rtfspec.asp
	/// 
	/// For information about the RichEdit (Unmanaged RichTextBox) ...
	/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/commctls/richedit/richeditcontrols/aboutricheditcontrols.asp
	/// </remarks>
	public class ExRichTextBox : System.Windows.Forms.RichTextBox {

		#region My Enums

		// Specifies the flags/options for the unmanaged call to the GDI+ method
		// Metafile.EmfToWmfBits().
		private enum EmfToWmfBitsFlags {

			// Use the default conversion
			EmfToWmfBitsFlagsDefault = 0x00000000,

			// Embedded the source of the EMF metafiel within the resulting WMF
			// metafile
			EmfToWmfBitsFlagsEmbedEmf = 0x00000001,

			// Place a 22-byte header in the resulting WMF file.  The header is
			// required for the metafile to be considered placeable.
			EmfToWmfBitsFlagsIncludePlaceable = 0x00000002,

			// Don't simulate clipping by using the XOR operator.
			EmfToWmfBitsFlagsNoXORClip = 0x00000004
		};

		#endregion

		#region My Structs

		// Definitions for colors in an RTF document
		private struct RtfColorDef {
			public const string Black = @"\red0\green0\blue0";
			public const string Maroon = @"\red128\green0\blue0";
			public const string Green = @"\red0\green128\blue0";
			public const string Olive = @"\red128\green128\blue0";
			public const string Navy = @"\red0\green0\blue128";
			public const string Purple = @"\red128\green0\blue128";
			public const string Teal = @"\red0\green128\blue128";
			public const string Gray = @"\red128\green128\blue128";
			public const string Silver = @"\red192\green192\blue192";
			public const string Red = @"\red255\green0\blue0";
			public const string Lime = @"\red0\green255\blue0";
			public const string Yellow = @"\red255\green255\blue0";
			public const string Blue = @"\red0\green0\blue255";
			public const string Fuchsia = @"\red255\green0\blue255";
			public const string Aqua = @"\red0\green255\blue255";
			public const string White = @"\red255\green255\blue255";
		}

		// Control words for RTF font families
		private struct RtfFontFamilyDef {
			public const string Unknown = @"\fnil";
			public const string Roman = @"\froman";
			public const string Swiss = @"\fswiss";
			public const string Modern = @"\fmodern";
			public const string Script = @"\fscript";
			public const string Decor = @"\fdecor";
			public const string Technical = @"\ftech";
			public const string BiDirect = @"\fbidi";
		}

		#endregion

		#region My Constants

		// Not used in this application.  Descriptions can be found with documentation
		// of Windows GDI function SetMapMode
		private const int MM_TEXT = 1;
		private const int MM_LOMETRIC = 2;
		private const int MM_HIMETRIC = 3;
		private const int MM_LOENGLISH = 4;
		private const int MM_HIENGLISH = 5;
		private const int MM_TWIPS = 6;

		// Ensures that the metafile maintains a 1:1 aspect ratio
		private const int MM_ISOTROPIC = 7;

		// Allows the x-coordinates and y-coordinates of the metafile to be adjusted
		// independently
		private const int MM_ANISOTROPIC = 8;

		// Represents an unknown font family
		private const string FF_UNKNOWN = "UNKNOWN";

		// The number of hundredths of millimeters (0.01 mm) in an inch
		// For more information, see GetImagePrefix() method.
		private const int HMM_PER_INCH = 2540;

		// The number of twips in an inch
		// For more information, see GetImagePrefix() method.
		private const int TWIPS_PER_INCH = 1440;

		#endregion

		#region My Privates

		// The default text color
		private RtfColor textColor;

		// The default text background color
		private RtfColor highlightColor;

		// Dictionary that maps color enums to RTF color codes
		private HybridDictionary rtfColor;

		// Dictionary that mapas Framework font families to RTF font families
		private HybridDictionary rtfFontFamily;

		// The horizontal resolution at which the control is being displayed
		private float xDpi;

		// The vertical resolution at which the control is being displayed
		private float yDpi;

		#endregion

		#region Elements required to create an RTF document
		
		/* RTF HEADER
		 * ----------
		 * 
		 * \rtf[N]		- For text to be considered to be RTF, it must be enclosed in this tag.
		 *				  rtf1 is used because the RichTextBox conforms to RTF Specification
		 *				  version 1.
		 * \ansi		- The character set.
		 * \ansicpg[N]	- Specifies that unicode characters might be embedded. ansicpg1252
		 *				  is the default used by Windows.
		 * \deff[N]		- The default font. \deff0 means the default font is the first font
		 *				  found.
		 * \deflang[N]	- The default language. \deflang1033 specifies US English.
		 * */
		private const string RTF_HEADER = @"{\rtf1\ansi\ansicpg1252\deff0\deflang1033";

		/* RTF DOCUMENT AREA
		 * -----------------
		 * 
		 * \viewkind[N]	- The type of view or zoom level.  \viewkind4 specifies normal view.
		 * \uc[N]		- The number of bytes corresponding to a Unicode character.
		 * \pard		- Resets to default paragraph properties
		 * \cf[N]		- Foreground color.  \cf1 refers to the color at index 1 in
		 *				  the color table
		 * \f[N]		- Font number. \f0 refers to the font at index 0 in the font
		 *				  table.
		 * \fs[N]		- Font size in half-points.
		 * */
		private const string RTF_DOCUMENT_PRE = @"\viewkind4\uc1\pard\cf1\f0\fs20";
		private const string RTF_DOCUMENT_POST = @"\cf0\fs17}";
		private string RTF_IMAGE_POST = @"}";

		#endregion

		#region Accessors

		// TODO: This can be ommitted along with RemoveBadCharacters
		// Overrides the default implementation of RTF.  This is done because the control
		// was originally developed to run in an instant messenger that uses the
		// Jabber XML-based protocol.  The framework would throw an exception when the
		// XML contained the null character, so I filtered out.
		public new string Rtf {
			get {return RemoveBadChars(base.Rtf);}
			set {base.Rtf = value;}
		}

		// The color of the text
		public RtfColor TextColor {
			get {return textColor;}
			set {textColor = value;}
		}

		// The color of the highlight
		public RtfColor HiglightColor {
			get {return highlightColor;}
			set {highlightColor = value;}
		}

		#endregion

		#region Constructors

		/// <summary>
		/// Initializes the text colors, creates dictionaries for RTF colors and
		/// font families, and stores the horizontal and vertical resolution of
		/// the RichTextBox's graphics context.
		/// </summary>
		public ExRichTextBox() : base() {

			// Initialize default text and background colors
			textColor = RtfColor.Black;
			highlightColor = RtfColor.White;

			// Initialize the dictionary mapping color codes to definitions
			rtfColor = new HybridDictionary();
			rtfColor.Add(RtfColor.Aqua, RtfColorDef.Aqua);
			rtfColor.Add(RtfColor.Black, RtfColorDef.Black);
			rtfColor.Add(RtfColor.Blue, RtfColorDef.Blue);
			rtfColor.Add(RtfColor.Fuchsia, RtfColorDef.Fuchsia);
			rtfColor.Add(RtfColor.Gray, RtfColorDef.Gray);
			rtfColor.Add(RtfColor.Green, RtfColorDef.Green);
			rtfColor.Add(RtfColor.Lime, RtfColorDef.Lime);
			rtfColor.Add(RtfColor.Maroon, RtfColorDef.Maroon);
			rtfColor.Add(RtfColor.Navy, RtfColorDef.Navy);
			rtfColor.Add(RtfColor.Olive, RtfColorDef.Olive);
			rtfColor.Add(RtfColor.Purple, RtfColorDef.Purple);
			rtfColor.Add(RtfColor.Red, RtfColorDef.Red);
			rtfColor.Add(RtfColor.Silver, RtfColorDef.Silver);
			rtfColor.Add(RtfColor.Teal, RtfColorDef.Teal);
			rtfColor.Add(RtfColor.White, RtfColorDef.White);
			rtfColor.Add(RtfColor.Yellow, RtfColorDef.Yellow);

			// Initialize the dictionary mapping default Framework font families to
			// RTF font families
			rtfFontFamily = new HybridDictionary();
			rtfFontFamily.Add(FontFamily.GenericMonospace.Name, RtfFontFamilyDef.Modern);
			rtfFontFamily.Add(FontFamily.GenericSansSerif, RtfFontFamilyDef.Swiss);
			rtfFontFamily.Add(FontFamily.GenericSerif, RtfFontFamilyDef.Roman);
			rtfFontFamily.Add(FF_UNKNOWN, RtfFontFamilyDef.Unknown);

			// Get the horizontal and vertical resolutions at which the object is
			// being displayed
			using(Graphics _graphics = this.CreateGraphics()) {
				xDpi = _graphics.DpiX;
				yDpi = _graphics.DpiY;
			}
		}

		/// <summary>
		/// Calls the default constructor then sets the text color.
		/// </summary>
		/// <param name="_textColor"></param>
		public ExRichTextBox(RtfColor _textColor) : this() {
			textColor = _textColor;
		}

		/// <summary>
		/// Calls the default constructor then sets te text and highlight colors.
		/// </summary>
		/// <param name="_textColor"></param>
		/// <param name="_highlightColor"></param>
		public ExRichTextBox(RtfColor _textColor, RtfColor _highlightColor) : this() {
			textColor = _textColor;
			highlightColor = _highlightColor;
		}

		#endregion

		#region Append RTF or Text to RichTextBox Contents

		/// <summary>
		/// Assumes the string passed as a paramter is valid RTF text and attempts
		/// to append it as RTF to the content of the control.
		/// </summary>
		/// <param name="_rtf"></param>
		public void AppendRtf(string _rtf) {

			// Move caret to the end of the text
			this.Select(this.TextLength, 0);

			// Since SelectedRtf is null, this will append the string to the
			// end of the existing RTF
			this.SelectedRtf = _rtf;
		}

		/// <summary>
		/// Assumes that the string passed as a parameter is valid RTF text and
		/// attempts to insert it as RTF into the content of the control.
		/// </summary>
		/// <remarks>
		/// NOTE: The text is inserted wherever the caret is at the time of the call,
		/// and if any text is selected, that text is replaced.
		/// </remarks>
		/// <param name="_rtf"></param>
		public void InsertRtf(string _rtf) {
			this.SelectedRtf = _rtf;
		}

		/// <summary>
		/// Appends the text using the current font, text, and highlight colors.
		/// </summary>
		/// <param name="_text"></param>
		public void AppendTextAsRtf(string _text) {
			AppendTextAsRtf(_text, this.Font);
		}


		/// <summary>
		/// Appends the text using the given font, and current text and highlight
		/// colors.
		/// </summary>
		/// <param name="_text"></param>
		/// <param name="_font"></param>
		public void AppendTextAsRtf(string _text, Font _font) {
			AppendTextAsRtf(_text, _font, textColor);
		}
		
		/// <summary>
		/// Appends the text using the given font and text color, and the current
		/// highlight color.
		/// </summary>
		/// <param name="_text"></param>
		/// <param name="_font"></param>
		/// <param name="_color"></param>
		public void AppendTextAsRtf(string _text, Font _font, RtfColor _textColor) {
			AppendTextAsRtf(_text, _font, _textColor, highlightColor);
		}

		/// <summary>
		/// Appends the text using the given font, text, and highlight colors.  Simply
		/// moves the caret to the end of the RichTextBox's text and makes a call to
		/// insert.
		/// </summary>
		/// <param name="_text"></param>
		/// <param name="_font"></param>
		/// <param name="_textColor"></param>
		/// <param name="_backColor"></param>
		public void AppendTextAsRtf(string _text, Font _font, RtfColor _textColor, RtfColor _backColor) {
			// Move carret to the end of the text
			this.Select(this.TextLength, 0);

			InsertTextAsRtf(_text, _font, _textColor, _backColor);
		}

		#endregion

		#region Insert Plain Text

		/// <summary>
		/// Inserts the text using the current font, text, and highlight colors.
		/// </summary>
		/// <param name="_text"></param>
		public void InsertTextAsRtf(string _text) {
			InsertTextAsRtf(_text, this.Font);
		}


		/// <summary>
		/// Inserts the text using the given font, and current text and highlight
		/// colors.
		/// </summary>
		/// <param name="_text"></param>
		/// <param name="_font"></param>
		public void InsertTextAsRtf(string _text, Font _font) {
			InsertTextAsRtf(_text, _font, textColor);
		}
		
		/// <summary>
		/// Inserts the text using the given font and text color, and the current
		/// highlight color.
		/// </summary>
		/// <param name="_text"></param>
		/// <param name="_font"></param>
		/// <param name="_color"></param>
		public void InsertTextAsRtf(string _text, Font _font, RtfColor _textColor) {
			InsertTextAsRtf(_text, _font, _textColor, highlightColor);
		}

		/// <summary>
		/// Inserts the text using the given font, text, and highlight colors.  The
		/// text is wrapped in RTF codes so that the specified formatting is kept.
		/// You can only assign valid RTF to the RichTextBox.Rtf property, else
		/// an exception is thrown.  The RTF string should follow this format ...
		/// 
		/// {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{[FONTS]}{\colortbl ;[COLORS]}}
		/// \viewkind4\uc1\pard\cf1\f0\fs20 [DOCUMENT AREA] }
		/// 
		/// </summary>
		/// <remarks>
		/// NOTE: The text is inserted wherever the caret is at the time of the call,
		/// and if any text is selected, that text is replaced.
		/// </remarks>
		/// <param name="_text"></param>
		/// <param name="_font"></param>
		/// <param name="_color"></param>
		/// <param name="_color"></param>
		public void InsertTextAsRtf(string _text, Font _font, RtfColor _textColor, RtfColor _backColor) {

			StringBuilder _rtf = new StringBuilder();

			// Append the RTF header
			_rtf.Append(RTF_HEADER);

			// Create the font table from the font passed in and append it to the
			// RTF string
			_rtf.Append(GetFontTable(_font));

			// Create the color table from the colors passed in and append it to the
			// RTF string
			_rtf.Append(GetColorTable(_textColor, _backColor));

			// Create the document area from the text to be added as RTF and append
			// it to the RTF string.
			_rtf.Append(GetDocumentArea(_text, _font));

			this.SelectedRtf = _rtf.ToString();
		}

		/// <summary>
		/// Creates the Document Area of the RTF being inserted. The document area
		/// (in this case) consists of the text being added as RTF and all the
		/// formatting specified in the Font object passed in. This should have the
		/// form ...
		/// 
		/// \viewkind4\uc1\pard\cf1\f0\fs20 [DOCUMENT AREA] }
		///
		/// </summary>
		/// <param name="_text"></param>
		/// <param name="_font"></param>
		/// <returns>
		/// The document area as a string.
		/// </returns>
		private string GetDocumentArea(string _text, Font _font) {

			StringBuilder _doc = new StringBuilder();
			
			// Append the standard RTF document area control string
			_doc.Append(RTF_DOCUMENT_PRE);

			// Set the highlight color (the color behind the text) to the
			// third color in the color table.  See GetColorTable for more details.
			_doc.Append(@"\highlight2");

			// If the font is bold, attach corresponding tag
			if (_font.Bold)
				_doc.Append(@"\b");

			// If the font is italic, attach corresponding tag
			if (_font.Italic)
				_doc.Append(@"\i");

			// If the font is strikeout, attach corresponding tag
			if (_font.Strikeout)
				_doc.Append(@"\strike");

			// If the font is underlined, attach corresponding tag
			if (_font.Underline)
				_doc.Append(@"\ul");

			// Set the font to the first font in the font table.
			// See GetFontTable for more details.
			_doc.Append(@"\f0");

			// Set the size of the font.  In RTF, font size is measured in
			// half-points, so the font size is twice the value obtained from
			// Font.SizeInPoints
			_doc.Append(@"\fs");
			_doc.Append((int)Math.Round((2 * _font.SizeInPoints)));

			// Apppend a space before starting actual text (for clarity)
			_doc.Append(@" ");

			// Append actual text, however, replace newlines with RTF \par.
			// Any other special text should be handled here (e.g.) tabs, etc.
			_doc.Append(_text.Replace("\n", @"\par "));

			// RTF isn't strict when it comes to closing control words, but what the
			// heck ...

			// Remove the highlight
			_doc.Append(@"\highlight0");

			// If font is bold, close tag
			if (_font.Bold)
				_doc.Append(@"\b0");

			// If font is italic, close tag
			if (_font.Italic)
				_doc.Append(@"\i0");

			// If font is strikeout, close tag
			if (_font.Strikeout)
				_doc.Append(@"\strike0");

			// If font is underlined, cloes tag
			if (_font.Underline)
				_doc.Append(@"\ulnone");

			// Revert back to default font and size
			_doc.Append(@"\f0");
			_doc.Append(@"\fs20");

			// Close the document area control string
			_doc.Append(RTF_DOCUMENT_POST);

			return _doc.ToString();
		}

		#endregion

		#region Insert Image

		/// <summary>
		/// Inserts an image into the RichTextBox.  The image is wrapped in a Windows
		/// Format Metafile, because although Microsoft discourages the use of a WMF,
		/// the RichTextBox (and even MS Word), wraps an image in a WMF before inserting
		/// the image into a document.  The WMF is attached in HEX format (a string of
		/// HEX numbers).
		/// 
		/// The RTF Specification v1.6 says that you should be able to insert bitmaps,
		/// .jpegs, .gifs, .pngs, and Enhanced Metafiles (.emf) directly into an RTF
		/// document without the WMF wrapper. This works fine with MS Word,
		/// however, when you don't wrap images in a WMF, WordPad and
		/// RichTextBoxes simply ignore them.  Both use the riched20.dll or msfted.dll.
		/// </summary>
		/// <remarks>
		/// NOTE: The image is inserted wherever the caret is at the time of the call,
		/// and if any text is selected, that text is replaced.
		/// </remarks>
		/// <param name="_image"></param>
		public void InsertImage(Image _image) {

			StringBuilder _rtf = new StringBuilder();

			// Append the RTF header
			_rtf.Append(RTF_HEADER);

			// Create the font table using the RichTextBox's current font and append
			// it to the RTF string
			_rtf.Append(GetFontTable(this.Font));

			// Create the image control string and append it to the RTF string
			_rtf.Append(GetImagePrefix(_image));

			// Create the Windows Metafile and append its bytes in HEX format
			_rtf.Append(GetRtfImage(_image));

			// Close the RTF image control string
			_rtf.Append(RTF_IMAGE_POST);

			this.SelectedRtf = _rtf.ToString();
		}

		/// <summary>
		/// Creates the RTF control string that describes the image being inserted.
		/// This description (in this case) specifies that the image is an
		/// MM_ANISOTROPIC metafile, meaning that both X and Y axes can be scaled
		/// independently.  The control string also gives the images current dimensions,
		/// and its target dimensions, so if you want to control the size of the
		/// image being inserted, this would be the place to do it. The prefix should
		/// have the form ...
		/// 
		/// {\pict\wmetafile8\picw[A]\pich[B]\picwgoal[C]\pichgoal[D]
		/// 
		/// where ...
		/// 
		/// A	= current width of the metafile in hundredths of millimeters (0.01mm)
		///		= Image Width in Inches * Number of (0.01mm) per inch
		///		= (Image Width in Pixels / Graphics Context's Horizontal Resolution) * 2540
		///		= (Image Width in Pixels / Graphics.DpiX) * 2540
		/// 
		/// B	= current height of the metafile in hundredths of millimeters (0.01mm)
		///		= Image Height in Inches * Number of (0.01mm) per inch
		///		= (Image Height in Pixels / Graphics Context's Vertical Resolution) * 2540
		///		= (Image Height in Pixels / Graphics.DpiX) * 2540
		/// 
		/// C	= target width of the metafile in twips
		///		= Image Width in Inches * Number of twips per inch
		///		= (Image Width in Pixels / Graphics Context's Horizontal Resolution) * 1440
		///		= (Image Width in Pixels / Graphics.DpiX) * 1440
		/// 
		/// D	= target height of the metafile in twips
		///		= Image Height in Inches * Number of twips per inch
		///		= (Image Height in Pixels / Graphics Context's Horizontal Resolution) * 1440
		///		= (Image Height in Pixels / Graphics.DpiX) * 1440
		///	
		/// </summary>
		/// <remarks>
		/// The Graphics Context's resolution is simply the current resolution at which
		/// windows is being displayed.  Normally it's 96 dpi, but instead of assuming
		/// I just added the code.
		/// 
		/// According to Ken Howe at pbdr.com, "Twips are screen-independent units
		/// used to ensure that the placement and proportion of screen elements in
		/// your screen application are the same on all display systems."
		/// 
		/// Units Used
		/// ----------
		/// 1 Twip = 1/20 Point
		/// 1 Point = 1/72 Inch
		/// 1 Twip = 1/1440 Inch
		/// 
		/// 1 Inch = 2.54 cm
		/// 1 Inch = 25.4 mm
		/// 1 Inch = 2540 (0.01)mm
		/// </remarks>
		/// <param name="_image"></param>
		/// <returns></returns>
		private string GetImagePrefix(Image _image) {

			StringBuilder _rtf = new StringBuilder();

			// Calculate the current width of the image in (0.01)mm
			int picw = (int)Math.Round((_image.Width / xDpi) * HMM_PER_INCH);

			// Calculate the current height of the image in (0.01)mm
			int pich = (int)Math.Round((_image.Height / yDpi) * HMM_PER_INCH);

			// Calculate the target width of the image in twips
			int picwgoal = (int)Math.Round((_image.Width / xDpi) * TWIPS_PER_INCH);

			// Calculate the target height of the image in twips
			int pichgoal = (int)Math.Round((_image.Height / yDpi) * TWIPS_PER_INCH);

			// Append values to RTF string
			_rtf.Append(@"{\pict\wmetafile8");
			_rtf.Append(@"\picw");
			_rtf.Append(picw);
			_rtf.Append(@"\pich");
			_rtf.Append(pich);
			_rtf.Append(@"\picwgoal");
			_rtf.Append(picwgoal);
			_rtf.Append(@"\pichgoal");
			_rtf.Append(pichgoal);
			_rtf.Append(" ");

			return _rtf.ToString();
		}

		/// <summary>
		/// Use the EmfToWmfBits function in the GDI+ specification to convert a 
		/// Enhanced Metafile to a Windows Metafile
		/// </summary>
		/// <param name="_hEmf">
		/// A handle to the Enhanced Metafile to be converted
		/// </param>
		/// <param name="_bufferSize">
		/// The size of the buffer used to store the Windows Metafile bits returned
		/// </param>
		/// <param name="_buffer">
		/// An array of bytes used to hold the Windows Metafile bits returned
		/// </param>
		/// <param name="_mappingMode">
		/// The mapping mode of the image.  This control uses MM_ANISOTROPIC.
		/// </param>
		/// <param name="_flags">
		/// Flags used to specify the format of the Windows Metafile returned
		/// </param>
		[DllImportAttribute("gdiplus.dll")]
		private static extern uint GdipEmfToWmfBits (IntPtr _hEmf, uint _bufferSize,
			byte[] _buffer, int _mappingMode, EmfToWmfBitsFlags _flags);


		/// <summary>
		/// Wraps the image in an Enhanced Metafile by drawing the image onto the
		/// graphics context, then converts the Enhanced Metafile to a Windows
		/// Metafile, and finally appends the bits of the Windows Metafile in HEX
		/// to a string and returns the string.
		/// </summary>
		/// <param name="_image"></param>
		/// <returns>
		/// A string containing the bits of a Windows Metafile in HEX
		/// </returns>
		private string GetRtfImage(Image _image) {

			StringBuilder _rtf = null;

			// Used to store the enhanced metafile
			MemoryStream _stream = null;

			// Used to create the metafile and draw the image
			Graphics _graphics = null;

			// The enhanced metafile
			Metafile _metaFile = null;

			// Handle to the device context used to create the metafile
			IntPtr _hdc;

			try {
				_rtf = new StringBuilder();
				_stream = new MemoryStream();

				// Get a graphics context from the RichTextBox
				using(_graphics = this.CreateGraphics()) {

					// Get the device context from the graphics context
					_hdc = _graphics.GetHdc();

					// Create a new Enhanced Metafile from the device context
					_metaFile = new Metafile(_stream, _hdc);

					// Release the device context
					_graphics.ReleaseHdc(_hdc);
				}

				// Get a graphics context from the Enhanced Metafile
				using(_graphics = Graphics.FromImage(_metaFile)) {

					// Draw the image on the Enhanced Metafile
					_graphics.DrawImage(_image, new Rectangle(0, 0, _image.Width, _image.Height));

				}

				// Get the handle of the Enhanced Metafile
				IntPtr _hEmf = _metaFile.GetHenhmetafile();

				// A call to EmfToWmfBits with a null buffer return the size of the
				// buffer need to store the WMF bits.  Use this to get the buffer
				// size.
				uint _bufferSize = GdipEmfToWmfBits(_hEmf, 0, null, MM_ANISOTROPIC,
					EmfToWmfBitsFlags.EmfToWmfBitsFlagsDefault);

				// Create an array to hold the bits
				byte[] _buffer = new byte[_bufferSize];

				// A call to EmfToWmfBits with a valid buffer copies the bits into the
				// buffer an returns the number of bits in the WMF.  
				uint _convertedSize = GdipEmfToWmfBits(_hEmf, _bufferSize, _buffer, MM_ANISOTROPIC,
					EmfToWmfBitsFlags.EmfToWmfBitsFlagsDefault);

				// Append the bits to the RTF string
				for(int i = 0; i < _buffer.Length; ++i) {
					_rtf.Append(String.Format("{0:X2}", _buffer[i]));
				}

				return _rtf.ToString();
			}
			finally {
				if(_graphics != null)
					_graphics.Dispose();
				if(_metaFile != null)
					_metaFile.Dispose();
				if(_stream != null)
					_stream.Close();
			}
		}
		
		#endregion

		#region RTF Helpers

		/// <summary>
		/// Creates a font table from a font object.  When an Insert or Append 
		/// operation is performed a font is either specified or the default font
		/// is used.  In any case, on any Insert or Append, only one font is used,
		/// thus the font table will always contain a single font.  The font table
		/// should have the form ...
		/// 
		/// {\fonttbl{\f0\[FAMILY]\fcharset0 [FONT_NAME];}
		/// </summary>
		/// <param name="_font"></param>
		/// <returns></returns>
		private string GetFontTable(Font _font) {

			StringBuilder _fontTable = new StringBuilder();

			// Append table control string
			_fontTable.Append(@"{\fonttbl{\f0");
			_fontTable.Append(@"\");
			
			// If the font's family corresponds to an RTF family, append the
			// RTF family name, else, append the RTF for unknown font family.
			if (rtfFontFamily.Contains(_font.FontFamily.Name))
				_fontTable.Append(rtfFontFamily[_font.FontFamily.Name]);
			else
				_fontTable.Append(rtfFontFamily[FF_UNKNOWN]);

			// \fcharset specifies the character set of a font in the font table.
			// 0 is for ANSI.
			_fontTable.Append(@"\fcharset0 ");

			// Append the name of the font
			_fontTable.Append(_font.Name);

			// Close control string
			_fontTable.Append(@";}}");

			return _fontTable.ToString();
		}

		/// <summary>
		/// Creates a font table from the RtfColor structure.  When an Insert or Append
		/// operation is performed, _textColor and _backColor are either specified
		/// or the default is used.  In any case, on any Insert or Append, only three
		/// colors are used.  The default color of the RichTextBox (signified by a
		/// semicolon (;) without a definition), is always the first color (index 0) in
		/// the color table.  The second color is always the text color, and the third
		/// is always the highlight color (color behind the text).  The color table
		/// should have the form ...
		/// 
		/// {\colortbl ;[TEXT_COLOR];[HIGHLIGHT_COLOR];}
		/// 
		/// </summary>
		/// <param name="_textColor"></param>
		/// <param name="_backColor"></param>
		/// <returns></returns>
		private string GetColorTable(RtfColor _textColor, RtfColor _backColor) {

			StringBuilder _colorTable = new StringBuilder();

			// Append color table control string and default font (;)
			_colorTable.Append(@"{\colortbl ;");

			// Append the text color
			_colorTable.Append(rtfColor[_textColor]);
			_colorTable.Append(@";");

			// Append the highlight color
			_colorTable.Append(rtfColor[_backColor]);
			_colorTable.Append(@";}\n");
					
			return _colorTable.ToString();
		}

		/// <summary>
		/// Called by overrided RichTextBox.Rtf accessor.
		/// Removes the null character from the RTF.  This is residue from developing
		/// the control for a specific instant messaging protocol and can be ommitted.
		/// </summary>
		/// <param name="_originalRtf"></param>
		/// <returns>RTF without null character</returns>
		private string RemoveBadChars(string _originalRtf) {			
			return _originalRtf.Replace("\0", "");
		}

		#endregion
	}
}

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Written By
Web Developer
United Kingdom United Kingdom
Born in England, I have been programming since a very early age when my dad gave me prewritten programs to type in and run on a Sinclair ZX81 machine (seeing my name printed out on a TV screen was enough to keep me entertained!). I later did work using basic and STOS basic on the Atari ST and after that got my first PC and used Microsoft's QBasic. Later when I was about 13 I was in an airport and saw a trial copy of Visual Basic on a magazine, which I bought and it got me hooked on the Microsoft development tools.

Currently I am studying a software engineering degree and have been working with .NET since 1.0. I have just moved over to Visual Studio 2005/.NET 2.0 and am loving it! During my degree I have worked for a year at DuPont, where I ended up changing a lot of their old existing software over to .NET and improving it in the process! Since then I have been back and done some consulting work involving maintaining some of their older C++/MFC software.

While most of my current interestes involve .NET I am also confident in working with C++ in Win32, VB, Java, and have even done some development work on the Linux platform (although most of this involved ensuring that software I wrote in C++ was platform independent).

I have a strong passion for software technology, both higher level and more recently, systems level stuff (the dissertation I am doing for my degree is to implement a small compiler and virtual machine in C# for a Pascal-style language).

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