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RCF - Interprocess Communication for C++

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25 Oct 2011CPOL20 min read 4.7M   8.4K   331  
A server/client IPC framework, using the C++ preprocessor as an IDL compiler.
#ifndef INCLUDE_SF_ARCHIVE_HPP
#define INCLUDE_SF_ARCHIVE_HPP

#include <boost/noncopyable.hpp>

#include <SF/DataPtr.hpp>
#include <SF/I_Stream.hpp>

namespace SF {

    class Archive;

    template<typename U>
    inline bool invokePtrSerializer(U u, Archive &ar);

    class Archive : boost::noncopyable 
    {
    public:

        enum Direction 
        { 
            READ, 
            WRITE 
        };

        enum Flag 
        {
            PARENT              = 1 << 0, 
            POINTER             = 1 << 1,
            NODE_ALREADY_READ   = 1 << 2,
            NO_BEGIN_END        = 1 << 3,
            POLYMORPHIC         = 1 << 4
        };

        Archive(Direction dir, I_Stream *stream) : 
            ok(true), 
            dir(dir), 
            stream(stream), 
            label(), 
            flags()
        {}

        template<typename T> Archive &operator&(const T &t)
        {
            ok = invokePtrSerializer(&t, *this);
            return *this;
        }

        template<typename T> Archive &operator&(T &t)
        {
            ok = invokePtrSerializer(&t, *this);
            return *this;
        }

        Archive &operator&(Flag flag) 
        {
            setFlag(flag);
            return *this;
        }

        bool isRead() const 
        { 
            return dir == READ;
        }

        bool isWrite() const 
        { 
            return dir == WRITE;
        }

        I_Stream *getStream() const 
        { 
            return stream; 
        }

        bool isFlagSet(Flag flag) const
        {
            return flags & flag ? true : false;
        }

        void setFlag(Flag flag, bool bEnable = true) 
        { 
            if (bEnable) 
                flags |= flag; 
            else 
                flags &= ~flag;
        }

        void clearFlag(Flag flag)
        {
            setFlag(flag, false);
        }

        bool isOk() const 
        { 
            return ok; 
        }

        void clearState() 
        { 
            label = ""; 
            flags = 0; 
        }

        DataPtr &getLabel() 
        { 
            return label; 
        }

    private:

        bool ok;
        Direction dir;
        I_Stream *stream;
        DataPtr label;
        unsigned int flags;
    };

}

#endif // ! INCLUDE_SF_ARCHIVE_HPP

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Australia Australia
Software developer, from Sweden and now living in Canberra, Australia, working on distributed C++ applications. When he is not programming, Jarl enjoys skiing and playing table tennis. He derives immense satisfaction from referring to himself in third person.

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