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OpenGL Win32 AppWizard

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4.97/5 (45 votes)
19 May 20033 min read 486.6K   22.7K   115  
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
#if !defined($$Root_up$$_H_INCLUDED)
#define $$Root_up$$_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "resource.h"
#include "MainWnd.h"
#include "stdafx.h"

/////////////////////////////////////////////////////////////////////////////
// CApp
// Application class

class CApp
{
protected:
	HINSTANCE m_hInst;
	CMainWnd* m_pMainWnd;
$$IF(accel)
	HACCEL m_hAccelTable;
$$ENDIF

public:
	CApp();
	~CApp();

	int Run();
	void OnIdle();
	BOOL InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine);	
	void ExitInstance();
	BOOL OnCommand(int nCmdID, int nEvent);
	LRESULT WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
$$IF(about)
	static LRESULT CALLBACK AboutProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
$$ENDIF
$$IF(opengl)
	void OnPaint(HDC hDC);
	void OnDestroy();
	void OnCreate();
	void OnSize(int cx, int cy);
$$ENDIF
};

#endif // !defined($$Root_up$$_H_INCLUDED)

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