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OpenGL Win32 AppWizard

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19 May 20033 min read 486.5K   22.7K   115  
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(STDAFX_H_INCLUDED)
#define STDAFX_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

// Local Header Files

$$IF(opengl)
// OpenGL support
#include <gl.h>
#include <glu.h>
$$ENDIF

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(STDAFX_H_INCLUDED)

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