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FireEdit

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4 Apr 2006CPOL2 min read 135.1K   1.6K   75  
FireEdit - a small code editor with plugins support
//------------------------------------------------------------------------------
// <auto-generated>
//     Il codice è stato generato da uno strumento.
//     Versione runtime:2.0.50727.42
//
//     Le modifiche apportate a questo file possono provocare un comportamento non corretto e andranno perse se
//     il codice viene rigenerato.
// </auto-generated>
//------------------------------------------------------------------------------

namespace FireEdit.Properties {
    using System;
    
    
    /// <summary>
    ///   Classe di risorse fortemente tipizzata per la ricerca di stringhe localizzate e così via.
    /// </summary>
    // Questa classe è stata generata automaticamente dalla classe StronglyTypedResourceBuilder.
    // tramite uno strumento quale ResGen o Visual Studio.
    // Per aggiungere o rimuovere un membro, modificare il file con estensione ResX ed eseguire nuovamente ResGen
    // con l'opzione /str oppure rigenerare il progetto VS.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Restituisce l'istanza di ResourceManager nella cache utilizzata da questa classe.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FireEdit.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Esegue l'override della proprietà CurrentUICulture del thread corrente per tutte le
        ///   ricerche di risorse eseguite utilizzando questa classe di risorse fortemente tipizzata.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap _new {
            get {
                object obj = ResourceManager.GetObject("_new", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap copy {
            get {
                object obj = ResourceManager.GetObject("copy", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap cut {
            get {
                object obj = ResourceManager.GetObject("cut", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap find {
            get {
                object obj = ResourceManager.GetObject("find", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap find_next {
            get {
                object obj = ResourceManager.GetObject("find_next", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap open {
            get {
                object obj = ResourceManager.GetObject("open", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Output {
            get {
                object obj = ResourceManager.GetObject("Output", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap paste {
            get {
                object obj = ResourceManager.GetObject("paste", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap printer {
            get {
                object obj = ResourceManager.GetObject("printer", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap redo {
            get {
                object obj = ResourceManager.GetObject("redo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap replace {
            get {
                object obj = ResourceManager.GetObject("replace", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap save {
            get {
                object obj = ResourceManager.GetObject("save", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap save_as {
            get {
                object obj = ResourceManager.GetObject("save_as", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap selection {
            get {
                object obj = ResourceManager.GetObject("selection", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap undo {
            get {
                object obj = ResourceManager.GetObject("undo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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