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using System;
using System.Windows;
using System.Windows.Media;
namespace ColorPicker.ColorModels.Lab
{
public sealed class A : NormalComponent
{
private const double D65X = 0.9505;
private const double D65Y = 1.0;
private const double D65Z = 1.0890;
private static LabModel sModel = new LabModel();
public override bool IsNormalIndependantOfColor
{
get { return false; }
}
public override void UpdateNormalBitmap(System.Windows.Media.Imaging.WriteableBitmap bitmap, Color color)
{
unsafe
{
bitmap.Lock();
int currentPixel = -1;
byte* pStart = (byte*)(void*)bitmap.BackBuffer;
double iRowUnit = (double) (MaxValue - MinValue )/bitmap.PixelHeight ;
double iRowCurrent = 100;
double l = sModel.LComponent(color);
double b = sModel.BComponent(color);
for (int iRow = 0; iRow < bitmap.PixelHeight; iRow++)
{
Color lightness = sModel.Color(l, iRowCurrent, b);
for (int iCol = 0; iCol < bitmap.PixelWidth; iCol++)
{
currentPixel++;
*(pStart + currentPixel * 3 + 0) = lightness.B; //Blue
*(pStart + currentPixel * 3 + 1) = lightness.G; //Green
*(pStart + currentPixel * 3 + 2) = lightness.R; //red
}
iRowCurrent -= iRowUnit;
}
bitmap.AddDirtyRect(new Int32Rect(0, 0, bitmap.PixelWidth, bitmap.PixelHeight));
bitmap.Unlock();
}
}
public override void UpdateColorPlaneBitmap(System.Windows.Media.Imaging.WriteableBitmap bitmap, int normalComponentValue)
{
unsafe
{
bitmap.Lock();
byte* pStart = (byte*)(void*)bitmap.BackBuffer;
int currentPixel = -1;
double iRowUnit = (double)100/bitmap.PixelHeight ;
var iColUnit = (double)1;
double iRowCurrent = 100;
var a = (double)normalComponentValue;
for (int iRow = 0; iRow < bitmap.PixelHeight; iRow++)
{
double l = iRowCurrent;
double iColCurrent = -128;
for (int iCol = 0; iCol < bitmap.PixelWidth; iCol++)
{
double theta = 6.0 / 29.0;
double b = iColCurrent;
double fy = (l + 16) / 116.0;
double fx = fy + (a / 500.0);
double fz = fy - (b / 200.0);
var x = (fx > theta) ? D65X * (fx * fx * fx) : (fx - 16.0 / 116.0) * 3 * (theta * theta) * D65X;
var y = (fy > theta) ? D65Y * (fy * fy * fy) : (fy - 16.0 / 116.0) * 3 * (theta * theta) * D65Y;
var z = (fz > theta) ? D65Z * (fz * fz * fz) : (fz - 16.0 / 116.0) * 3 * (theta * theta) * D65Z;
x = (x > 0.9505) ? 0.9505 : ((x < 0) ? 0 : x);
y = (y > 1.0) ? 1.0 : ((y < 0) ? 0 : y);
z = (z > 1.089) ? 1.089 : ((z < 0) ? 0 : z);
double[] Clinear = new double[3];
Clinear[0] = x * 3.2410 - y * 1.5374 - z * 0.4986; // red
Clinear[1] = -x * 0.9692 + y * 1.8760 - z * 0.0416; // green
Clinear[2] = x * 0.0556 - y * 0.2040 + z * 1.0570; // blue
for (int i = 0; i < 3; i++)
{
Clinear[i] = (Clinear[i] <= 0.0031308) ? 12.92 * Clinear[i] : (1 + 0.055) * Math.Pow(Clinear[i], (1.0 / 2.4)) - 0.055;
Clinear[i] = Math.Min(Clinear[i], 1);
Clinear[i] = Math.Max(Clinear[i], 0);
}
currentPixel++;
*(pStart + currentPixel * 3 + 0) = Convert.ToByte(Clinear[2] * 255); //Blue
*(pStart + currentPixel * 3 + 1) = Convert.ToByte(Clinear[1] * 255); //Green
*(pStart + currentPixel * 3 + 2) = Convert.ToByte(Clinear[0] * 255); //red
iColCurrent += iColUnit;
}
iRowCurrent -= iRowUnit;
}
bitmap.AddDirtyRect(new Int32Rect(0, 0, bitmap.PixelWidth, bitmap.PixelHeight));
bitmap.Unlock();
}
}
public override Color ColorAtPoint(Point selectionPoint, int colorComponentValue)
{
var l = (100 - selectionPoint.Y*100/256);
var a = colorComponentValue;
var b =selectionPoint.X - 128;
return sModel.Color(l, a, b);
}
public override Point PointFromColor(Color color)
{
int x = 128 + Convert.ToInt32(sModel.BComponent(color));
int y = 100 - Convert.ToInt32(sModel.LComponent(color));
return new Point(x, y);
}
public override int MinValue
{
get { return -128; }
}
public override int MaxValue
{
get { return 127; }
}
public override int Value(Color color)
{
return Convert.ToInt32( sModel.AComponent( color ));
}
public override string Name
{
get {return "LAB_A"; }
}
}
}
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