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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.1873
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TreeControl {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ConfigFiles {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ConfigFiles() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TreeControl.ConfigFiles", typeof(ConfigFiles).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8" ?>
///<ApiMapping>
///
/// <Control>
/// <Name>Name</Name>
/// <ClassName>MeasurementControl</ClassName>
/// <LocalizedControlTypeProperty>MeasurementControl</LocalizedControlTypeProperty>
/// <ProviderDescriptionId>MeasurementControl</ProviderDescriptionId>
/// <HelpTextProperty>This is MeasurementControl user control</HelpTextProperty>
/// <Items>Items</Items>
/// <ElementProviderFromPoint available="true">ValueFromPoint</ElementProviderFromPoint>
///
/// <IValueProvi [rest of string was truncated]";.
/// </summary>
internal static string MeasurementControlApiMapping {
get {
return ResourceManager.GetString("MeasurementControlApiMapping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8" ?>
///<ApiMapping>
///
/// <Control>
/// <Name>Name</Name>
/// <ClassName>Tree</ClassName>
/// <LocalizedControlTypeProperty>Tree</LocalizedControlTypeProperty>
/// <ProviderDescriptionId>Tree</ProviderDescriptionId>
/// <HelpTextProperty>This is Tree Control</HelpTextProperty>
/// <Items>Items</Items>
/// <ElementProviderFromPoint available="true">ValueFromPoint</ElementProviderFromPoint>
///
/// <IValueProvider available="false">
/// <IsReadOnly></IsReadOnly> [rest of string was truncated]";.
/// </summary>
internal static string TreeControlApiMapping {
get {
return ResourceManager.GetString("TreeControlApiMapping", resourceCulture);
}
}
}
}
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Have been working with computers since the early 00's. Since then I've been building, fixing, configuring, installing, coding and designing with them. At present I mainly code windows applications in C#, WCF, WPF and SQL. I'm very interested in Design Patterns and try and use these generic principles in all new projects to create truly n-tier architectures. Also I like to code for making the User Interface very attractive...