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using System;
using System.Collections;
namespace GameList {
/// <summary>
/// <para>
/// A collection that stores <see cref='Game'/> objects.
/// </para>
/// </summary>
/// <seealso cref='Game'/>
[Serializable()]
public class Games : CollectionBase {
/// <summary>Notifies when the collection has been modified.</summary>
public event EventHandler OnItemsChanged;
/// <summary>Notifies that an item has been added.</summary>
public event GameHandler OnItemAdd;
/// <summary>Notifies that items have been added.</summary>
public event GameHandler OnItemsAdd;
/// <summary>Notifies that an item has been removed.</summary>
public event GameHandler OnItemRemove;
/// <summary>
/// <para>
/// Initializes a new instance of <see cref='Game'/>.
/// </para>
/// </summary>
public Games() {
}
/// <summary>
/// <para>
/// Initializes a new instance of <see cref='Game'/> based on another <see cref='Game'/>.
/// </para>
/// </summary>
/// <param name='value'>
/// A <see cref='Game'/> from which the contents are copied
/// </param>
public Games(Games value) {
this.AddRange(value);
}
/// <summary>
/// <para>
/// Initializes a new instance of <see cref='Game'/> containing any array of <see cref='Game'/> objects.
/// </para>
/// </summary>
/// <param name='value'>
/// A array of <see cref='Game'/> objects with which to intialize the collection
/// </param>
public Games(Game[] value) {
this.AddRange(value);
}
/// <summary>
/// <para>Represents the entry at the specified index of the <see cref='Game'/>.</para>
/// </summary>
/// <param name='index'><para>The zero-based index of the entry to locate in the collection.</para></param>
/// <value>
/// <para> The entry at the specified index of the collection.</para>
/// </value>
/// <exception cref='System.ArgumentOutOfRangeException'><paramref name='index'/> is outside the valid range of indexes for the collection.</exception>
public Game this[int index] {
get { return ((Game)(List[index])); }
set { List[index] = value; }
}
/// <summary>
/// <para>Adds a <see cref='Game'/> with the specified value to the
/// <see cref='Game'/> .</para>
/// </summary>
/// <param name='value'>The <see cref='Game'/> to add.</param>
/// <returns>
/// <para>The index at which the new element was inserted.</para>
/// </returns>
/// <seealso cref='Games.AddRange'/>
public int Add(Game value) {
int ndx = List.Add(value);
if (OnItemAdd != null) { OnItemAdd(this, new GameArgs(value)); }
if (OnItemsChanged != null) { OnItemsChanged(value, EventArgs.Empty); }
return ndx;
}
/// <summary>
/// <para>Copies the elements of an array to the end of the <see cref='Game'/>.</para>
/// </summary>
/// <param name='value'>
/// An array of type <see cref='Game'/> containing the objects to add to the collection.
/// </param>
/// <returns>
/// <para>None.</para>
/// </returns>
/// <seealso cref='Games.Add'/>
public void AddRange(Game[] value) {
for (int i = 0; i < value.Length; i++) {
this.Add(value[i]);
}
if (OnItemsAdd != null) { OnItemsAdd(this, new GameArgs(value)); }
if (OnItemsChanged != null) { OnItemsChanged(value, EventArgs.Empty); }
}
/// <summary>
/// <para>
/// Adds the contents of another <see cref='Game'/> to the end of the collection.
/// </para>
/// </summary>
/// <param name='value'>
/// A <see cref='Game'/> containing the objects to add to the collection.
/// </param>
/// <returns>
/// <para>None.</para>
/// </returns>
/// <seealso cref='Games.Add'/>
public void AddRange(Games value) {
for (int i = 0; i < value.Count; i++) {
this.Add(value[i]);
}
if (OnItemsAdd != null) { OnItemsAdd(this, new GameArgs(value)); }
if (OnItemsChanged != null) { OnItemsChanged(value, EventArgs.Empty); }
}
/// <summary>
/// <para>Gets a value indicating whether the
/// <see cref='Game'/> contains the specified <see cref='Game'/>.</para>
/// </summary>
/// <param name='value'>The <see cref='Game'/> to locate.</param>
/// <returns>
/// <para><see langword='true'/> if the <see cref='Game'/> is contained in the collection;
/// otherwise, <see langword='false'/>.</para>
/// </returns>
/// <seealso cref='Games.IndexOf'/>
public bool Contains(Game value) {
return List.Contains(value);
}
/// <summary>
/// <para>Copies the <see cref='Game'/> values to a one-dimensional <see cref='System.Array'/> instance at the
/// specified index.</para>
/// </summary>
/// <param name='array'><para>The one-dimensional <see cref='System.Array'/> that is the destination of the values copied from <see cref='Game'/> .</para></param>
/// <param name='index'>The index in <paramref name='array'/> where copying begins.</param>
/// <returns>
/// <para>None.</para>
/// </returns>
/// <exception cref='System.ArgumentException'><para><paramref name='array'/> is multidimensional.</para> <para>-or-</para> <para>The number of elements in the <see cref='Game'/> is greater than the available space between <paramref name='arrayIndex'/> and the end of <paramref name='array'/>.</para></exception>
/// <exception cref='System.ArgumentNullException'><paramref name='array'/> is <see langword='null'/>. </exception>
/// <exception cref='System.ArgumentOutOfRangeException'><paramref name='arrayIndex'/> is less than <paramref name='array'/>'s lowbound. </exception>
/// <seealso cref='System.Array'/>
public void CopyTo(Game[] array, int index) {
List.CopyTo(array, index);
}
/// <summary>
/// <para>Returns the index of a <see cref='Game'/> in
/// the <see cref='Game'/> .</para>
/// </summary>
/// <param name='value'>The <see cref='Game'/> to locate.</param>
/// <returns>
/// <para>The index of the <see cref='Game'/> of <paramref name='value'/> in the
/// <see cref='Game'/>, if found; otherwise, -1.</para>
/// </returns>
/// <seealso cref='Games.Contains'/>
public int IndexOf(Game value) {
return List.IndexOf(value);
}
/// <summary>
/// <para>Inserts a <see cref='Game'/> into the <see cref='Games'/> at the specified index.</para>
/// </summary>
/// <param name='index'>The zero-based index where <paramref name='value'/> should be inserted.</param>
/// <param name=' value'>The <see cref='Game'/> to insert.</param>
/// <returns><para>None.</para></returns>
/// <seealso cref='Games.Add'/>
public void Insert(int index, Game value) {
List.Insert(index, value);
if (OnItemAdd != null) { OnItemAdd(this, new GameArgs(value)); }
if (OnItemsChanged != null) { OnItemsChanged(value, EventArgs.Empty); }
}
/// <summary>
/// <para> Removes a specific <see cref='Game'/> from the
/// <see cref='Games'/> .</para>
/// </summary>
/// <param name='value'>The <see cref='Game'/> to remove from the <see cref='Games'/> .</param>
/// <returns><para>None.</para></returns>
/// <exception cref='System.ArgumentException'><paramref name='value'/> is not found in the Collection. </exception>
public void Remove(Game value) {
List.Remove(value);
if (OnItemRemove != null) { OnItemRemove(this, new GameArgs(value)); }
if (OnItemsChanged != null) { OnItemsChanged(value, EventArgs.Empty); }
}
/// Event arguments for the Games collection class.
public class GameArgs : EventArgs {
private Games t;
/// Default constructor.
public GameArgs() {
t = new Games();
}
/// Initializes with a Game.
/// Data object.
public GameArgs(Game t) : this() {
this.t.Add(t);
}
/// Initializes with a collection of Game objects.
/// Collection of data.
public GameArgs(Games ts) : this() {
this.t.AddRange(ts);
}
/// Initializes with an array of Game objects.
/// Array of data.
public GameArgs(Game[] ts) : this() {
this.t.AddRange(ts);
}
/// Gets or sets the data of this argument.
public Games Games {
get { return t; }
set { t = value; }
}
}
/// Games event handler.
public delegate void GameHandler(object sender, GameArgs e);
}
}
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