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Posted 16 May 2006

A Simple, Action Based, Undo/Redo Framework

, 16 Feb 2013 CPOL
How to use a simple, action based, undo/redo framework
kis
kis.dll
kis.lib
KisWinBin_v_1_r_1
kis
kis.dll
kis.lib
KisActionDemo
res
KisActionDemo.ico
KisActionDemoDoc.ico
Toolbar.bmp
vssver.scc
KisWinSrc_v_1_r_1
kis
KisActionDemo
res
KisActionDemo.ico
KisActionDemoDoc.ico
Toolbar.bmp
vssver.scc
/*
***************************************************************************

kis v 1

(c) 2006, Florin DUMITRESCU

mailto: fdproxy@gmail.com

$Workfile: _DemoAction_ClearDrawing.cpp $ 

***************************************************************************
*/


#include "StdAfx.h"
#include "_Factory.h"
#include "_Graphic.h"
#include "KisActionDemoDoc.h"
#include "_DemoAction.h"
#include "Resource.h"
#include "MainFrm.h"


using namespace kis;
using namespace std;


namespace
{


class C_DemoAction_ClearDrawing : public C_DemoAction
{

public:
  C_DemoAction_ClearDrawing( CKisActionDemoDoc* a_pDoc )
  :
  m_pDoc( a_pDoc )
  {
    // nop
  }

  C_DemoAction_ClearDrawing( const C_DemoAction_ClearDrawing& a_Src )
  :
  m_pDoc( a_Src.m_pDoc ),
  m_Stream( a_Src.m_Stream )
  {
    // nop
  }

  /*override*/ SP_Action Clone() const
  {
    return SP_Action( new C_DemoAction_ClearDrawing( *this ) );
  }

  /*override*/ bool IsUnexecutable() const
  {
    return true;
  }

  /*override*/ bool IsNull() const
  {
    return m_pDoc->m_Drawing.IsEmpty();
  }

  /*override*/ bool HasInput() const
  {
    return true;
  }

  /*override*/ bool AcquireInput()
  {
    return true;
  }

  /*override*/ bool Execute()
  {
    if ( ! m_Stream )
      return false;
    m_pDoc->m_Drawing.Write( m_Stream );
    m_pDoc->m_Drawing.Delete();
    m_pDoc->UpdateAllViews( 0 );
    return true;
  }

  /*override*/ bool HasUnexecute() const
  {
    return true;//m_Stream.good();
  }

  /*override*/ void Unexecute()
  {
    using namespace std;
    m_Stream.clear();
    m_Stream.seekg( 0 );
    m_pDoc->m_Drawing.Read( m_Stream );
    m_pDoc->UpdateAllViews( 0 );
  }

  /*override*/ bool HasReexecute() const
  {
    return true;
  }

  /*override*/ void Reexecute()
  {
    m_pDoc->m_Drawing.Delete();
    m_pDoc->UpdateAllViews( 0 );
  }

  /*override*/ void GetName( unsigned char* a_Name, const unsigned char a_MaxNameLen ) const
  {
    CString Name;
    Name.LoadString( IDS_CLEAR_DRAWING );
    _tcsncpy( reinterpret_cast<TCHAR*>(a_Name), Name, (a_MaxNameLen - 1) / sizeof( TCHAR ) );
  }

  /*override*/ unsigned int GetBytesCount() const
  {
    return sizeof( *this );
  }

protected:
  CKisActionDemoDoc* m_pDoc;
  C_TmpFStream m_Stream;

  /*override*/ ~C_DemoAction_ClearDrawing()
  {
    // nop
  }

};


} // namespace


SP_Action C_Factory::CreateAction_ClearDrawing( CKisActionDemoDoc* a_pDoc )
{
  return SP_Action( new C_DemoAction_ClearDrawing( a_pDoc ) );
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

zdf
Romania Romania
Just a humble programmer.

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