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CCESocket: a general purpose TCP/UDP socket class for WinCE

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27 Jun 2006CPOL9 min read 158.9K   6.7K   95  
This article presents a new socket wrapper class specifically designed for the WinCE (PokcetPC) platform that solves the issues of asynchronous notifications and more.
// ClientSocket.h: interface for the CClientSocket class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_CLIENTSOCKET_H__CF90F241_4C08_4220_A5B5_FC085F552C13__INCLUDED_)
#define AFX_CLIENTSOCKET_H__CF90F241_4C08_4220_A5B5_FC085F552C13__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "..\COMMON\CESocket.h"

class CClientSocket : public CCESocket  
{
public:
	CClientSocket(CWnd *parent);
	virtual ~CClientSocket();

	virtual void OnReceive();
	virtual void OnClose(int closeEvent);

protected:

	CWnd *m_Parent;
};

#endif // !defined(AFX_CLIENTSOCKET_H__CF90F241_4C08_4220_A5B5_FC085F552C13__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
Italy Italy
I'm working for the AI and robotics department at the University "La Sapienza" of Rome. Currently our research include four-legged and rescue robotics, multiagent systems, human robot interfaces and a 3D simulator based on USARSim.

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