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// ClientSocket.h: interface for the CClientSocket class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CLIENTSOCKET_H__CF90F241_4C08_4220_A5B5_FC085F552C13__INCLUDED_)
#define AFX_CLIENTSOCKET_H__CF90F241_4C08_4220_A5B5_FC085F552C13__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "..\COMMON\CESocket.h"
class CClientSocket : public CCESocket
{
public:
CClientSocket(CWnd *parent);
virtual ~CClientSocket();
virtual void OnReceive();
virtual void OnClose(int closeEvent);
protected:
CWnd *m_Parent;
};
#endif // !defined(AFX_CLIENTSOCKET_H__CF90F241_4C08_4220_A5B5_FC085F552C13__INCLUDED_)
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I'm working for the AI and robotics department at the University "La Sapienza" of Rome. Currently our research include four-legged and rescue robotics, multiagent systems, human robot interfaces and a 3D simulator based on USARSim.