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// GenClientDlg.cpp : implementation file
//
#include "stdafx.h"
#include "GenClient.h"
#include "GenClientDlg.h"
#include "ClientSocket.h"
#include <stdlib.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGenClientDlg dialog
CGenClientDlg::CGenClientDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGenClientDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGenClientDlg)
m_sAddress = _T("");
m_sRecv = _T("");
m_sSend = _T("");
m_sPort = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_ClientSocket = NULL;
}
CGenClientDlg::~CGenClientDlg()
{
if(m_ClientSocket)
delete m_ClientSocket;
CDialog::~CDialog();
}
void CGenClientDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGenClientDlg)
DDX_Control(pDX, IDC_TCP, m_btTCP);
DDX_Text(pDX, IDC_ADDRESS, m_sAddress);
DDX_Text(pDX, IDC_NETRECV, m_sRecv);
DDX_Text(pDX, IDC_NETSEND, m_sSend);
DDX_Text(pDX, IDC_PORT, m_sPort);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGenClientDlg, CDialog)
//{{AFX_MSG_MAP(CGenClientDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDCANCEL, OnExit)
ON_BN_CLICKED(IDC_CONNECT, OnConnect)
ON_MESSAGE(SOCK_ONRECEIVE, OnReceive)
ON_MESSAGE(SOCK_ONCLOSE, OnDisconnect)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGenClientDlg message handlers
BOOL CGenClientDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_ClientSocket = new CClientSocket(this);
m_ClientSocket->SetEolFormat(CCESocket::EOL_CR);
m_btTCP.SetCheck(1);
m_sAddress = "127.0.0.1";
m_sPort = "5559";
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGenClientDlg::Send()
{
UpdateData();
m_ClientSocket->SendLine(m_sSend);
}
LRESULT CGenClientDlg::OnReceive(WPARAM wParam, LPARAM lParam)
{
CString str, temp;
while(m_ClientSocket->GetDataSize() > 0 && m_ClientSocket->ReadString(temp))
str += " "+temp;
GetDlgItem(IDC_NETRECV)->SetWindowText(str);
return 0;
}
LRESULT CGenClientDlg::OnDisconnect(WPARAM wParam, LPARAM lParam)
{
GetDlgItem(IDC_NETRECV)->SetWindowText("Disconnected!");
GetDlgItem(IDC_CONNECT)->SetWindowText("Connect");
return 0;
}
void CGenClientDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGenClientDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGenClientDlg::OnOK()
{
if(m_ClientSocket->GetSocketState() > CCESocket::CREATED)
Send();
}
void CGenClientDlg::OnExit()
{
CDialog::OnOK();
}
void CGenClientDlg::OnConnect()
{
int sockType;
UINT port;
//If it's already connected: disconnect.
if(m_ClientSocket->GetSocketState() > CCESocket::CREATED)
{
m_ClientSocket->Disconnect();
GetDlgItem(IDC_CONNECT)->SetWindowText("Connect");
return;
}
UpdateData();
if(m_btTCP.GetCheck() == 1)
sockType = SOCK_STREAM;
else
sockType = SOCK_DGRAM;
port = atoi(m_sPort);
if(m_ClientSocket->Create(sockType))
if(m_ClientSocket->Connect(m_sAddress, port))
{
GetDlgItem(IDC_CONNECT)->SetWindowText("Disconnect");
return;
}
m_ClientSocket->Disconnect();
}
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I'm working for the AI and robotics department at the University "La Sapienza" of Rome. Currently our research include four-legged and rescue robotics, multiagent systems, human robot interfaces and a 3D simulator based on USARSim.