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using System;
using System.Collections.Generic;
using System.Text;
using Motion6D;
namespace InterfaceOpenGL
{
public class OpenGLFactory : PositionObjectFactory
{
static public readonly OpenGLFactory Object = new OpenGLFactory();
private OpenGLFactory()
{
}
#region Overiden Members
public override object CreateObject(string type)
{
return new ShapeGL();
}
public override Camera NewCamera()
{
return new OpenGLCamera();
}
public override object CreateForm(Camera camera)
{
return new FormCamera(camera as OpenGLCamera);
}
public override object CreateForm(IPosition position, IVisible visible)
{
return new FormShape(position, visible as ShapeGL);
}
public override string CameraType
{
get { return "InterfaceOpenGL.OpenGLCamera"; }
}
/*
public override string ObjectType
{
get { return "InterfaceOpenGL.ShapeGL"; }
}
*/
#endregion
}
}
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Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:
1) Noncommutative geometry
http://front.math.ucdavis.edu/author/P.Ivankov
2) Literary work (Russian only)
http://zhurnal.lib.ru/editors/3/3d_m/
3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1