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// ID3D.h: interface for the ID3D class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ID3D_H__300A4DD4_D73E_4CF8_9DE1_E701ADC3FA82__INCLUDED_)
#define AFX_ID3D_H__300A4DD4_D73E_4CF8_9DE1_E701ADC3FA82__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class IMeshBuilder;
////////////////////////////////////////////////////////////////////////
//
// Class: ID3D
//
// Description:
// Abstract interface for working with 3D graphics. (DirectX protype of this class is IDirect3DRM)
//
class ID3D
{
public:
ID3D(); // Constructor
virtual ~ID3D(); // Destructor
virtual int CreateMeshBuilder(IMeshBuilder ** builder // The mesh builder
) = 0;
virtual void SetPointer(void *p // The pointer to corresponding 3D Graphics object
) = 0; // Sets the pointer to corresponding 3D Graphics object
virtual void * GetPointer() = 0; // Returns the pointer to corresponding 3D Graphics object
};
#endif // !defined(AFX_ID3D_H__300A4DD4_D73E_4CF8_9DE1_E701ADC3FA82__INCLUDED_)
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Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:
1) Noncommutative geometry
http://front.math.ucdavis.edu/author/P.Ivankov
2) Literary work (Russian only)
http://zhurnal.lib.ru/editors/3/3d_m/
3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1