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DirectShow Filters Development Part 1: Video Rendering with Direct2D

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31 Jan 2011CPOL10 min read 218.6K   6.8K   118  
This article is about DirectShow development in general and filters development in detail.
#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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