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How to write a Memory Scanner using C#

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23 Sep 2006CPOL8 min read 347.5K   16K   164  
Search a process' memory to find specified 16, 32 or 64 bit data values.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace MemoryScanner.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MemoryScanner.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap CloseButton {
            get {
                object obj = ResourceManager.GetObject("CloseButton", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap CubeImage {
            get {
                object obj = ResourceManager.GetObject("CubeImage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap EarthGreen {
            get {
                object obj = ResourceManager.GetObject("EarthGreen", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Hat {
            get {
                object obj = ResourceManager.GetObject("Hat", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap NextButton {
            get {
                object obj = ResourceManager.GetObject("NextButton", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap ProcessImage {
            get {
                object obj = ResourceManager.GetObject("ProcessImage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Refresh {
            get {
                object obj = ResourceManager.GetObject("Refresh", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Splash {
            get {
                object obj = ResourceManager.GetObject("Splash", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Sojaner AB
Sweden Sweden
UX designer and full stack developer mainly focused on .NET technologies.
Currently loving .NET Core 2.0.

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