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Neural Networks on C#

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19 Nov 2006GPL313 min read 1.2M   73.6K   710  
The articles describes a C# library for neural network computations, and their application for several problem solving.
// AForge Neural Net Library
//
// Copyright � Andrew Kirillov, 2005-2006
// andrew.kirillov@gmail.com
//

namespace AForge.Neuro
{
	using System;

	/// <summary>
	/// Base neural network class
	/// </summary>
	/// 
	/// <remarks>This is a base neural netwok class, which represents
	/// collection of neuron's layers.</remarks>
	/// 
	public abstract class Network
	{
		/// <summary>
		/// Network's inputs count
		/// </summary>
		protected int	inputsCount;

		/// <summary>
		/// Network's layers count
		/// </summary>
		protected int	layersCount;

		/// <summary>
		/// Network's layers
		/// </summary>
		protected Layer[]	layers;

		/// <summary>
		/// Network's output vector
		/// </summary>
		protected double[]	output;

		/// <summary>
		/// Network's inputs count
		/// </summary>
		public int InputsCount
		{
			get { return inputsCount; }
		}

		/// <summary>
		/// Network's layers count
		/// </summary>
		public int LayersCount
		{
			get { return layersCount; }
		}

		/// <summary>
		/// Network's output vector
		/// </summary>
		/// 
		/// <remarks>The calculation way of network's output vector is determined by
		/// inherited class.</remarks>
		/// 
		public double[] Output
		{
			get { return output; }
		}

		/// <summary>
		/// Network's layers accessor
		/// </summary>
		/// 
		/// <param name="index">Layer index</param>
		/// 
		/// <remarks>Allows to access network's layer.</remarks>
		/// 
		public Layer this[int index]
		{
			get { return layers[index]; }
		}


		/// <summary>
		/// Initializes a new instance of the <see cref="Network"/> class
		/// </summary>
		/// 
		/// <param name="inputsCount">Network's inputs count</param>
		/// <param name="layersCount">Network's layers count</param>
		/// 
		/// <remarks>Protected constructor, which initializes <see cref="inputsCount"/>,
		/// <see cref="layersCount"/> and <see cref="layers"/> members.</remarks>
		/// 
		protected Network( int inputsCount, int layersCount )
		{
			this.inputsCount = Math.Max( 1, inputsCount );
			this.layersCount = Math.Max( 1, layersCount );
			// create collection of layers
			layers = new Layer[this.layersCount];
		}

		/// <summary>
		/// Compute output vector of the network
		/// </summary>
		/// 
		/// <param name="input">Input vector</param>
		/// 
		/// <returns>Returns network's output vector</returns>
		/// 
		/// <remarks>The actual network's output vecor is determined by inherited class and it
		/// represents an output vector of the last layer of the network. The output vector is
		/// also stored in <see cref="Output"/> property.</remarks>
		/// 
		public virtual double[] Compute( double[] input )
		{
			output = input;

			// compute each layer
			foreach ( Layer layer in layers )
			{
				output = layer.Compute( output );
			}

			return output;
		}
		
		/// <summary>
		/// Randomize layers of the network
		/// </summary>
		/// 
		/// <remarks>Randomizes network's layers by calling <see cref="Layer.Randomize"/> method
		/// of each layer.</remarks>
		/// 
		public virtual void Randomize( )
		{
			foreach ( Layer layer in layers )
			{
				layer.Randomize();
			}
		}
	}
}

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This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer IBM
United Kingdom United Kingdom
Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like AForge.NET, Computer Vision Sandbox, cam2web, ANNT, etc.

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