- Olbert_Utilities.zip
- Olbert.Utilities
- CryptorLib
- documentation
- bin
- Content Layout.content
- Creative Commons Attribution Share Alike.aml
- Cryptor Overview.aml
- GLPL.aml
- GPL.aml
- Licenses.aml
- Miscellaneous Utilities Overview.aml
- nHydrate Installer Overview.aml
- nHydrate Utilities.aml
- Olbert.Utils.shfbproj
- Open Source License v3.aml
- overview.aml
- Release Notes.aml
- Wizard Framework.aml
- WPF Utilities.aml
- MiscUtilities
- MiscUtilitiesCore
- nHydrateInstaller
- nHydrateUtils
- NotMine
- NotMineWPF
- OlbertUtilities.sln
- OlbertUtilities.suo
- WPFUtilities
- WPFWizard
|
/*
* Olbert.Utilities.Misc
* miscellaneous items for simplifying .NET programming
* Copyright (C) 2011 Mark A. Olbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Collections.ObjectModel;
using System.Collections;
using System.Text.RegularExpressions;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
namespace Olbert.Utilities
{
/// <summary>
/// a class, derived from ResourceDirectory, which defines a virtual ResourceDirectory representing
/// a zip file archive within an SourceAssembly.
/// </summary>
public class ResourceZipFile : ResourceDirectory
{
private ZipInputStream zipStream;
/// <summary>
/// Initializes an instance and assigns it to a ResourceDirectory object. Parses the contents
/// of the zip file resource in the SourceAssembly and loads the resulting hierarchy into the
/// Children property.
/// </summary>
/// <param name="parent">the ResourceDirectory to which the object belongs</param>
/// <param name="name">the name of the ResourceDirectory, which must be unique within the
/// owning ResourceDirectory</param>
public ResourceZipFile( ResourceDirectory parent, string name )
: base(parent, name)
{
zipStream = new ZipInputStream(this.Stream);
ParseZipFile();
}
/// <summary>
/// Initializes an instance and assigns it to a ResourceDirectory object.
/// <para>This constructor is intended to be called internally when the zip file resource is
/// parsed as part of the process creating the hierarchy of virtual ResourceFiles contained
/// within the zip archive.</para>
/// </summary>
/// <param name="parent">the ResourceDirectory to which the object belongs</param>
/// <param name="name">the name of the ResourceDirectory, which must be unique within the
/// owning ResourceDirectory</param>
/// <param name="zipStream">the ZipInputStream to the underlying zip file resource</param>
public ResourceZipFile( ResourceDirectory parent, string name, ZipInputStream zipStream )
: base(parent, name)
{
this.zipStream = zipStream;
}
/// <summary>
/// Walks the file hierarchy in the zip file and creates a ResourceDirectory/ResourceFile hierarchy
/// of the zip file contents. Creates ResourceSqlFile objects for archived files which have an
/// 'sql' extension (case-insensitive). All other archived files are created as plain ResourceFile
/// objects.
/// </summary>
protected void ParseZipFile()
{
MemoryStream curEntryStream;
byte[] buffer = new byte[4096];
int bytesRead = 0;
ZipEntry curEntry = zipStream.GetNextEntry();
Stack<ResourceDirectory> dirStack = new Stack<ResourceDirectory>();
while( curEntry != null )
{
if( curEntry.IsDirectory )
{
// it's a directory, so recurse into it and then add it to our children
ResourceZipFile subDir = new ResourceZipFile(this, curEntry.Name, zipStream);
Children.Add(subDir);
}
else
{
// it's a plain old file, so extract its contents and add it to our children
curEntryStream = new MemoryStream();
do
{
bytesRead = zipStream.Read(buffer, 0, buffer.Length);
if( bytesRead > 0 ) curEntryStream.Write(buffer, 0, bytesRead);
} while( bytesRead > 0 );
// add the extracted file to the Children collection, checking to see
// if the ResourceFile that got created is actually a ResourceDirectory (which it
// will be if, for example, the extracted file is a zip file) because in that case we want
// to add the >>children<< of the newly-created object to the Children collection
ResourceFile newFile = FileTypes.Create(this, curEntry.Name, curEntryStream);
ResourceDirectory newDir = newFile as ResourceDirectory;
if( newDir == null ) Children.Add(newFile);
else Children.AddRange(newDir.Children);
}
}
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Some people like to do crossword puzzles to hone their problem-solving skills. Me, I like to write software for the same reason.
A few years back I passed my 50th anniversary of programming. I believe that means it's officially more than a hobby or pastime. In fact, it may qualify as an addiction
.
I mostly work in C# and Windows. But I also play around with Linux (mostly Debian on Raspberry Pis) and Python.