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////////////////////////////////////////////////////////////////////////////////
// //
// NDK 2.0 - Network Development Kit //
// //
// Authors: Sebastien Lachance //
// //
// E-mail: netblitz@rocler.qc.ca //
// //
// -------------------------------------------------------------------------- //
// //
// Permission to use, copy, modify, and distribute this software for any //
// purpose and without fee is hereby granted. This is no guarantee about the //
// use of this software. For any comments, bugs or thanks, please email us. //
// //
// -------------------------------------------------------------------------- //
// //
// Targeted Platform: Any Windows version //
// //
// Last modification: January 2002 //
// //
// History: //
// //
// 1- First release of this file. //
// 2- The class is renamed and some optimizations are applied. Hungarian //
// notation is used. //
// //
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Includes //
////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "NDKMessage.h"
////////////////////////////////////////////////////////////////////////////////
// Forward declarations //
////////////////////////////////////////////////////////////////////////////////
class CNDKServerSocket;
////////////////////////////////////////////////////////////////////////////////
// //
// CNDKUser (concrete class) //
// //
// -------------------------------------------------------------------------- //
// //
// This class contains the Id and the socket to represent a connected user of //
// the server. //
// //
////////////////////////////////////////////////////////////////////////////////
class CNDKUser
{
public:
////////////////////////////////////////////////////////////////////////////
// Constructors / Destructor //
////////////////////////////////////////////////////////////////////////////
// Constructor.
CNDKUser();
// Constructor with initialization.
CNDKUser(long lId, CNDKServerSocket* pServerSocket);
// Destructor.
virtual ~CNDKUser();
////////////////////////////////////////////////////////////////////////////
// Attributes //
////////////////////////////////////////////////////////////////////////////
// Gets the Id.
long GetId() const;
// Returns if the socket is the same as specified.
BOOL IsSocketEqual(CNDKServerSocket* pServerSocket) const;
// Returns if the buffer of the socket is empty.
BOOL IsSocketBufferEmpty() const;
////////////////////////////////////////////////////////////////////////////
// Operations //
////////////////////////////////////////////////////////////////////////////
// Sends a message.
BOOL SendMessage(CNDKMessage& message);
// Reads a message.
BOOL ReadMessage(CNDKMessage& message);
// Closes the socket.
void CloseSocket();
////////////////////////////////////////////////////////////////////////////
// Operators //
////////////////////////////////////////////////////////////////////////////
// Comparison operator.
BOOL operator==(const CNDKUser& user) const;
private:
long m_lId;
CNDKServerSocket* m_pServerSocket;
};
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My name is Sébastien Lachance.
I love C# developing Windows Phone and Windows 8 applications.
When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.