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Simple File Transfer Using the Network Development Kit 2.0

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29 Dec 20062 min read 91.9K   4.7K   99  
NDK File Transfer is a simple demonstration on how to send and receive a file using the NDK 2.0.
////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// NDK 2.0 - Network Development Kit                                          //
//                                                                            //
// Authors: Sebastien Lachance                                                //
//                                                                            //
// E-mail:  netblitz@rocler.qc.ca                                             //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Permission to use, copy, modify, and distribute this software for any      //
// purpose and without fee is hereby granted. This is no guarantee about the  //
// use of this software. For any comments, bugs or thanks, please email us.   //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Targeted Platform: Any Windows version                                     //
//                                                                            //
// Last modification: January 2002                                            //
//                                                                            //
// History:                                                                   //
//                                                                            //
// 1- First release of this file.                                             //
// 2- The class is renamed and some optimizations are applied. Hungarian      //
//    notation is used.                                                       //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////////
// Includes                                                                   //
////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "NDKMessage.h"

////////////////////////////////////////////////////////////////////////////////
// Forward declarations                                                       //
////////////////////////////////////////////////////////////////////////////////
class CNDKServerSocket;


////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// CNDKUser (concrete class)                                                  //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// This class contains the Id and the socket to represent a connected user of //
// the server.                                                                //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

class CNDKUser  
{
public:
	////////////////////////////////////////////////////////////////////////////
	// Constructors / Destructor                                              //
	////////////////////////////////////////////////////////////////////////////

	// Constructor.
	CNDKUser();

	// Constructor with initialization.
	CNDKUser(long lId, CNDKServerSocket* pServerSocket);

	// Destructor.
	virtual ~CNDKUser();

	////////////////////////////////////////////////////////////////////////////
	// Attributes                                                             //
	////////////////////////////////////////////////////////////////////////////

	// Gets the Id.
	long GetId() const;

	// Returns if the socket is the same as specified.
	BOOL IsSocketEqual(CNDKServerSocket* pServerSocket) const;

	// Returns if the buffer of the socket is empty.
	BOOL IsSocketBufferEmpty() const;

	////////////////////////////////////////////////////////////////////////////
	// Operations                                                             //
	////////////////////////////////////////////////////////////////////////////

	// Sends a message.
	BOOL SendMessage(CNDKMessage& message);

	// Reads a message.
	BOOL ReadMessage(CNDKMessage& message);

	// Closes the socket.
	void CloseSocket();

	////////////////////////////////////////////////////////////////////////////
	// Operators                                                              //
	////////////////////////////////////////////////////////////////////////////

	// Comparison operator.
	BOOL operator==(const CNDKUser& user) const;

private:
	long			  m_lId;
	CNDKServerSocket* m_pServerSocket;
};

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Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

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