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// AForge Image Processing Library
//
// Copyright � Andrew Kirillov, 2005-2007
// andrew.kirillov@gmail.com
//
// Original idea found in Paint.NET project
// http://www.eecs.wsu.edu/paint.net/
//
namespace AForge.Imaging.Filters
{
using System;
using System.Drawing;
using System.Drawing.Imaging;
/// <summary>
/// Extended sharpen filter
/// </summary>
///
/// <break></break>
///
public class SharpenEx : IFilter
{
private Correlation filter;
private double sigma = 1.4;
private int size = 5;
/// <summary>
/// Gaussian sigma value
/// </summary>
///
/// <remarks>Sigma value for Gaussian function used to calculate
/// the kernel. Default value is 1.4. Minimum value is 0.5. Maximum
/// value is 5.0.</remarks>
///
public double Sigma
{
get { return sigma; }
set
{
// get new sigma value
sigma = Math.Max( 0.5, Math.Min( 5.0, value ) );
// create filter
CreateFilter();
}
}
/// <summary>
/// Kernel size
/// </summary>
///
/// <remarks>Size of Gaussian kernel. Default value is 5. Minimum value is 3.
/// Maximum value is 5. The value should be odd.</remarks>
///
public int Size
{
get { return size; }
set
{
size = Math.Max( 3, Math.Min( 21, value | 1 ) );
CreateFilter( );
}
}
/// <summary>
/// Initializes a new instance of the <see cref="SharpenEx"/> class
/// </summary>
///
public SharpenEx( )
{
CreateFilter( );
}
/// <summary>
/// Initializes a new instance of the <see cref="SharpenEx"/> class
/// </summary>
///
/// <param name="sigma">Gaussian sigma value</param>
///
public SharpenEx( double sigma )
{
Sigma = sigma;
}
/// <summary>
/// Initializes a new instance of the <see cref="SharpenEx"/> class
/// </summary>
///
/// <param name="sigma">Gaussian sigma value</param>
/// <param name="size">Kernel size</param>
///
public SharpenEx( double sigma, int size )
{
Sigma = sigma;
Size = size;
}
/// <summary>
/// Apply filter to an image
/// </summary>
///
/// <param name="image">Source image to apply filter to</param>
///
/// <returns>Returns filter's result obtained by applying the filter to
/// the source image</returns>
///
/// <remarks>The method keeps the source image unchanged and returns the
/// the result of image processing filter as new image.</remarks>
///
public Bitmap Apply( Bitmap image )
{
return filter.Apply( image );
}
/// <summary>
/// Apply filter to an image
/// </summary>
///
/// <param name="imageData">Source image to apply filter to</param>
///
/// <returns>Returns filter's result obtained by applying the filter to
/// the source image</returns>
///
/// <remarks>The filter accepts birmap data as input and returns the result
/// of image processing filter as new image. The source image data are kept
/// unchanged.</remarks>
///
public Bitmap Apply( BitmapData imageData )
{
return filter.Apply( imageData );
}
// Private members
#region Private Members
// Create Gaussian filter
private void CreateFilter ()
{
// create Gaussian function
AForge.Math.Gaussian gaus = new AForge.Math.Gaussian( sigma );
// create Gaussian kernel
int[,] kernel = gaus.KernelDiscret2D( size );
// calculte sum of the kernel
int sum = 0;
for ( int i = 0; i < size; i++ )
{
for ( int j = 0; j < size; j++ )
{
sum += kernel[i, j];
}
}
// recalc kernel
int c = size >> 1;
for ( int i = 0; i < size; i++ )
{
for ( int j = 0; j < size; j++ )
{
if ( ( i == c ) && ( j == c ) )
{
// calculate central value
kernel[i, j] = 2 * sum - kernel[i, j];
}
else
{
// invert value
kernel[i, j] = -kernel[i, j];
}
}
}
// create filter
filter = new Correlation( kernel );
}
#endregion
}
}
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Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like
AForge.NET,
Computer Vision Sandbox,
cam2web,
ANNT, etc.