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// AForge Image Processing Library
//
// Copyright � Andrew Kirillov, 2005-2007
// andrew.kirillov@gmail.com
//
namespace AForge.Imaging
{
using System;
using System.Drawing;
using System.Drawing.Imaging;
using AForge;
using AForge.Math;
/// <summary>
/// Gather statistics about the image in HSL color space
/// </summary>
///
/// <remarks></remarks>
///
public class ImageStatisticsHSL
{
private ContinuousHistogram luminance;
private ContinuousHistogram saturation;
private ContinuousHistogram luminanceWithoutBlack;
private ContinuousHistogram saturationWithoutBlack;
private int pixels;
private int pixelsWithoutBlack;
/// <summary>
/// Histogram of saturation channel
/// </summary>
///
public ContinuousHistogram Saturation
{
get { return saturation; }
}
/// <summary>
/// Histogram of luminance channel
/// </summary>
///
public ContinuousHistogram Luminance
{
get { return luminance; }
}
/// <summary>
/// Histogram of saturation channel excluding black pixels
/// </summary>
///
public ContinuousHistogram SaturationWithoutBlack
{
get { return saturationWithoutBlack; }
}
/// <summary>
/// Histogram of luminance channel excluding black pixels
/// </summary>
///
public ContinuousHistogram LuminanceWithoutBlack
{
get { return luminanceWithoutBlack; }
}
/// <summary>
/// Total pixel count of the image
/// </summary>
///
public int PixelsCount
{
get { return pixels; }
}
/// <summary>
/// Total pixel count of the image excluding black pixels
/// </summary>
///
public int PixelsCountWithoutBlack
{
get { return pixelsWithoutBlack; }
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageStatisticsHSL"/> class
/// </summary>
///
/// <param name="image">Image to gather statistics about</param>
///
/// <remarks>24 bit per pixel images are supported only.</remarks>
///
public ImageStatisticsHSL( Bitmap image )
{
if ( image.PixelFormat != PixelFormat.Format24bppRgb )
throw new ArgumentException( );
// lock bitmap data
BitmapData imageData = image.LockBits(
new Rectangle( 0, 0, image.Width, image.Height ),
ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb );
// gather statistics
ProcessImage( imageData );
// unlock image
image.UnlockBits( imageData );
}
/// <summary>
/// Initializes a new instance of the <see cref="ImageStatisticsHSL"/> class
/// </summary>
///
/// <param name="imageData">Image data to gather statistics about</param>
///
/// <remarks>24 bit per pixel images are supported only.</remarks>
///
public ImageStatisticsHSL( BitmapData imageData )
{
ProcessImage( imageData );
}
/// <summary>
/// Gather statistics about specified image
/// </summary>
///
/// <param name="imageData">Image data</param>
///
private void ProcessImage( BitmapData imageData )
{
// get image dimension
int width = imageData.Width;
int height = imageData.Height;
pixels = pixelsWithoutBlack = 0;
int[] s = new int[256];
int[] l = new int[256];
int[] swb = new int[256];
int[] lwb = new int[256];
RGB rgb = new RGB( );
HSL hsl = new HSL( );
int offset = imageData.Stride - width * 3;
// do the job
unsafe
{
byte * p = (byte *) imageData.Scan0.ToPointer( );
// for each line
for ( int y = 0; y < height; y++ )
{
// for each pixel
for ( int x = 0; x < width; x++, p += 3 )
{
rgb.Red = p[RGB.R];
rgb.Green = p[RGB.G];
rgb.Blue = p[RGB.B];
// convert to HSL color space
AForge.Imaging.ColorConverter.RGB2HSL( rgb, hsl );
s[(int) ( hsl.Saturation * 255 )]++;
l[(int) ( hsl.Luminance * 255 )]++;
pixels++;
if ( ( hsl.Hue != 0.0 ) || ( hsl.Luminance != 0.0 ) || ( hsl.Saturation != 0.0 ) )
{
swb[(int) ( hsl.Saturation * 255 )]++;
lwb[(int) ( hsl.Luminance * 255 )]++;
pixelsWithoutBlack++;
}
}
p += offset;
}
}
// create histograms
saturation = new ContinuousHistogram( s, new DoubleRange( 0, 1 ) );
luminance = new ContinuousHistogram( l, new DoubleRange( 0, 1 ) );
saturationWithoutBlack = new ContinuousHistogram( swb, new DoubleRange( 0, 1 ) );
luminanceWithoutBlack = new ContinuousHistogram( lwb, new DoubleRange( 0, 1 ) );
}
}
}
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Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like
AForge.NET,
Computer Vision Sandbox,
cam2web,
ANNT, etc.