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AForge.NET open source framework

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16 May 2007GPL311 min read 827K   48.3K   346  
The article describes an open source C# framework for researchers in the areas of Computer Vision and Artificial Intelligence - image processing, neural networks, genetic algorithms, etc.
// AForge Neural Net Library
//
// Copyright � Andrew Kirillov, 2005-2006
// andrew.kirillov@gmail.com
//

namespace AForge.Neuro.Learning
{
	using System;

	/// <summary>
	/// Elastic network learning algorithm
	/// </summary>
	///
	/// <remarks>This class implements elastic network's learning algorithm and
	/// allows to train <see cref="DistanceNetwork">Distance Networks</see>.
	/// </remarks> 
	///
	public class ElasticNetworkLearning : IUnsupervisedLearning
	{
		// neural network to train
		private DistanceNetwork	network;

		// array of distances between neurons
		private double[] distance;

		// learning rate
		private double	learningRate = 0.1;
		// learning radius
		private double	learningRadius = 0.5;

		// squared learning radius multiplied by 2 (precalculated value to speed up computations)
		private double	squaredRadius2 = 2 * 7 * 7;
		
		/// <summary>
		/// Learning rate
		/// </summary>
		/// 
		/// <remarks>Determines speed of learning. Value range is [0, 1].
		/// Default value equals to 0.1.</remarks>
		/// 
		public double LearningRate
		{
			get { return learningRate; }
			set
			{
				learningRate = Math.Max( 0.0, Math.Min( 1.0, value ) );
			}
		}

		/// <summary>
		/// Learning radius
		/// </summary>
		/// 
		/// <remarks>Determines the amount of neurons to be updated around
		/// winner neuron. Neurons, which are in the circle of specified radius,
		/// are updated during the learning procedure. Neurons, which are closer
		/// to the winner neuron, get more update.<br /><br />
		/// Default value equals to 0.5.</remarks>
		/// 
		public double LearningRadius
		{
			get { return learningRadius; }
			set
			{
				learningRadius = Math.Max( 0, Math.Min( 1.0, value ) );
				squaredRadius2 = 2 * learningRadius * learningRadius;
			}
		}

		
		/// <summary>
		/// Initializes a new instance of the <see cref="ElasticNetworkLearning"/> class
		/// </summary>
		/// 
		/// <param name="network">Neural network to train</param>
		/// 
		public ElasticNetworkLearning( DistanceNetwork network )
		{
			this.network = network;

			// precalculate distances array
			int		neurons = network[0].NeuronsCount;
			double	deltaAlpha = Math.PI * 2.0 / neurons;
			double	alpha = deltaAlpha;

			distance = new double[neurons];
			distance[0] = 0.0;

			// calculate all distance values
			for ( int i = 1; i < neurons; i++ )
			{
				double dx = 0.5 * Math.Cos( alpha ) - 0.5;
				double dy = 0.5 * Math.Sin( alpha );

				distance[i] = dx * dx + dy * dy;

				alpha += deltaAlpha;
			}
		}


		/// <summary>
		/// Runs learning iteration
		/// </summary>
		/// 
		/// <param name="input">input vector</param>
		/// 
		/// <returns>Returns learning error - summary absolute difference between updated
		/// weights and according inputs. The difference is measured according to the neurons
		/// distance to the winner neuron.</returns>
		/// 
		public double Run( double[] input )
		{
			double error = 0.0;

			// compute the network
			network.Compute( input );
			int winner = network.GetWinner( );

			// get layer of the network
			Layer layer = network[0];

			// walk through all neurons of the layer
			for ( int j = 0, m = layer.NeuronsCount; j < m; j++ )
			{
				Neuron neuron = layer[j];

				// update factor
				double factor = Math.Exp( - distance[Math.Abs( j - winner )] / squaredRadius2 );

				// update weight of the neuron
				for ( int i = 0, n = neuron.InputsCount; i < n; i++ )
				{
					// calculate the error
					double e = ( input[i] - neuron[i] ) * factor;
					error += Math.Abs( e );
					// update weight
					neuron[i] += e * learningRate;
				}
			}
			return error;
		}

		/// <summary>
		/// Runs learning epoch
		/// </summary>
		/// 
		/// <param name="input">array of input vectors</param>
		/// 
		/// <returns>Returns summary learning error for the epoch. See <see cref="Run"/>
		/// method for details about learning error calculation.</returns>
		/// 
		public double RunEpoch( double[][] input )
		{
			double error = 0.0;

			// walk through all training samples
			foreach ( double[] sample in input )
			{
				error += Run( sample );
			}

			// return summary error
			return error;
		}
	}
}

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Written By
Software Developer IBM
United Kingdom United Kingdom
Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like AForge.NET, Computer Vision Sandbox, cam2web, ANNT, etc.

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