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Articles / Artificial Intelligence

Nura Othello - A WTL Based Board Game

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6 Feb 2007CPOL23 min read 79.3K   2.3K   29  
An example of using the WTL library in an artificial intelligence game.
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NuraOthello", "OthelloWTL\OthelloWTL2005.vcproj", "{1B8152B9-69A1-459F-B81A-E167CEF80B25}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OthelloWindowWTL", "OthelloWindowWTL\OthelloWindowWTL2005.vcproj", "{002C87E2-6A22-4516-8873-ED73E20B6D2F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OthelloWindowMFC", "OthelloWindowMFC\OthelloWindowMFC2005.vcproj", "{14D8F146-DCB5-42C7-8714-5AD7F46E5FD4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OthelloMFC", "OthelloMFC\OthelloMFC2005.vcproj", "{D91D949A-AF7E-4AFC-A0C1-2B4210CB46E6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OthelloCore", "OthelloCore\OthelloCore2005.vcproj", "{49D0462A-E525-4DEC-A474-0224D379B2CE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OthelloCustomizer", "OthelloCustomizer\OthelloCustomizer2005.vcproj", "{222052D1-6F63-4D2F-8C0A-2D52CFF11745}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{1B8152B9-69A1-459F-B81A-E167CEF80B25}.Debug|Win32.ActiveCfg = Debug|Win32
		{1B8152B9-69A1-459F-B81A-E167CEF80B25}.Debug|Win32.Build.0 = Debug|Win32
		{1B8152B9-69A1-459F-B81A-E167CEF80B25}.Release|Win32.ActiveCfg = Release|Win32
		{1B8152B9-69A1-459F-B81A-E167CEF80B25}.Release|Win32.Build.0 = Release|Win32
		{002C87E2-6A22-4516-8873-ED73E20B6D2F}.Debug|Win32.ActiveCfg = Debug|Win32
		{002C87E2-6A22-4516-8873-ED73E20B6D2F}.Debug|Win32.Build.0 = Debug|Win32
		{002C87E2-6A22-4516-8873-ED73E20B6D2F}.Release|Win32.ActiveCfg = Release|Win32
		{002C87E2-6A22-4516-8873-ED73E20B6D2F}.Release|Win32.Build.0 = Release|Win32
		{14D8F146-DCB5-42C7-8714-5AD7F46E5FD4}.Debug|Win32.ActiveCfg = Debug|Win32
		{14D8F146-DCB5-42C7-8714-5AD7F46E5FD4}.Debug|Win32.Build.0 = Debug|Win32
		{14D8F146-DCB5-42C7-8714-5AD7F46E5FD4}.Release|Win32.ActiveCfg = Release|Win32
		{14D8F146-DCB5-42C7-8714-5AD7F46E5FD4}.Release|Win32.Build.0 = Release|Win32
		{D91D949A-AF7E-4AFC-A0C1-2B4210CB46E6}.Debug|Win32.ActiveCfg = Debug|Win32
		{D91D949A-AF7E-4AFC-A0C1-2B4210CB46E6}.Debug|Win32.Build.0 = Debug|Win32
		{D91D949A-AF7E-4AFC-A0C1-2B4210CB46E6}.Release|Win32.ActiveCfg = Release|Win32
		{D91D949A-AF7E-4AFC-A0C1-2B4210CB46E6}.Release|Win32.Build.0 = Release|Win32
		{49D0462A-E525-4DEC-A474-0224D379B2CE}.Debug|Win32.ActiveCfg = Debug|Win32
		{49D0462A-E525-4DEC-A474-0224D379B2CE}.Debug|Win32.Build.0 = Debug|Win32
		{49D0462A-E525-4DEC-A474-0224D379B2CE}.Release|Win32.ActiveCfg = Release|Win32
		{49D0462A-E525-4DEC-A474-0224D379B2CE}.Release|Win32.Build.0 = Release|Win32
		{222052D1-6F63-4D2F-8C0A-2D52CFF11745}.Debug|Win32.ActiveCfg = Debug|Win32
		{222052D1-6F63-4D2F-8C0A-2D52CFF11745}.Debug|Win32.Build.0 = Debug|Win32
		{222052D1-6F63-4D2F-8C0A-2D52CFF11745}.Release|Win32.ActiveCfg = Release|Win32
		{222052D1-6F63-4D2F-8C0A-2D52CFF11745}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Korea (Republic of) Korea (Republic of)
I like programming.
I am teaching at AUCA (American University of Central Asia) now.

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