- socketpro.zip
- netdemo
- bin
- DNSResolver.exe
- GetHtml.exe
- IONet.exe
- MultipleSvs.exe
- MultiSvs.exe
- MultiSvsClient.exe
- NetBaseR.dll
- SafeSocket.exe
- SecureSocket.exe
- SpeedTest.exe
- ClientComponents
- ClientSocket.dll
- DResolver.dll
- SBroker.dll
- SockFile.dll
- help
- include
- lib
- NetBaseR.lib
- MultiSvsSample
- Samples
- client
- DnsSvs
- GetHTML
- InternetIO
- MultiSvsSample
- SecureSocket
- SpeedTest
- DResolver
- Svr
- SvrComponents
- MultipleSvs.exe
- MultiSvs.exe
- NetBaseR.dll
- SafeSocket.exe
- trash
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#ifndef _SOCKFILECP_H_
#define _SOCKFILECP_H_
template <class T>
class CProxy_ISocketFileEvents : public IConnectionPointImpl<T, &DIID__ISocketFileEvents, CComDynamicUnkArray>
{
//Warning this class may be recreated by the wizard.
public:
HRESULT Fire_OnThreadStarted(LONG lDirection, LONG lInfo)
{
CComVariant varResult;
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
VariantClear(&varResult);
pvars[1] = lDirection;
pvars[0] = lInfo;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
}
}
delete[] pvars;
return varResult.scode;
}
HRESULT Fire_OnThreadProcessing(LONG lDirection, LONG lInfo)
{
CComVariant varResult;
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
VariantClear(&varResult);
pvars[1] = lDirection;
pvars[0] = lInfo;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(0x2, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
}
}
delete[] pvars;
return varResult.scode;
}
HRESULT Fire_OnThreadDead(LONG lDirection, LONG lInfo)
{
CComVariant varResult;
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[2];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
VariantClear(&varResult);
pvars[1] = lDirection;
pvars[0] = lInfo;
DISPPARAMS disp = { pvars, NULL, 2, 0 };
pDispatch->Invoke(0x3, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
}
}
delete[] pvars;
return varResult.scode;
}
};
#endif
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Yuancai (Charlie) Ye, an experienced C/C++ software engineer, lives in Atlanta, Georgia. He is an expert at continuous inline request/result batching, real-time stream processing, asynchronous data transferring and parallel computation for the best communication throughput and latency. He has been working at SocketPro (https://github.com/udaparts/socketpro) for more than fifteen years.