- sdimultisplit_part3.zip
- SDIMultiSplit
- bin
- SDIMultiApp1.exe
- CodeProject Article
- add_gridcontrol_01.png
- add_menu_items_01.png
- add_menu_items_02.png
- add_menu_items_03.png
- add_msg_handler_01.png
- add_msg_handler_02.png
- add_viewclass_01.png
- add_viewclass_02.png
- add_viewclass_03.png
- add_viewclass_04.png
- add_viewclass_05.png
- app_after_part3.png
- app1_stage_01.png
- app1_stage_01b.png
- code_notes_msgmap_01.png
- code_notes_msgmap_02.png
- CPArticle_Part_01.html
- CPArticle_Part_01.html.bak
- CPArticle_Part_02.html
- CPArticle_Part_02.html.bak
- CPArticle_Part_03.html
- CPArticle_Part_03.html.bak
- create_app1_01.png
- create_app1_02.png
- create_app1_03.png
- create_app1_04.png
- create_app1_05.png
- create_app1_06.png
- create_app1_07.png
- create_app1_08.png
- create_app1_09.png
- create_app1_10.png
- create_solution_01.png
- create_solution_02.png
- create_solution_03.png
- part_02_done_01.png
- part_02_done_02.png
- part_02_done_03.png
- part_02_done_04.png
- part_03_statusbar_01.png
- part_03_statusbar_02.png
- CodeProject
- include
- MFCGridControl_2-25
- SDIMultiApp1
- SDIMultiSplit.sln
- SDIMultiSplit.suo
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// GridDropTarget.cpp : implementation file
//
// MFC Grid Control - Drag/Drop target implementation
//
// CGridDropTarget is an OLE drop target for CGridCtrl. All it does
// is handle the drag and drop windows messages and pass them
// directly onto the grid control.
//
// Written by Chris Maunder <cmaunder@mail.com>
// Copyright (c) 1998-2002. All Rights Reserved.
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name and all copyright
// notices remains intact.
//
// An email letting me know how you are using it would be nice as well.
//
// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability for any damage/loss of business that
// this product may cause.
//
// For use with CGridCtrl v2.10+
//
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "GridCtrl.h"
#ifndef GRIDCONTROL_NO_DRAGDROP
#include "GridDropTarget.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGridDropTarget
CGridDropTarget::CGridDropTarget()
{
m_pGridCtrl = NULL;
m_bRegistered = FALSE;
}
CGridDropTarget::~CGridDropTarget()
{
}
// Overloaded Register() function performs the normal COleDropTarget::Register
// but also serves to connect this COleDropTarget with the parent grid control,
// where all drop messages will ultimately be forwarded.
BOOL CGridDropTarget::Register(CGridCtrl *pGridCtrl)
{
if (m_bRegistered)
return FALSE;
// Stop re-entry problems
static BOOL bInProcedure = FALSE;
if (bInProcedure)
return FALSE;
bInProcedure = TRUE;
ASSERT(pGridCtrl->IsKindOf(RUNTIME_CLASS(CGridCtrl)));
ASSERT(pGridCtrl);
if (!pGridCtrl || !pGridCtrl->IsKindOf(RUNTIME_CLASS(CGridCtrl)))
{
bInProcedure = FALSE;
return FALSE;
}
m_pGridCtrl = pGridCtrl;
m_bRegistered = COleDropTarget::Register(pGridCtrl);
bInProcedure = FALSE;
return m_bRegistered;
}
void CGridDropTarget::Revoke()
{
m_bRegistered = FALSE;
COleDropTarget::Revoke();
}
BEGIN_MESSAGE_MAP(CGridDropTarget, COleDropTarget)
//{{AFX_MSG_MAP(CGridDropTarget)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGridDropTarget message handlers
DROPEFFECT CGridDropTarget::OnDragScroll(CWnd* pWnd, DWORD dwKeyState, CPoint /*point*/)
{
// TRACE("In CGridDropTarget::OnDragScroll\n");
if (pWnd->GetSafeHwnd() == m_pGridCtrl->GetSafeHwnd())
{
if (dwKeyState & MK_CONTROL)
return DROPEFFECT_COPY;
else
return DROPEFFECT_MOVE;
} else
return DROPEFFECT_NONE;
}
DROPEFFECT CGridDropTarget::OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject,
DWORD dwKeyState, CPoint point)
{
TRACE(_T("In CGridDropTarget::OnDragEnter\n"));
ASSERT(m_pGridCtrl);
if (pWnd->GetSafeHwnd() == m_pGridCtrl->GetSafeHwnd())
return m_pGridCtrl->OnDragEnter(pDataObject, dwKeyState, point);
else
return DROPEFFECT_NONE;
}
void CGridDropTarget::OnDragLeave(CWnd* pWnd)
{
TRACE(_T("In CGridDropTarget::OnDragLeave\n"));
ASSERT(m_pGridCtrl);
if (pWnd->GetSafeHwnd() == m_pGridCtrl->GetSafeHwnd())
m_pGridCtrl->OnDragLeave();
}
DROPEFFECT CGridDropTarget::OnDragOver(CWnd* pWnd, COleDataObject* pDataObject,
DWORD dwKeyState, CPoint point)
{
// TRACE("In CGridDropTarget::OnDragOver\n");
ASSERT(m_pGridCtrl);
if (pWnd->GetSafeHwnd() == m_pGridCtrl->GetSafeHwnd())
return m_pGridCtrl->OnDragOver(pDataObject, dwKeyState, point);
else
return DROPEFFECT_NONE;
}
BOOL CGridDropTarget::OnDrop(CWnd* pWnd, COleDataObject* pDataObject,
DROPEFFECT dropEffect, CPoint point)
{
TRACE(_T("In CGridDropTarget::OnDrop\n"));
ASSERT(m_pGridCtrl);
if (pWnd->GetSafeHwnd() == m_pGridCtrl->GetSafeHwnd())
return m_pGridCtrl->OnDrop(pDataObject, dropEffect, point);
else
return FALSE;
}
#endif // GRIDCONTROL_NO_DRAGDROP
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I've been paid as a programmer since 1982 with experience in Pascal, and C++ (both self-taught), and began writing Windows programs in 1991 using Visual C++ and MFC. In the 2nd half of 2007, I started writing C# Windows Forms and ASP.Net applications, and have since done WPF, Silverlight, WCF, web services, and Windows services.
My weakest point is that my moments of clarity are too brief to hold a meaningful conversation that requires more than 30 seconds to complete. Thankfully, grunts of agreement are all that is required to conduct most discussions without committing to any particular belief system.