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MVVM # Episode 1

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3 Dec 2013CPOL19 min read 254.1K   5K   366  
Using an extended MVVM pattern for real world LOB applications: Part 1
using System;
using System.ComponentModel;
using System.Diagnostics;

namespace ViewModels
{
    /// <summary>
    /// This is the abstract base class for any object that provides property change notifications. 
    /// From the MVVMProject
    /// </summary>
    public abstract class ObservableObject : INotifyPropertyChanged
    {
        #region Constructor

        protected ObservableObject()
        {
        }

        #endregion // Constructor

        #region RaisePropertyChanged

        /// <summary>
        /// Raises this object's PropertyChanged event.
        /// </summary>
        /// <param name="propertyName">The property that has a new value.</param>
        protected void RaisePropertyChanged(string propertyName)
        {
            this.VerifyPropertyName(propertyName);

            PropertyChangedEventHandler handler = this.PropertyChanged;
            if (handler != null)
            {
                var e = new PropertyChangedEventArgs(propertyName);
                handler(this, e);
            }
        }

        #endregion // RaisePropertyChanged

        #region Debugging Aides

        /// <summary>
        /// Warns the developer if this object does not have
        /// a public property with the specified name. This 
        /// method does not exist in a Release build.
        /// </summary>
        [Conditional("DEBUG")]
        [DebuggerStepThrough]
        public void VerifyPropertyName(string propertyName)
        {
            // If you raise PropertyChanged and do not specify a property name,
            // all properties on the object are considered to be changed by the binding system.
            if (String.IsNullOrEmpty(propertyName))
                return;

            // Verify that the property name matches a real,  
            // public, instance property on this object.
            if (TypeDescriptor.GetProperties(this)[propertyName] == null)
            {
                string msg = "Invalid property name: " + propertyName;

                if (this.ThrowOnInvalidPropertyName)
                    throw new ArgumentException(msg);
                else
                    Debug.Fail(msg);
            }
        }

        /// <summary>
        /// Returns whether an exception is thrown, or if a Debug.Fail() is used
        /// when an invalid property name is passed to the VerifyPropertyName method.
        /// The default value is false, but subclasses used by unit tests might 
        /// override this property's getter to return true.
        /// </summary>
        protected virtual bool ThrowOnInvalidPropertyName { get; private set; }

        #endregion // Debugging Aides

        #region INotifyPropertyChanged Members

        /// <summary>
        /// Raised when a property on this object has a new value.
        /// </summary>
        public event PropertyChangedEventHandler PropertyChanged;

        #endregion // INotifyPropertyChanged Members
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Devo
Australia Australia
Software developer par excellence,sometime artist, teacher, musician, husband, father and half-life 2 player (in no particular order either of preference or ability)
Started programming aged about 16 on a Commodore Pet.
Self-taught 6500 assembler - wrote Missile Command on the Pet (impressive, if I say so myself, on a text-only screen!)
Progressed to BBC Micro - wrote a number of prize-winning programs - including the best graphics application in one line of basic (it drew 6 multicoloured spheres viewed in perspective)
Trained with the MET Police as a COBOL programmer
Wrote platform game PooperPig which was top of the Ceefax Charts for a while in the UK
Did a number of software dev roles in COBOL
Progressed to Atari ST - learned 68000 assembler & write masked sprite engine.
Worked at Atari ST User magazine as Technical Editor - and was editor of Atari ST World for a while.
Moved on to IBM Mid range for work - working as team leader then project manager
Emigrated to Aus.
Learned RPG programming on the job (by having frequent coffee breaks with the wife!!)
Moved around a few RPG sites
Wrote for PC User magazine - was Shareware Magazine editor for a while.
Organised the first large-scale usage of the Internet in Australia through PC User magazine.
Moved from RPG to Delphi 1
Developed large applications in Delphi before moving on to VB .Net and C#
Became I.T. Manager - realised how boring paper pushing can be
And now I pretty much do .Net development in the daytime, while redeveloping PooperPig for the mobile market at night.

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