Click here to Skip to main content
15,884,388 members
Articles / Programming Languages / C++

Easy Animated Tray Icon

Rate me:
Please Sign up or sign in to vote.
4.64/5 (12 votes)
4 Feb 20023 min read 214.4K   5.8K   69  
This is a class (SS_TrayIcon) that allows for the easy addition of a tray icon into any project (whether you use MFC or not).
// TestSSTrayIcon.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TestSSTrayIcon.h"
#include "TestSSTrayIconDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTestSSTrayIconApp

BEGIN_MESSAGE_MAP(CTestSSTrayIconApp, CWinApp)
	//{{AFX_MSG_MAP(CTestSSTrayIconApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTestSSTrayIconApp construction

CTestSSTrayIconApp::CTestSSTrayIconApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTestSSTrayIconApp object

CTestSSTrayIconApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTestSSTrayIconApp initialization

BOOL CTestSSTrayIconApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CTestSSTrayIconDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Architect Amedisys
United States United States
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions