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True OpenGL Zooming

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11 Feb 2002 296.9K   9.8K   66  
True zooming on a perspective view...
// ChildFrm.h : interface of the CChildFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_CHILDFRM_H__85360B3D_7BA8_4FFD_87A5_747C164115E6__INCLUDED_)
#define AFX_CHILDFRM_H__85360B3D_7BA8_4FFD_87A5_747C164115E6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CChildFrame : public CMDIChildWnd
{
	DECLARE_DYNCREATE(CChildFrame)
public:
	CChildFrame();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CChildFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CChildFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

// Generated message map functions
protected:
	//{{AFX_MSG(CChildFrame)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHILDFRM_H__85360B3D_7BA8_4FFD_87A5_747C164115E6__INCLUDED_)

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