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Expanding and collapsing Dialogs

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9 Jan 2000CPOL 144.3K   4.1K   67  
This article gives you the ability to make your dialogs expand or contract, depending on how much information the user wishes to view.
// ExpandDialogDlg.h : header file
//

#if !defined(AFX_EXPANDDIALOGDLG_H__E33BB4E7_B3E5_11D3_B84E_444553540000__INCLUDED_)
#define AFX_EXPANDDIALOGDLG_H__E33BB4E7_B3E5_11D3_B84E_444553540000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

/////////////////////////////////////////////////////////////////////////////
// CExpandDialogDlg dialog

#include "DialogExpander.h"

class CExpandDialogDlg : public CDialog
{
// Construction
public:
	CExpandDialogDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CExpandDialogDlg)
	enum { IDD = IDD_EXPANDDIALOG_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CExpandDialogDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	CExpandDialog m_ExpandDialog ;

	// Generated message map functions
	//{{AFX_MSG(CExpandDialogDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnMore();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_EXPANDDIALOGDLG_H__E33BB4E7_B3E5_11D3_B84E_444553540000__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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